Unique Movesets.

Heh.

I have a VOTER.

When the election starts, which is in a few days, there will be a thread for it, probably in the announcements section, you go there and say you are voting for Lion Heart ^_^

That goes for all of y'all.
 
Aerodactyl@Leftovers
Nature: Jolly
Trait: Rock Head
EV's: 4 HP, 252 Attack, 252 Speed
Taunt
Double Edge/Rock Slide/HP Flying/Earthquake
Double Edge/Rock Slide/HP Flying/Earthquake
Double Edge/Rock Slide/HP Flying/Earthquake

It has a fast Taunt...

Not really 100% original, but whatever.
 
And unexpected :)

Except most people just try to kill Aero..
 
just a quick question
my dd sala has sth like 252 speed 252 atk 4 sp.def and im wondering what 3 moves i should get for type coverage. hp flying,brick break,rock slide,eq. help me with this lol.
 
DD should be DD/Sub/Quake/Rock Slide
 
kirby00 said:
for smeargle, i do: spore, imprision, transform, mean look. *this puts them to sleep, traps them, u get their moves, and all the while when they wake-up all they can do is struggle b/c transform+imprision=no moves acessable by the enemy. also good vs ninjask, except i just do imprision and transform to quickly stop them *and maybe mean look so its stuck, but usually they will just swind or aa and 1 hko it if they get 1 sdance in b/c of smeargle's low def... also, while they struggle, u can use ninjask's moves w/ smeargle to bp to the rest of ur team...
I tried the imprison + transform combo on RSBot. It doesn't work. Apparently, Imprison only works for the current moveset. It's a cool thought though. Btw, if it did work you would need to BP mean look to Smeargle. If you try spore, your opponent will switch away (and you can't use mean look before spore because Smeargle can't withstand an attack).
 
What about Arbok

[PokeCommunity.com] Unique Movesets.

Arbok @ leftovers
Ability:intemidate
+spdef, -spatk
-wrap
-Bite
-Sludge Bomb
-Glare

Trap, use glare on the switch in wrap'em then bite or sludgebomb away, not very good against steel types and psychics (which is what will probably be whats being switch in).



Arbok @ Salac Berry
+atk, -spatk
ability:Shed Skin
-Toxic
-Sludge bomb
-earthquake
-Rockslide

Physical attacker


Arbok @ leftovers
+spd,-spatk
ability:intimidate
-Glare
-leer
-Haze
-sludge bomb

kinda of a akward hazer, I was thinking that with Intimidate + leer i would really wouldnt need haze but that would only work for physical sweepers like drumzard it would still get owned by special sweepers
 
I told you all ghosts but, mainly Gengar> your set, you need to fix it as Gengar is the third most OU thing ever

T-Tar@ lefties **Fake Boah
~Sub
~Dragon Dance
~EQ
~RS

interesting to think about as if they switch the appropriate Boah counter but, which could be the not appropriate DDtar counter you may get 2 free DD which is asking your opponent to get swept
 
filisek said:
And what about : Heracross @ Focus Band/Salac Berry
Substitute
Focus Punch
Reversal
Megahorn
It's not a unique moveset. It's the standard. Probably the most commonly used subreving set. And never mention focus band unless "Deoxys F" is in the same sentence.
 
husk1442 said:
T-Tar@ lefties **Fake Boah
~Sub
~Dragon Dance
~EQ
~RS

interesting to think about as if they switch the appropriate Boah counter but, which could be the not appropriate DDtar counter you may get 2 free DD which is asking your opponent to get swept

The only difference between that and DDtar is Sub. Taunt is preferable
because the turn after you taunt the enemy still has to attack. With sub they get a turn of doing what they want. Ill give it a go then come back with a verdict.
 
doesnt work with RBbot, but the smeargle set i said above did work for me on netbattle. and also alot of ppl dont switch out right away when their pokemon is spored, thats why my assist team works better, b/c u usually get a few turns and not just the turn they switch out. Not worried about mean look... watch:
1st turn spore
2nd: they switch, i imprision
3rd turn: transform
4th turn: they cant use any moves, they switch, I use their moves. also imprision stay on me, so if they switch out the pokemon i use imprision on, and then switch it back it, and i am still transformed, then imprision still affects them.
 
kirby is right, it does work. Ive done it myself. I like to go Spore, ML (Spore again if theres no Sleep Clause and they switch), Imprison, Transform. The best part of Imprison is it blocks the whole teams moves that match yours. Too bad if you transform into (say) the one of the teams Recoverers. It does end however if Smeargle is switched out I believe.
 
yes, but then u can just imprision again! also, lets say there is a jask, u can imprision, then transform! (its like a taunt for a whole moveset!) u get its stats, and it can only struggle! (and its speed is given to u!), however u maintain your ability. and u can bp like a real jask!
 
new gorbyss moveset:
amnesia, clamp, toxic, rest
it has high def, and with amnesia it covers its 2 weaknesses... and it will probably have the opponent still trapped when its resting.

omastar: raindance, surf, hp psychic, spikes
you will be fast enough w/ raindance, u surf, and hp psychic... you have high def to use spikes, and since they will want to switch to something strong vs it, spikes will hurt them. most grass types are poison types like venasuar *weak to psychic*, ground is taken care of w/ surf, psychic takes care of fighting, water cancels out steel's strength vs rock, etc.
 
Ok I got a couple. Swampert I think is unoriginal but the rest might be new.

Swampert @ Leftovers
EVs 252 Def 252 Sp Def 4 HP (if ur that desperate for 1 point)

~Counter
~Mirror Coat
~Roar/Toxic/SToss
~Rest

Most likely been done before but meh. It survives Sceptile leaf blade and MCs it back. :D

Now for the other 2 that I reckon make an OK UU.

Sharpedo @ Choice Band
EVs 252 Sp Atk 252 Spd 4 I dont care what.

~Crunch
~Surf
~Ice Beam???
~HP Fire/Grass/Electric

Good UU CBer. Just dont let it get hit or its gone. Its speed is up there with alot of OU tho.

Stantler @ Scope Lens/Liechi/Salac/Choice Band
EVs 252 Atk 252 Spd 4 I dont care still

~Double-Edge/Return
~Shadow Ball
~Confuse Ray/EQ/HP Fighting
~Thunder Wave

Obviously dont take the paracon road if youre using the Choice Band, DE is also there for Non CB Stantlers. EQ and HP Fighting is a bit of a gamble. Either have a SE against Electrics and miss out on Flyings or do somewhat less to Rocks, Steels and still hit Flyings. My personal preference is HP Fighting.
 
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choiceband hightens attack, not sp a, so it wont help sharpedo
 
O yeah. I thought it was a pokemons moves by 1.5 not attack. **** thats silly. Does that mean Diamond and Pearl will have a Special type CB?
 
kirby00 said:
new gorbyss moveset:
amnesia, clamp, toxic, rest
it has high def, and with amnesia it covers its 2 weaknesses... and it will probably have the opponent still trapped when its resting.

omastar: raindance, surf, hp psychic, spikes
you will be fast enough w/ raindance, u surf, and hp psychic... you have high def to use spikes, and since they will want to switch to something strong vs it, spikes will hurt them. most grass types are poison types like venasuar *weak to psychic*, ground is taken care of w/ surf, psychic takes care of fighting, water cancels out steel's strength vs rock, etc.
There's no way you can OHKO grass types unless they're extremely weak, so I think you're better off with Ice Beam to KO the occasional weakened grass type and dragons.
 
Omastar (M) @ Petaya Berry / Mystical Water
Trait: Swift Swim
EVs: 228 HP / 208 Spd / 74 SAtk
Modest Nature (+SAtk, -Atk)
- Hidden Power [Grass] / Icebeam
- Rain Dance
- Substitute
- Surf / Hydropump

198 spd + rain dance > everything in speed. 338 HP for subs and the rest in sp.atk. Petaya for the boost. HP Grass for Swampy and Icebeam for Grass pogeymanz. I know Mystical water sux0rz, but Mystical Water + Hydropump + Rain dance + Stab = total ownage. It works, I tried it before.
 
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