- 12
- Posts
- 9
- Years
- Seen Feb 22, 2016
Whenever an opponent uses Bug Bite the attack triggers an error message and repeats. It does this infinitely.
When a Pokemon levels up the music plays again if I wait long enough. Is there a way to make it so the game only plays the level up music once?
Spoiler:
---------------------------
Pokemon Essentials
---------------------------
Exception: NameError
Message: undefined local variable or method `ret' for #<PokeBattle_Move_0F4:0xc3b3220>
PokeBattle_MoveEffects:6851:in `pbEffectAfterHit'
PokeBattle_Battler:2841:in `pbProcessMoveAgainstTarget'
PokeBattle_Battler:3149:in `pbUseMove'
PokeBattle_Battler:3129:in `loop'
PokeBattle_Battler:3152:in `pbUseMove'
PokeBattle_Battler:3348:in `pbProcessTurn'
PokeBattle_Battler:3347:in `logonerr'
PokeBattle_Battler:3347:in `pbProcessTurn'
PokeBattle_Battle:2944:in `pbAttackPhase'
PokeBattle_Battle:2941:in `each'
This exception was logged in
C:\Users\Scott\Saved Games/Pokemon Essentials/errorlog.txt.
Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------
Pokemon Essentials
---------------------------
Exception: NameError
Message: undefined local variable or method `ret' for #<PokeBattle_Move_0F4:0xc3b3220>
PokeBattle_MoveEffects:6851:in `pbEffectAfterHit'
PokeBattle_Battler:2841:in `pbProcessMoveAgainstTarget'
PokeBattle_Battler:3149:in `pbUseMove'
PokeBattle_Battler:3129:in `loop'
PokeBattle_Battler:3152:in `pbUseMove'
PokeBattle_Battler:3348:in `pbProcessTurn'
PokeBattle_Battler:3347:in `logonerr'
PokeBattle_Battler:3347:in `pbProcessTurn'
PokeBattle_Battle:2944:in `pbAttackPhase'
PokeBattle_Battle:2941:in `each'
This exception was logged in
C:\Users\Scott\Saved Games/Pokemon Essentials/errorlog.txt.
Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------
When a Pokemon levels up the music plays again if I wait long enough. Is there a way to make it so the game only plays the level up music once?