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UU RMT

Vrai

can you feel my heart?
  • 2,896
    Posts
    16
    Years
    • Age 30
    • Seen Oct 24, 2022
    Mmk, so I've been using this team lately that I've made and it's done pretty well, beating a few people that I didn't really expect to beat. Therefore, I want to come over here and see if you guys can help me spot any weaks I can (and will) probably have missed. Anyway, here goes~

    TEAM BUILDIFICATION at a glance

    *bulbagarden.net image removed**bulbagarden.net image removed**bulbagarden.net image removed**bulbagarden.net image removed**bulbagarden.net image removed**bulbagarden.net image removed*​

    [PokeCommunity.com] UU RMT

    Uxie @ Leftovers
    Ability: Levitate
    EVs: 252 HP/4 Atk/252 Def
    Impish nature (+Def, -SAtk)
    - Thunder Wave
    - Stealth Rock
    - Zen Headbutt
    - Sunny Day

    Awesome lead is awesome. I almost always T-wave on first turn; it gives me a chance to then set up my own rocks and do my thing while they have the possibility of being haxed. Also, Azumarill and Tangrowth both like paralysis when they want to sweep, and Uxie can handle such a thing pretty well.

    Sunny Day is for helping out Tangrowth with speed and giving Arcanine a little power boost.

    [PokeCommunity.com] UU RMT

    Steelix (M) @ Leftovers
    Ability: Rock Head
    EVs: 252 HP/4 Atk/252 SDef
    Sassy nature (+SDef, -Spd)
    - Earthquake
    - Gyro Ball
    - Stealth Rock
    - Roar

    Steelix is my PHazer and physical wall in one. It's an easy switch to him when I can predict a Normal-type move or such, and if Uxie managed to not set up rocks then Steelix can finish the job. Roar is pretty awesome.

    [PokeCommunity.com] UU RMT

    Azumarill (M) @ Choice Band
    Ability: Huge Power
    EVs: 240 HP/252 Atk/16 Spd
    Adamant nature (+Atk, -SAtk)
    - Aqua Jet
    - Waterfall
    - Double-edge
    - Ice Punch

    AKA your casual CB Azu. This thing can demolish stuff if I have para support and/or I predict properly.

    [PokeCommunity.com] UU RMT

    Arcanine (M) @ Life Orb
    Ability: Flash Fire
    EVs: 120 HP/152 Atk/236 Spd
    Adamant nature (+Atk, -SAtk)
    - Extremespeed
    - Flare Blitz
    - Morning Sun
    - Toxic

    Average Arcanine set with one exception; Flash Fire. I really like his Flash Fire set because a Fire-type move is easily predicted coming off of Tangrowth or Steelix, and Flare Blitz with STAB, Flash Fire boost, and Sunny Day can annihilate stuff. Toxic is a fair choice on him, as Steels/Poisons generally won't switch in anyway.

    [PokeCommunity.com] UU RMT

    Milotic (M) @ Choice Specs
    Ability: Marvel Scale
    EVs: 4 HP/252 Spd/252 SAtk
    Timid nature (+Spd, -Atk)
    - Hydro Pump
    - Ice Beam
    - Hidden Power [Grass]
    - Surf

    Specs Milotic is a complete monster. Anything that does not resist Hydro Pump or is not named Chansey is blown to pieces. HP Grass for those sneaky types, you know.

    [PokeCommunity.com] UU RMT

    Tangrowth (M) @ Lum Berry/Life Orb
    Ability: Chlorophyll
    EVs: 252 Atk/4 Def/252 Spd
    Adamant nature (+Atk, -SAtk)
    - Swords Dance
    - Earthquake
    - Power Whip
    - Rock Slide

    The bread and butter if you will; sort of the themed Pokemon, I suppose. Get it in at the right time, SD up if I can, and then proceed to destroy. As far as Lum/LO, I've played with both and I'm unsure of which to use. After a SD, I don't know if LO nets me any extra kills, and Lum allows me to not worry about those silly status users who think they can just come in on me and paralyze and such. Rock Slide is for some Moltres coverage.

    ---

    Now I'm tired and I don't have much else to say, I think, so I'll leave it up to you guys. Thanks, and point out anything stupid I did or said so I can know not to do/say again plz.
     
    You have Stealth Rock on both Uxie and Steelix, which you don't need at all. I guess you could go with U-Turn over Stealth Rock on Uxie.

    I'll come back if I spot something else after school.
     
    You have Stealth Rock on both Uxie and Steelix, which you don't need at all. I guess you could go with U-Turn over Stealth Rock on Uxie.

    I'll come back if I spot something else after school.

    Okay. I wasn't sure what to do with those spots anyway. ;;
     
    maybe putting in a rapid spinner, as toxic spikes hits everything bar uxie, and possibly put a choice scarf on it and replace sunny day with trick, otherwise azumarill and milotic's water moves are reduced by 50%. this kinda spoils the choice band and specs, respectivley.
     
    maybe putting in a rapid spinner, as toxic spikes hits everything bar uxie, and possibly put a choice scarf on it and replace sunny day with trick, otherwise azumarill and milotic's water moves are reduced by 50%. this kinda spoils the choice band and specs, respectivley.

    No one wants to use t-spikes in UU because so many things absorb it, therefore I don't really care about that. I usually don't have problems with entry hazards, seeing as my only weak to them is Arcanine. Also, Steelix happens to be immune to t-spikes. :3

    No. Don't want trick, nor would it be useful to me whatsoever, I think. Sunny Day provides Tangrowth a window of opportunity to come in and sweep, and it also boosts Flare Blitz and Morning Sun's recovery to 67%, making it awesome. I rarely ever have to switch in Milotic and Azumarill during Sunny Day or w/e, and even if I do, I'll be smart and I won't use Sunny Day in the first place. ~_~
     
    Toxic Spikes hits Steelix?

    Why even post this? How does this help the OP at all? =\

    The Rules said:
    — This forum is for rating teams, not rating rates. If you have a disagreement with something that someone posted, you can state it, but if something is simply ridiculous, just report the post instead of mini-modding.

    That too...although in this case it's so insignificant that it can't even be reported within reason.
     
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