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- Seen May 25, 2024
I know it happens when updating to a new version and the guy who made the script is no longer on Relic Castle as it was the script that I originally used for my game.
Zerokid is the original one to made it but again I am novice in Ruby coding so the thing happens when I used this FRLG UI
but testing it when jumping to Pokemon Tower ID[155,156,157] it gives this error I could completely just change the event to make the player not allow to enter the Tower to
make it like it was never there but yet again that will break the aspect of gameplay.
If I can fix it or compatible with the FRLG UI from Relic Castly I will appreciate it allot!
Zerokid is the original one to made it but again I am novice in Ruby coding so the thing happens when I used this FRLG UI
but testing it when jumping to Pokemon Tower ID[155,156,157] it gives this error I could completely just change the event to make the player not allow to enter the Tower to
make it like it was never there but yet again that will break the aspect of gameplay.
If I can fix it or compatible with the FRLG UI from Relic Castly I will appreciate it allot!
Spoiler:
[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.1]
Exception: NameError
Message: undefined local variable or method `refreshHP' for #<Battle::Scene::PokemonDataBox>
Backtrace:
[Lavender Town Ghosts] 2 - Battle.rb:160:in `refresh'
[FRLG Battle UI] 003_Battle_Scene_Objects.rb:46:in `initialize'
[FRLG Battle UI] 001_Battle_Scene.rb:71:in `new'
[FRLG Battle UI] 001_Battle_Scene.rb:71:in `block in pbInitSprites'
[FRLG Battle UI] 001_Battle_Scene.rb:69:in `each'
[FRLG Battle UI] 001_Battle_Scene.rb:69:in `each_with_index'
[FRLG Battle UI] 001_Battle_Scene.rb:69:in `pbInitSprites'
002_Scene_Initialize.rb:20:in `pbStartBattle'
002_Battle_StartAndEnd.rb:284:in `pbStartBattleCore'
002_Battle_StartAndEnd.rb:271:in `pbStartBattle'
[v21.1 Hotfixes 1.0.1]
Exception: NameError
Message: undefined local variable or method `refreshHP' for #<Battle::Scene::PokemonDataBox>
Backtrace:
[Lavender Town Ghosts] 2 - Battle.rb:160:in `refresh'
[FRLG Battle UI] 003_Battle_Scene_Objects.rb:46:in `initialize'
[FRLG Battle UI] 001_Battle_Scene.rb:71:in `new'
[FRLG Battle UI] 001_Battle_Scene.rb:71:in `block in pbInitSprites'
[FRLG Battle UI] 001_Battle_Scene.rb:69:in `each'
[FRLG Battle UI] 001_Battle_Scene.rb:69:in `each_with_index'
[FRLG Battle UI] 001_Battle_Scene.rb:69:in `pbInitSprites'
002_Scene_Initialize.rb:20:in `pbStartBattle'
002_Battle_StartAndEnd.rb:284:in `pbStartBattleCore'
002_Battle_StartAndEnd.rb:271:in `pbStartBattle'