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[Tut] How to map...

no tutorial to create a forest :(

I wouldn't say anything about this, but still, a forest is typically a route without houses or much mountains. Make it fully grassy and lots of trees around them. Not mountains but caves are acceptable :P .

ok two questions
1 how do you put the trees water and other stuff in the map? like what program or whatever?
2 how do you put it in the rom???

The program used can be EliteMap or AdvanceMap, preferably LU-HO's AdvanceMap since its easier to use... just change the map with the blocks at the right and click "File --- Save" and its done. You might think "why wasn't that explained in the tutorial?" Read what's below to find out.

About the "tut"... yeah its nice, but not for beginners. Here are a few reasons why:

  • It does not say anything about warps.
  • Movement permissions are not explained.
  • Nothing is said about weather etc.

I understand why as well, this tutorial's target is to make your maps natural and fabulous but not the gameplay effects. It focuses on the way you should map, not how it comes when you play.

Sorry if this has been said earlier, but you forgot to add that "GYM" signpost in front of the gym in the "towns" section of the tutorial.

This tutorial helped me a lot, a huge thanks to the owner of this thread.


All I've got to say,
C_r_e_a_m_p_u_f_f
~
 
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very great and awsome tutorial, i learned some things. Thank you.
 
Very good tutorial, there are many people that maps linearly, forgetting that everything in nature is spontaneous
We will serve! thanks!
 
So this is how to make a proper map...
This is the first one I've seen, although it's not very beginner-friendly...
But, all the same, good one! This will really help me improve my mapping skills!
 
erghh, i wanted to change fire red map but my advance map won't load fire red
it says "File access denied"

can somebody help :(
 
Wow, thank you so much. :) I thought this was very beginner (i.e. me) friendly, and it helped a lot with thinking creatively how to put a map together. Exactly what I was looking for.
 
This helped out a lot and made me a better mapper :)
 
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