[Unity 3D] RPG Project

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KingCharizard

C++ Developer Extraordinaire
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    What is the RPG Project?
    To put it simply its a educational project I'm working on. Its being made with Unity 3D. It may eventually become more than a learning project but for now that is all it will be. I will be releasing builds from start to finish for those of you who may be interested in following my progress.

    How you can help?
    This answer is quite simple. Play each build and post your feedback/comments on the current progress. Also If you have any art Assets or features you would like to see implemented just let me know.

    Features:
    There will be plenty. I mean plenty. But for now here is a list as follows of the current features:
    • Day/Night System - Fully working but not complete
    • Advanced Camera Controls - Fully working but not complete
    • Targeting System - Fully working but not complete
    • A Environment To explore - Its a Stand in I'll be making a complete town very soon
    • Many more features behind the scenes and more are yet to come.


    Completed Scripts(31):
    • Advanced Camera Controls
    • Attribute
    • BaseCharacter
    • BaseStat
    • CharacterGenerator
    • ModifiedStat
    • PlayerCharacter
    • Skill
    • Vital
    • Callback
    • Messenger
    • GameTime
    • Sun
    • TimedLighting
    • SpawnPoint
    • EnemyAI
    • EnemyAttack
    • GameMaster
    • GameSettings
    • VitalBar
    • Armor
    • BuffItem
    • Clothing
    • Consumable
    • Item
    • Jewelry
    • Weapon
    • Mob
    • MobGenerator
    • PlayerAttack
    • Targeting


    Controls:
    Move Player: Arrow Keys or W,S,A,D Keys
    Jump: Space Bar
    Run: Hold SHIFT key
    Target Enemy: TAB Key
    Rotate Camera Left/Right: Q and E Keys
    Rotate Camera Up/Down: 1 and 3 Keys
    Rotate Camera Manually: Hold Right mouse button down and drag

    Latest Build(UPDATED 1/5/2012 at 3:20pm EST):
    https://rpgkingdom.com/RPG_Project/WebPlayer.html

    Thanks for reading/playing hope you Enjoy!
    KC
     
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