Weavile1110101
Casual Battler
- 52
- Posts
- 16
- Years
- Land of Warmth and Clouds
- Seen Oct 25, 2023
Well, it's my first RMT here (and a UU team at that!). I'm not sure I can select to make a team which works as a team, rather than a whole bunch of decent pokémon. Anyway, I think I need some help on this.
My Team
---------------------------
Chatot [Norm/Fly]
Item: Focus Sash
Ability: Tangled Feet
Nature: Modest (+SpA, -Atk)
Moves: Chatter
Hyper Voice
Torment/Roost
Encore
EVs: 252 Speed, 82 SpA, 176 HP
My lead. Only Special, but hyper-annoying. Chatter for confusion (and signature move), hyper voice for super-STAB. Not sure about roost for healing or torment, as it is quite fragile and torment can be so annoying. Encore for that extra punch in the face.
---------------------------
Skuntank [Dark/Psn]
Item: Life Orb
Ability: Aftermath
Nature: Jolly (+Speed, -SpA)
Moves: Crunch
Poison Jab
Roar
Explosion
EVs: 106 Speed, 252 Atk, 152 Def
Physical Sweeper. Reliable STAB with good neutral coverage, STAB with good physical type coverage (most psychic/ghost types are severely weak to physical), roar for phazing and explosion as a finisher.
---------------------------
Bastiodon [Steel/Rock]
Item: Leftovers
Ability: Sturdy
Nature: Careful (+SpD, -SpA)
Moves: Metal Burst
Taunt
Curse
Swagger
EVs: 252 HP, 172 SpD, 88 Def
A Counterer. Metal Burst absorbs and reflects any attack for extra damage, but defenses could prevent full use. Enigma Berry restores heatlh if hit by super effective, so extra hits on them. Taunt to ensure max usage of Metal Burst, Curse to bulk up stats, Swagger to kinda piss off and do more reflection damage.
---------------------------
Mr. Mime [Psy]
Item: Choice Specs
Ability: Filter
Nature: Timid (+Speed, -Atk)
Moves: Psychic
Shadow Ball
Thunderbolt
Trick
EVs: 252 Speed, 172 HP, 86 SpA
Mr. Mime is awesome. Fast, powerful, good sp. defense. Moves for type coverage, trick for physicals. Switch to something else. Classic choice set + sneakiness.
---------------------------
Poliwrath [Water/Fight]
Item: Salac Berry
Ability: Water Absorb
Nature: Adamant (+Atk, -SpA)
Moves: Waterfall
Substitute
Belly Drum
Focus Punch
EVs: 216 Atk, 216 Speed, 78 HP
Super-mega-awesome. Substitute for stalling, belly drum for 4x Atk and 1.5x Speed with Salac, Waterfall for STAB or Focus Punch for Sub-Punch. Possible reusability in Water Absorb (free switch-ins), however may screw up Salac activation.
---------------------------
Sandslash [Ground]
Item: Expert Belt
Ability: Sand Veil
Nature: Adamant (+Atk, -SpA)
Moves: Earthquake
Rock Slide
Stealth Rock
Rapid Spin
EVs: 252 Atk, 176 Speed, 82 Def
Rock/Ground good type coverage. EQ for power, STAB. Rock Slide for accuracy, flinch (shouldn't be too useful though... lousy speed). Stealth Rock for incomings and Rapid Spin for getting rid of things. Too bad Sand Veil won't be used though.
(Side Note: does Defog work like Rapid Spin? D/P Handbook says it does. Big shock!)
I await suggestions and the like.
[P.S. This would have pictures, but it keeps screwing up when I try to put them in. Yes, I am using the button near the centre of the formatting bar. I might try later through an edit.]
My Team
---------------------------
Chatot [Norm/Fly]
Item: Focus Sash
Ability: Tangled Feet
Nature: Modest (+SpA, -Atk)
Moves: Chatter
Hyper Voice
Torment/Roost
Encore
EVs: 252 Speed, 82 SpA, 176 HP
My lead. Only Special, but hyper-annoying. Chatter for confusion (and signature move), hyper voice for super-STAB. Not sure about roost for healing or torment, as it is quite fragile and torment can be so annoying. Encore for that extra punch in the face.
---------------------------
Skuntank [Dark/Psn]
Item: Life Orb
Ability: Aftermath
Nature: Jolly (+Speed, -SpA)
Moves: Crunch
Poison Jab
Roar
Explosion
EVs: 106 Speed, 252 Atk, 152 Def
Physical Sweeper. Reliable STAB with good neutral coverage, STAB with good physical type coverage (most psychic/ghost types are severely weak to physical), roar for phazing and explosion as a finisher.
---------------------------
Bastiodon [Steel/Rock]
Item: Leftovers
Ability: Sturdy
Nature: Careful (+SpD, -SpA)
Moves: Metal Burst
Taunt
Curse
Swagger
EVs: 252 HP, 172 SpD, 88 Def
A Counterer. Metal Burst absorbs and reflects any attack for extra damage, but defenses could prevent full use. Enigma Berry restores heatlh if hit by super effective, so extra hits on them. Taunt to ensure max usage of Metal Burst, Curse to bulk up stats, Swagger to kinda piss off and do more reflection damage.
---------------------------
Mr. Mime [Psy]
Item: Choice Specs
Ability: Filter
Nature: Timid (+Speed, -Atk)
Moves: Psychic
Shadow Ball
Thunderbolt
Trick
EVs: 252 Speed, 172 HP, 86 SpA
Mr. Mime is awesome. Fast, powerful, good sp. defense. Moves for type coverage, trick for physicals. Switch to something else. Classic choice set + sneakiness.
---------------------------
Poliwrath [Water/Fight]
Item: Salac Berry
Ability: Water Absorb
Nature: Adamant (+Atk, -SpA)
Moves: Waterfall
Substitute
Belly Drum
Focus Punch
EVs: 216 Atk, 216 Speed, 78 HP
Super-mega-awesome. Substitute for stalling, belly drum for 4x Atk and 1.5x Speed with Salac, Waterfall for STAB or Focus Punch for Sub-Punch. Possible reusability in Water Absorb (free switch-ins), however may screw up Salac activation.
---------------------------
Sandslash [Ground]
Item: Expert Belt
Ability: Sand Veil
Nature: Adamant (+Atk, -SpA)
Moves: Earthquake
Rock Slide
Stealth Rock
Rapid Spin
EVs: 252 Atk, 176 Speed, 82 Def
Rock/Ground good type coverage. EQ for power, STAB. Rock Slide for accuracy, flinch (shouldn't be too useful though... lousy speed). Stealth Rock for incomings and Rapid Spin for getting rid of things. Too bad Sand Veil won't be used though.
(Side Note: does Defog work like Rapid Spin? D/P Handbook says it does. Big shock!)
I await suggestions and the like.
[P.S. This would have pictures, but it keeps screwing up when I try to put them in. Yes, I am using the button near the centre of the formatting bar. I might try later through an edit.]
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