ABYAY
Advancing the Yarzan species
- 881
- Posts
- 17
- Years
- West Virginia
- Seen Sep 15, 2014
I couldn't think of a good title...sue me. Anyway, my old UU team was a complete success, but I decided to work on it. What it turned out to be was a "Moderate", holding plenty of bulk, but isn't lackluster on the offensive. On the Shoddy UU ladder, it's undefeated thus far, but I've only done 7 matches with it. Anyway, here's what I got.
KO (Scyther) (M) @ Choice Band
Ability: Technician
EVs: 252 Atk/6 Def/252 Spd
Jolly nature
- Aerial Ace
- Brick Break
- Pursuit
- U-Turn
Literally, this kills everything that isn't faster. Choice Band Technician Aerial Ace really hurts, and Flying is a great offensive type in UU with many Bugs, Grass, and Fighters here and there. U-Turn decimates Hypno and Grumpig, puts the dent on many Darks, and allows me to scout for their counter.. Pursuit is sorta glitched on Shoddy with Technician, doing 80 base power regardless of a switch or not. I guess Technician takes it as a x2 boost or something...anyway, useful asset.
---
Terrorizing UUs Forever More (Steelix) (F) @ Leftovers
Ability: Sturdy
EVs: 252 HP/60 Atk/198 SDef
Relaxed nature
- Earthquake
- Stone Edge
- Stealth Rock
- Roar
If I can survive a CB Close Combat from Machamp with this thing, then that's saying something. Steelix is an absolute UU monster, posing the most usage in UU according to statistics. I'm considering Crunch > Stone Edge to hit Rotom and psychics harder, but I lose coverage on flying types. Stealth Rock and Roar are self-explanatory. EVs are to give it more general survivability after seeing its defense is already sky-high, and I'm unsure why I haven't changed Relaxed to Impish, but it at least helps it some against TR teams.
One thing you might be asking yourself: Why Female? Well, Nidoking commonly runs Rivalry to fare against the many people who don't change genders on their Pokemon. Female REALLY helps against Nidoking, dropping its power.
---
O_O_O_O_O_O_O_O (Claydol) @ Leftovers
Ability: Levitate
EVs: 252 HP/144 Def/114 SAtk
Bold nature
- Rapid Spin
- Earth Power
- Ice Beam
- Psychic
It's a Claydol smiley for the name, and Claydol actually fits somewhat well on this team. I needed a spinner, and that coverage works well.
---
Give me Flare Blitz! (Flareon) (M) @ Leftovers
Ability: Flash Fire
EVs: 252 HP/6 SAtk/252 SDef
Calm nature (+SDef, -Atk)
- Flamethrower
- Hidden Power [Ground]
- Wish
- Toxic
Flareon may seem like a joke, but it's a great counter to Ninetales, Froslass, and Weezing. HP Ground is there, just in case Ninetales tries to hide behind a Substitute. Toxic really hampers those Claydol and Bulky water switch-ins.
---
the golden gun (Golduck) (M) @ Expert Belt
Ability: Cloud Nine
EVs: 6 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Psychic
- Surf
- Focus Blast
Golduck is rarely seen these days, but it's a MENACE in UU. Its ability, Cloud Nine, shuts down any and all Swift Swim and Chlorophyll Pokemon out there. Calm Mind is for late-game to buff my special attack up some to ensure that things die. The moves are simple: Surf for STAB, Psychic for Qwilfish and Toxicroak, and Focus Blast to slam Lapras and many others hard.
---
Sims is proud of me (Vileplume) (F) @ Leftovers
Ability: Chlorophyll
EVs: 252 HP/180 Def/78 SDef
Calm nature
- Leech Seed
- Sludge Bomb
- Aromatherapy
- Energy Ball
Of course, I need SOME protection against water, so here's Vileplume, courteously for Sims because he's awesome. Leech Seed incoming Pokemon, Sludge Bomb or Energy Ball, and use Aromatherapy as I see fit.
---
The team now has some resort against Rain Dance teams, but they're still troublesome.
KO (Scyther) (M) @ Choice Band
Ability: Technician
EVs: 252 Atk/6 Def/252 Spd
Jolly nature
- Aerial Ace
- Brick Break
- Pursuit
- U-Turn
Literally, this kills everything that isn't faster. Choice Band Technician Aerial Ace really hurts, and Flying is a great offensive type in UU with many Bugs, Grass, and Fighters here and there. U-Turn decimates Hypno and Grumpig, puts the dent on many Darks, and allows me to scout for their counter.. Pursuit is sorta glitched on Shoddy with Technician, doing 80 base power regardless of a switch or not. I guess Technician takes it as a x2 boost or something...anyway, useful asset.
---
Terrorizing UUs Forever More (Steelix) (F) @ Leftovers
Ability: Sturdy
EVs: 252 HP/60 Atk/198 SDef
Relaxed nature
- Earthquake
- Stone Edge
- Stealth Rock
- Roar
If I can survive a CB Close Combat from Machamp with this thing, then that's saying something. Steelix is an absolute UU monster, posing the most usage in UU according to statistics. I'm considering Crunch > Stone Edge to hit Rotom and psychics harder, but I lose coverage on flying types. Stealth Rock and Roar are self-explanatory. EVs are to give it more general survivability after seeing its defense is already sky-high, and I'm unsure why I haven't changed Relaxed to Impish, but it at least helps it some against TR teams.
One thing you might be asking yourself: Why Female? Well, Nidoking commonly runs Rivalry to fare against the many people who don't change genders on their Pokemon. Female REALLY helps against Nidoking, dropping its power.
---
O_O_O_O_O_O_O_O (Claydol) @ Leftovers
Ability: Levitate
EVs: 252 HP/144 Def/114 SAtk
Bold nature
- Rapid Spin
- Earth Power
- Ice Beam
- Psychic
It's a Claydol smiley for the name, and Claydol actually fits somewhat well on this team. I needed a spinner, and that coverage works well.
---
Give me Flare Blitz! (Flareon) (M) @ Leftovers
Ability: Flash Fire
EVs: 252 HP/6 SAtk/252 SDef
Calm nature (+SDef, -Atk)
- Flamethrower
- Hidden Power [Ground]
- Wish
- Toxic
Flareon may seem like a joke, but it's a great counter to Ninetales, Froslass, and Weezing. HP Ground is there, just in case Ninetales tries to hide behind a Substitute. Toxic really hampers those Claydol and Bulky water switch-ins.
---
the golden gun (Golduck) (M) @ Expert Belt
Ability: Cloud Nine
EVs: 6 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Psychic
- Surf
- Focus Blast
Golduck is rarely seen these days, but it's a MENACE in UU. Its ability, Cloud Nine, shuts down any and all Swift Swim and Chlorophyll Pokemon out there. Calm Mind is for late-game to buff my special attack up some to ensure that things die. The moves are simple: Surf for STAB, Psychic for Qwilfish and Toxicroak, and Focus Blast to slam Lapras and many others hard.
---
Sims is proud of me (Vileplume) (F) @ Leftovers
Ability: Chlorophyll
EVs: 252 HP/180 Def/78 SDef
Calm nature
- Leech Seed
- Sludge Bomb
- Aromatherapy
- Energy Ball
Of course, I need SOME protection against water, so here's Vileplume, courteously for Sims because he's awesome. Leech Seed incoming Pokemon, Sludge Bomb or Energy Ball, and use Aromatherapy as I see fit.
---
The team now has some resort against Rain Dance teams, but they're still troublesome.
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