- 183
- Posts
- 7
- Years
- Seen Jan 22, 2025
Hi! After a long, long time coding and with a lot of help received from @Wolfpp and JessWishes, I finally make this new feature work!
And it's easy to implement, and even if you haven't EBS!
First, for people with EBS:
Find this:
And under all that paste this:
Should look like this:
Next, we move to EliteBattle_1, and we search for this:
and we replace it for this:
This one is big, so i recommend the printable version, in the post options...
And right under the end, we paste this:
This one is big too, so use the printable version as well.
And there we are, we have a very cool evolution scene!
And without EBS is easier:
Just search for this:
Select it until this end:
And replace all that with this:
Use the printable version
And there we are! We have an awesome evolution scene!
Hope you enjoy!
Credits for Wolfpp, JessWishes and for me would be grateful.
![[PokeCommunity.com] Type colored evolution [PokeCommunity.com] Type colored evolution](https://media.discordapp.net/attachments/405863279718825995/555106813893148766/unknown.png?width=375&height=301)
![[PokeCommunity.com] Type colored evolution [PokeCommunity.com] Type colored evolution](https://media.discordapp.net/attachments/405863279718825995/555107072774242304/unknown.png?width=375&height=301)
And it's easy to implement, and even if you haven't EBS!
First, for people with EBS:
EBS
Spoiler:
Find this:
Code:
def getTypes(species)
Code:
def getType(species)
dexdata=pbOpenDexData
pbDexDataOffset(dexdata,species,8)
type1=dexdata.fgetb
dexdata.close
return type1
end
Code:
def getTypes(species)
dexdata=pbOpenDexData
pbDexDataOffset(dexdata,species,8)
type1=dexdata.fgetb
type2=dexdata.fgetb
dexdata.close
return type1==type2 ? [type1] : [type1,type2]
end
def getType(species)
dexdata=pbOpenDexData
pbDexDataOffset(dexdata,species,8)
type1=dexdata.fgetb
dexdata.close
return type1
end
Code:
@sprites["poke"].color.red += 16
@sprites["poke"].color.green += 16
@sprites["poke"].color.blue += 16
This one is big, so i recommend the printable version, in the post options...
Spoiler:
Code:
case @pokemon.type1
when 0
@sprites["poke"].color.red += 200
@sprites["poke"].color.green += 200
@sprites["poke"].color.blue += 200
@sprites["poke"].color.alpha += 255
when 1
@sprites["poke"].color.red += 200
@sprites["poke"].color.green += 0
@sprites["poke"].color.blue += 0
@sprites["poke"].color.alpha += 255
when 2
@sprites["poke"].color.red += 0
@sprites["poke"].color.green += 230
@sprites["poke"].color.blue += 250
@sprites["poke"].color.alpha += 255
when 3
@sprites["poke"].color.red += 180
@sprites["poke"].color.green += 0
@sprites["poke"].color.blue += 190
@sprites["poke"].color.alpha += 255
when 4
@sprites["poke"].color.red += 148
@sprites["poke"].color.green += 124
@sprites["poke"].color.blue += 75
@sprites["poke"].color.alpha += 255
when 5
@sprites["poke"].color.red += 88
@sprites["poke"].color.green += 73
@sprites["poke"].color.blue += 44
@sprites["poke"].color.alpha += 255
when 6
@sprites["poke"].color.red += 112
@sprites["poke"].color.green += 215
@sprites["poke"].color.blue += 92
@sprites["poke"].color.alpha += 255
when 7
@sprites["poke"].color.red += 45
@sprites["poke"].color.green += 29
@sprites["poke"].color.blue += 67
@sprites["poke"].color.alpha += 255
when 8
@sprites["poke"].color.red += 170
@sprites["poke"].color.green += 170
@sprites["poke"].color.blue += 190
@sprites["poke"].color.alpha += 255
when 9
@sprites["poke"].color.red += 0
@sprites["poke"].color.green += 0
@sprites["poke"].color.blue += 0
@sprites["poke"].color.alpha += 255
when 10
@sprites["poke"].color.red += 255
@sprites["poke"].color.green += 51
@sprites["poke"].color.blue += 0
@sprites["poke"].color.alpha += 255
when 11
@sprites["poke"].color.red += 0
@sprites["poke"].color.green += 51
@sprites["poke"].color.blue += 255
@sprites["poke"].color.alpha += 255
when 12
@sprites["poke"].color.red += 0
@sprites["poke"].color.green += 255
@sprites["poke"].color.blue += 51
@sprites["poke"].color.alpha += 255
when 13
@sprites["poke"].color.red += 251
@sprites["poke"].color.green += 230
@sprites["poke"].color.blue += 0
@sprites["poke"].color.alpha += 255
when 14
@sprites["poke"].color.red += 255
@sprites["poke"].color.green += 0
@sprites["poke"].color.blue += 252
@sprites["poke"].color.alpha += 255
when 15
@sprites["poke"].color.red += 178
@sprites["poke"].color.green += 255
@sprites["poke"].color.blue += 251
@sprites["poke"].color.alpha += 255
when 16
@sprites["poke"].color.red += 60
@sprites["poke"].color.green += 0
@sprites["poke"].color.blue += 255
@sprites["poke"].color.alpha += 255
when 17
@sprites["poke"].color.red += 50
@sprites["poke"].color.green += 38
@sprites["poke"].color.blue += 61
@sprites["poke"].color.alpha += 255
when 18
@sprites["poke"].color.red += 30
@sprites["poke"].color.green += 18
@sprites["poke"].color.blue += 41
@sprites["poke"].color.alpha += 255
when 19
@sprites["poke"].color.red += 255
@sprites["poke"].color.green += 50
@sprites["poke"].color.blue += 252
@sprites["poke"].color.alpha += 255
else
@sprites["poke"].color.red += 16
@sprites["poke"].color.green += 16
@sprites["poke"].color.blue += 16
@sprites["poke"].color.alpha += 255
end
This one is big too, so use the printable version as well.
Spoiler:
Code:
evotipo=PBSpecies.getType(@newspecies)
case evotipo
when 0
@sprites["poke2"].color.red += 200
@sprites["poke2"].color.green += 200
@sprites["poke2"].color.blue += 200
@sprites["poke2"].color.alpha += 255
when 1
@sprites["poke2"].color.red += 200
@sprites["poke2"].color.green += 0
@sprites["poke2"].color.blue += 0
@sprites["poke2"].color.alpha += 255
when 2
@sprites["poke2"].color.red += 0
@sprites["poke2"].color.green += 230
@sprites["poke2"].color.blue += 250
@sprites["poke2"].color.alpha += 255
when 3
@sprites["poke2"].color.red += 180
@sprites["poke2"].color.green += 0
@sprites["poke2"].color.blue += 190
@sprites["poke2"].color.alpha += 255
when 4
@sprites["poke2"].color.red += 148
@sprites["poke2"].color.green += 124
@sprites["poke2"].color.blue += 75
@sprites["poke2"].color.alpha += 255
when 5
@sprites["poke2"].color.red += 88
@sprites["poke2"].color.green += 73
@sprites["poke2"].color.blue += 44
@sprites["poke2"].color.alpha += 255
when 6
@sprites["poke2"].color.red += 112
@sprites["poke2"].color.green += 215
@sprites["poke2"].color.blue += 92
@sprites["poke2"].color.alpha += 255
when 7
@sprites["poke2"].color.red += 45
@sprites["poke2"].color.green += 29
@sprites["poke2"].color.blue += 67
@sprites["poke2"].color.alpha += 255
when 8
@sprites["poke2"].color.red += 170
@sprites["poke2"].color.green += 170
@sprites["poke2"].color.blue += 190
@sprites["poke2"].color.alpha += 255
when 9
@sprites["poke2"].color.red += 0
@sprites["poke2"].color.green += 0
@sprites["poke2"].color.blue += 0
@sprites["poke2"].color.alpha += 255
when 10
@sprites["poke2"].color.red += 255
@sprites["poke2"].color.green += 51
@sprites["poke2"].color.blue += 0
@sprites["poke2"].color.alpha += 255
when 11
@sprites["poke2"].color.red += 0
@sprites["poke2"].color.green += 51
@sprites["poke2"].color.blue += 255
@sprites["poke2"].color.alpha += 255
when 12
@sprites["poke2"].color.red += 0
@sprites["poke2"].color.green += 255
@sprites["poke2"].color.blue += 51
@sprites["poke2"].color.alpha += 255
when 13
@sprites["poke2"].color.red += 251
@sprites["poke2"].color.green += 230
@sprites["poke2"].color.blue += 0
@sprites["poke2"].color.alpha += 255
when 14
@sprites["poke2"].color.red += 255
@sprites["poke2"].color.green += 0
@sprites["poke2"].color.blue += 252
@sprites["poke2"].color.alpha += 255
when 15
@sprites["poke2"].color.red += 178
@sprites["poke2"].color.green += 255
@sprites["poke2"].color.blue += 251
@sprites["poke2"].color.alpha += 255
when 16
@sprites["poke2"].color.red += 60
@sprites["poke2"].color.green += 0
@sprites["poke2"].color.blue += 255
@sprites["poke2"].color.alpha += 255
when 17
@sprites["poke2"].color.red += 50
@sprites["poke2"].color.green += 38
@sprites["poke2"].color.blue += 61
@sprites["poke2"].color.alpha += 255
when 18
@sprites["poke2"].color.red += 30
@sprites["poke2"].color.green += 18
@sprites["poke2"].color.blue += 41
@sprites["poke2"].color.alpha += 255
when 19
@sprites["poke2"].color.red += 255
@sprites["poke2"].color.green += 50
@sprites["poke2"].color.blue += 252
@sprites["poke2"].color.alpha += 255
else
@sprites["poke2"].color.red += 16
@sprites["poke2"].color.green += 16
@sprites["poke2"].color.blue += 16
@sprites["poke2"].color.alpha += 255
end
Without EBS
Spoiler:
And without EBS is easier:
Just search for this:
Code:
def pbGenerateMetafiles(s1x,s1y,s2x,s2y)
Code:
@metafile2=sprite2
end
Use the printable version
Spoiler:
Code:
def pbGenerateMetafiles(s1x,s1y,s2x,s2y)
sprite=SpriteMetafile.new
sprite2=SpriteMetafile.new
sprite.opacity=255
sprite2.opacity=255
sprite2.zoom=0.0
sprite.ox=s1x
sprite.oy=s1y
sprite2.ox=s2x
sprite2.oy=s2y
alpha=0
for j in 0...26
if sprite.pbHasType?(:GRASS) || sprite.pbHasType?(:BUG)
sprite.color.red=92
sprite.color.green=255
sprite.color.blue=45
sprite.color.alpha=255
sprite.color=sprite.color
alpha+=5
elsif sprite.pbHasType?(:DARK) || sprite.pbHasType?(:POISON) || sprite.pbHasType?(:GHOST)
sprite.color.red=29
sprite.color.green=10
sprite.color.blue=47
sprite.color.alpha=255
sprite.color=sprite.color
alpha+=5
elsif sprite.pbHasType?(:ICE) || sprite.pbHasType?(:FLYING)
sprite.color.red=0
sprite.color.green=220
sprite.color.blue=230
sprite.color.alpha=255
sprite.color=sprite.color
alpha+=5
elsif sprite.pbHasType?(:ELECTRIC)
sprite.color.red=255
sprite.color.green=255
sprite.color.blue=0
sprite.color.alpha=255
sprite.color=sprite.color
alpha+=5
elsif sprite.pbHasType?(:FIRE) || sprite.pbHasType?(:FIGHTING)
sprite.color.red=200
sprite.color.green=0
sprite.color.blue=0
sprite.color.alpha=255
sprite.color=sprite.color
alpha+=5
elsif sprite.pbHasType?(:ROCK) || sprite.pbHasType?(:GROUND)
sprite.color.red=148
sprite.color.green=124
sprite.color.blue=75
sprite.color.alpha=255
sprite.color=sprite.color
alpha+=5
elsif sprite.pbHasType?(:STEEL) || sprite.pbHasType?(:NORMAL)
sprite.color.red=250
sprite.color.green=250
sprite.color.blue=250
sprite.color.alpha=255
sprite.color=sprite.color
alpha+=5
elsif sprite.pbHasType?(:PSYCHIC) || sprite.pbHasType?(:FAIRY)
sprite.color.red=255
sprite.color.green=0
sprite.color.blue=250
sprite.color.alpha=255
sprite.color=sprite.color
alpha+=5
elsif sprite.pbHasType?(:WATER)
sprite.color.red=0
sprite.color.green=51
sprite.color.blue=255
sprite.color.alpha=255
sprite.color=sprite.color
alpha+=5
else#
sprite.color.red=255
sprite.color.green=255
sprite.color.blue=255
sprite.color.alpha=alpha
sprite.color=sprite.color
sprite2.color=sprite.color
sprite2.color.alpha=255
sprite.update
sprite2.update
alpha+=5
end#
end
totaltempo=0
currenttempo=25
maxtempo=7*Graphics.frame_rate
while totaltempo<maxtempo
for j in 0...currenttempo
if alpha<255
if sprite2.pbHasType?(:GRASS) || sprite2.pbHasType?(:BUG)
sprite2.color.red=92
sprite2.color.green=255
sprite2.color.blue=45
sprite2.color.alpha=255
sprite2.color=sprite2.color
alpha+=5
elsif sprite2.pbHasType?(:DARK) || sprite2.pbHasType?(:POISON) || sprite2.pbHasType?(:GHOST)
sprite2.color.red=29
sprite2.color.green=10
sprite2.color.blue=47
sprite2.color.alpha=255
sprite2.color=sprite2.color
alpha+=5
elsif sprite2.pbHasType?(:ICE) || sprite2.pbHasType?(:FLYING)
sprite2.color.red=0
sprite2.color.green=220
sprite2.color.blue=230
sprite2.color.alpha=255
sprite2.color=sprite2.color
alpha+=5
elsif sprite2.pbHasType?(:ELECTRIC)
sprite2.color.red=255
sprite2.color.green=255
sprite2.color.blue=0
sprite2.color.alpha=255
sprite2.color=sprite2.color
alpha+=5
elsif sprite2.pbHasType?(:FIRE) || sprite2.pbHasType?(:FIGHTING)
sprite2.color.red=200
sprite2.color.green=0
sprite2.color.blue=0
sprite2.color.alpha=255
sprite2.color=sprite2.color
alpha+=5
elsif sprite2.pbHasType?(:ROCK) || sprite2.pbHasType?(:GROUND)
sprite2.color.red=148
sprite2.color.green=124
sprite2.color.blue=75
sprite2.color.alpha=255
sprite2.color=sprite2.color
alpha+=5
elsif sprite2.pbHasType?(:STEEL) || sprite2.pbHasType?(:NORMAL)
sprite2.color.red=250
sprite2.color.green=250
sprite2.color.blue=250
sprite2.color.alpha=255
sprite2.color=sprite2.color
alpha+=5
elsif sprite2.pbHasType?(:PSYCHIC) || sprite2.pbHasType?(:FAIRY)
sprite2.color.red=255
sprite2.color.green=0
sprite2.color.blue=250
sprite2.color.alpha=255
sprite2.color=sprite2.color
alpha+=5
elsif sprite2.pbHasType?(:WATER)
sprite2.color.red=0
sprite2.color.green=51
sprite2.color.blue=255
sprite2.color.alpha=255
sprite2.color=sprite2.color
alpha+=5
else#
sprite2.color.red=255
sprite2.color.green=255
sprite2.color.blue=255
sprite2.color.alpha=alpha
sprite2.color=sprite2.color
sprite2.color=sprite2.color
sprite2.color.alpha=255
sprite2.update
sprite2.update
alpha+=5
end#
end
sprite.zoom=[1.1*(currenttempo-j-1)/currenttempo,1.0].min
sprite2.zoom=[1.1*(j+1)/currenttempo,1.0].min
sprite.update
sprite2.update
end
totaltempo+=currenttempo
if totaltempo+currenttempo<maxtempo
for j in 0...currenttempo
sprite.zoom=[1.1*(j+1)/currenttempo,1.0].min
sprite2.zoom=[1.1*(currenttempo-j-1)/currenttempo,1.0].min
sprite.update
sprite2.update
end
end
totaltempo+=currenttempo
currenttempo=[(currenttempo/1.5).floor,5].max
end
@metafile1=sprite
@metafile2=sprite2
end
And there we are! We have an awesome evolution scene!
Hope you enjoy!
Credits for Wolfpp, JessWishes and for me would be grateful.
Last edited: