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UU RMT: Misleading Titles Are for Noobs

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Glitter Stain

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    • Seen Jan 3, 2011
    Overview:
    *image removed**smogon.com link removed**image removed**image removed**image removed**image removed*

    Let's take a look.
    [PokeCommunity.com] UU RMT: Misleading Titles Are for Noobs

    Hitmonlee @ Life Orb
    Jolly Nature • 252 Atk / 4 SpD / 252 Spe
    ○ Close Combat
    ○ Stone Edge/Bulk Up
    ○ Earthquake
    ○ Blaze Kick

    Close Combat gets STAB and Fighting's excellent coverage. I'm leaning towards Bulk Up because of Stone Edge's repetitive coverage with the other three attacks. The only real reason to use Stone Edge would be for Altaria which isn't even popular in UU anyway. EQ has good coverage with many Pokemon in the UU, and the main purpose of adding it is to deal with Electric types. Hitmonlee's Attack and Special Defense make it a solid choice for a lead, but I'm still a bit iffy about the Speed, but many of the fighters in UU have a mediocre speed that Hitmonlee wouldn't have trouble dealing with anyway. I think that my team is prepared for the likes of Nidoking and Toxicroak if they switch in, so I'm not worried about most of Lee's counters.


    [PokeCommunity.com] UU RMT: Misleading Titles Are for Noobs

    Nidoqueen @ Leftovers
    Impish Nature • 252 HP / 96 Atk / 160 Def
    ○ Counter
    ○ Earthquake
    ○ Crunch
    ○ Taunt

    Nidoqueen's not-so-perfect stats couldn't matter any less here. This moveset is pretty self-explanatory. Nidoqueen survives most of UU's EQs, so countering one, particularly from the likes of Heracross or Hitmonlee, will leave the opponent speechless. Counter can also send a Zen Headbutt back at Xatu. Taunt is only for the Sweepers that like to set up before they attack. Crunch and EQ are a nice little bonus for those who take 4x damage to EQ or the weak Ghost types and Psychic types. Nidoqueen's Poison Point is also helpful when the opponent uses a contact move.


    [PokeCommunity.com] UU RMT: Misleading Titles Are for Noobs

    Jynx @ Leftovers
    Timid Nature • 4 HP / 252 SpA / 252 Spe
    ○ Lovely Kiss
    ○ Substitute
    ○ Calm Mind
    ○ Ice Beam

    Standard Luna. Not much explanation is need, is it? After a Lovely Kiss, Substitute, and Calm Mind, Jynx will give just about anything in UU trouble, even things that resist Ice Beam. Since pretty much everything will be asleep by the time Jynx begins attacking, not even super effective attacks can stop this thing without the risk of fainting. The most common insomniac is Noctowl, and you'd have to be crazy to switch one of those in onto a Jynx.

    [PokeCommunity.com] UU RMT: Misleading Titles Are for Noobs

    Mantine @ Leftovers
    Calm Nature • 252 HP / 252 SpD / 6 Spe
    ○ Surf
    ○ HP Flying/Ice Beam
    ○ Mirror Coat
    ○ Toxic

    Surf, HP Flying, and Ice Beam are all for a little extra coverage as Toxic drains the opponent's health. Mirror Coat can force a Thunderbolt or Discharge back on the opponent, assuming Mantine's godly Special Defense can take the attack. Ice Beam for Altaria, Dodrio and friends, and HP Flying for the grassy fighters of the UU.

    [PokeCommunity.com] UU RMT: Misleading Titles Are for Noobs

    Manectric @ Life Orb
    Timid Nature • 36 HP / 252 SpA / 220 Spe
    ○ Thunderbolt
    ○ Flamethrower
    ○ HP Grass
    ○ Substitute

    With a Substitute set up, Manectric has the temporary power to rip through a team. This moveset gets good coverage. Thunderbolt scares anything out of the water and zaps birds out of the sky. Flamethrower turns bugs and grass into ashes and melts popsicles like Glaceon and Froslass. HP Grass is for Quagsire, Gastrodon, and Rock and Ground types.

    [PokeCommunity.com] UU RMT: Misleading Titles Are for Noobs

    Shuckle @ Leftovers
    Impish Nature • 252 HP / 96 Def / 160 SpD
    ○ Knock Off
    ○ Toxic
    ○ Rest
    ○ Encore

    Knock Off and Encore can really mess up Physical Sweepers, especially those that rely on items. Toxic will drain their HP while they repeat the same move over and over. Rest is a must. The max HP will help Shuckle take advantage of its outrageous Defense stats. I've also considered an end-match Shuckle with Rock Slide • Earthquake • Acupressure • Rest, but this seems more appropriate for my team. While this Shuckle moveset has quite a few counters, none of them can quickly KO Shuckle, nor can they stay in battle without getting Status'd or loosing an item.

    I know it's odd to invest this much Defense into a UU team, but I thought I'd take a different approach this time.
     
    Scarf Hitmonlee/Primeape weak, most likely the latter. Thunderpunch/Close Combat/Earthquake or Ice Punch/Stone Edge can tear a huge hole in your entire team, and you have nothing to really wall Primeape efficiently. Heck, Hitmonchan can pose a problem since CB Focus Punch does around 50% to Nidoqueen, Iron Fist Thunderpunch is going to absolutely decimate Mantine.

    I reccomend using ScarfHitmonlee as your lead, and getting a reliable status absorber, fighting immunity, ground and normal immunity. Rotom can do all of that, while at the same time handle the three aformented threats I just mentioned.

    Rotom @ Leftovers
    Bold
    252 HP/216 Def/42 SpD
    Discharge/Thunderbolt
    Shadow Ball/Will O Wisp
    Rest
    Sleep Talk
     
    You can stallicuno >>> Mantine and still mantain some Spdef effectiveness.

    Articuno @ Leftovers
    252 HP / 96 def / 96 spdef / 64 spatt
    Calm/bold nature
    Substitute
    Roost
    Toxic
    Ice Beam

    Send him in, sub, toxic/roost/ice beam rinse and repeat. Roost will also forgo your flying weakness temporariliy. Ice beam for STAB. Toxic to stall.

    I do recomend you put in ROtom though. Primeape and/or Hitmonlee IIRC is a is a force to recken with in UU
     
    Articuno is REALLY hard to use without Rapid Spin support. But it could work in theory.
     
    You can stallicuno >>> Mantine and still mantain some Spdef effectiveness.

    Articuno @ Leftovers
    252 HP / 96 def / 96 spdef / 64 spatt
    Calm/bold nature
    Substitute
    Roost
    Toxic
    Ice Beam

    Send him in, sub, toxic/roost/ice beam rinse and repeat. Roost will also forgo your flying weakness temporariliy. Ice beam for STAB. Toxic to stall.

    I do recomend you put in ROtom though. Primeape and/or Hitmonlee IIRC is a is a force to recken with in UU

    Honestly, whatever the reason is that Articuno is UU is beyond me. I'm not even going to bother with that. I also don't want to run it without Rapid Spin support, as Vance mentioned even though SR isn't as much of a threat in UU.

    Scarf Hitmonlee/Primeape weak, most likely the latter. Thunderpunch/Close Combat/Earthquake or Ice Punch/Stone Edge can tear a huge hole in your entire team, and you have nothing to really wall Primeape efficiently. Heck, Hitmonchan can pose a problem since CB Focus Punch does around 50% to Nidoqueen, Iron Fist Thunderpunch is going to absolutely decimate Mantine.

    I reccomend using ScarfHitmonlee as your lead, and getting a reliable status absorber, fighting immunity, ground and normal immunity. Rotom can do all of that, while at the same time handle the three aformented threats I just mentioned.

    Rotom @ Leftovers
    Bold
    252 HP/216 Def/42 SpD
    Discharge/Thunderbolt
    Shadow Ball/Will O Wisp
    Rest
    Sleep Talk
    I don't see what either Lee or Ape could do to Shuckle or an already SubMinded Jynx. And if Chan does ~50% damage to Nidoqueen, couldn't she just counter it back to him? That's why I put that move in there.
     
    The point of Hitmonchan's Focus Punch is to predict. If you see Hitmonchan come in on something, you'll switch to Nidoqueen to absorb the hit, which is where Focus Punch comes in play. Since Queen lacks a recovery, 50% is a pretty big deal.

    Shuckle is overrated to be honest, but you are right that it can stop Hitmonlee and Primeape if they're Scarfed. Just make sure that it isn't under ~60% when taking a Close Combat. Rotom does still offer a lot of useful immunities, and the ability to absorb status.
     
    The point of Hitmonchan's Focus Punch is to predict. If you see Hitmonchan come in on something, you'll switch to Nidoqueen to absorb the hit, which is where Focus Punch comes in play. Since Queen lacks a recovery, 50% is a pretty big deal.

    Shuckle is overrated to be honest, but you are right that it can stop Hitmonlee and Primeape if they're Scarfed. Just make sure that it isn't under ~60% when taking a Close Combat. Rotom does still offer a lot of useful immunities, and the ability to absorb status.
    IIRC Focus Punch takes a turn to charge, doesn't it? That would remove the need to predict anything.

    I'll definitely consider Rotom, but with whom would I replace it?
     
    It's like this:

    You sent out Jynx
    Foe sent out Hitmonchan

    Obviously, Mach Punch is a threat, so you can switch to Nidoqueen to easily absorb the Mach Punch

    Hitmonchan is tightening it's focus
    You sent in Nidoqueen
    Hitmonchan used Focus Punch
    Nidoqueen lost around ~50% of it's health


    It's up to you. Everyone on the team fits into place, but Mantine or Shuckle could be replaced. Altaria w/ no DD's is revenge killed by Jynx.
     
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