• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Our weekly protagonist poll is now up! Vote for your favorite Trading Card Game 2 protagonist in the poll by clicking here.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Updating game although the game window is not selected

  • 50
    Posts
    11
    Years
    • Seen Apr 20, 2014
    I saw in the Essentials suggestions post that someone asked for creating a new game.exe that doesn't stop updating the game while the window is minimized. Luckily, I remember that I saw that in a brazilian forum. By the way, this script also works with normal rpg maker xp projects.

    Here's a video demonstration (tested with my current project).
    Spoiler:

    Anyways, here's the modified game.exe and the set-up tutorial. It has compatibility with Win32API based systems, so it will work with Pokemon Essentials. Read carefully all the steps:

    -First of all create a security copy of your project! This should be done everytime you add something new to your project. You never know if you're downloading something that can corrupt your game!
    -Download the new game.exe and replace it with your actuall game.exe. Link:
    Code:
    [url]https://dl.dropbox.com/u/56100890/RPGMakerRandom/Game.exe[/url]
    Note that some antiviruses and even your explorer can say that this file contain virus etc... You decide what to do but I can say I'm 100% it won't damage your computer.
    -Then create a new script ABOVE ALL YOUR SCRIPTS! It's just one line but you'll need to put it:
    Code:
    cidi_dk_set_window_proc
    -There's a problem: if you don't select the game window, it will be still updating but the input will be still working. To fix this just put this script above main:
    Code:
    module Input
      class << self
        alias cidi_dk_alias_update update
        def update(*args)
          return unless $WindowRunning
          cidi_dk_alias_update(*args)
        end
      end
    end
    -Finished! Test it and it should work without any problem!

    Note: I wouldn't implement this "system" in my project until i haven't it finished for a release. I'm not sure if it may cause problems with the compiling system(maybe it works fine, but just in case...).

    CREDITS TO:
    Cidiomar (a brazilian scripter)
    I don't know if the scripter gives the permission of posting that in other forums. I asked him about doing it but it seems that he is no longuer active.
    I don't want to be disrespectful to him, so here's a link to the original brazilian forum post:
     
    Last edited:
    I tested this out a while ago. The only problem there is with this method, is that the viewports get cut off at 640x480 if they are larger than 640x480. Meaning that you can't change your screensize to anything bigger than that. But since Essentials works at 512x384, that's not a problem - only becomes one to those who customize their stuff. I haven't looked into why that happens yet. If I find something, I'll post it here.
     
    Back
    Top