Vrai
can you feel my heart?
- 2,896
- Posts
- 16
- Years
- Age 30
- Seen Oct 24, 2022
Mmk, so I've been using this team lately that I've made and it's done pretty well, beating a few people that I didn't really expect to beat. Therefore, I want to come over here and see if you guys can help me spot any weaks I can (and will) probably have missed. Anyway, here goes~
Uxie @ Leftovers
Ability: Levitate
EVs: 252 HP/4 Atk/252 Def
Impish nature (+Def, -SAtk)
- Thunder Wave
- Stealth Rock
- Zen Headbutt
- Sunny Day
Awesome lead is awesome. I almost always T-wave on first turn; it gives me a chance to then set up my own rocks and do my thing while they have the possibility of being haxed. Also, Azumarill and Tangrowth both like paralysis when they want to sweep, and Uxie can handle such a thing pretty well.
Sunny Day is for helping out Tangrowth with speed and giving Arcanine a little power boost.
Steelix (M) @ Leftovers
Ability: Rock Head
EVs: 252 HP/4 Atk/252 SDef
Sassy nature (+SDef, -Spd)
- Earthquake
- Gyro Ball
- Stealth Rock
- Roar
Steelix is my PHazer and physical wall in one. It's an easy switch to him when I can predict a Normal-type move or such, and if Uxie managed to not set up rocks then Steelix can finish the job. Roar is pretty awesome.
Azumarill (M) @ Choice Band
Ability: Huge Power
EVs: 240 HP/252 Atk/16 Spd
Adamant nature (+Atk, -SAtk)
- Aqua Jet
- Waterfall
- Double-edge
- Ice Punch
AKA your casual CB Azu. This thing can demolish stuff if I have para support and/or I predict properly.
Arcanine (M) @ Life Orb
Ability: Flash Fire
EVs: 120 HP/152 Atk/236 Spd
Adamant nature (+Atk, -SAtk)
- Extremespeed
- Flare Blitz
- Morning Sun
- Toxic
Average Arcanine set with one exception; Flash Fire. I really like his Flash Fire set because a Fire-type move is easily predicted coming off of Tangrowth or Steelix, and Flare Blitz with STAB, Flash Fire boost, and Sunny Day can annihilate stuff. Toxic is a fair choice on him, as Steels/Poisons generally won't switch in anyway.
Milotic (M) @ Choice Specs
Ability: Marvel Scale
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]
- Surf
Specs Milotic is a complete monster. Anything that does not resist Hydro Pump or is not named Chansey is blown to pieces. HP Grass for those sneaky types, you know.
Tangrowth (M) @ Lum Berry/Life Orb
Ability: Chlorophyll
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Earthquake
- Power Whip
- Rock Slide
The bread and butter if you will; sort of the themed Pokemon, I suppose. Get it in at the right time, SD up if I can, and then proceed to destroy. As far as Lum/LO, I've played with both and I'm unsure of which to use. After a SD, I don't know if LO nets me any extra kills, and Lum allows me to not worry about those silly status users who think they can just come in on me and paralyze and such. Rock Slide is for some Moltres coverage.
---
Now I'm tired and I don't have much else to say, I think, so I'll leave it up to you guys. Thanks, and point out anything stupid I did or said so I can know not to do/say again plz.
TEAM BUILDIFICATION at a glance
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![[PokeCommunity.com] UU RMT [PokeCommunity.com] UU RMT](https://archives.bulbagarden.net/media/upload/f/f9/Spr_4p_480.png)
Uxie @ Leftovers
Ability: Levitate
EVs: 252 HP/4 Atk/252 Def
Impish nature (+Def, -SAtk)
- Thunder Wave
- Stealth Rock
- Zen Headbutt
- Sunny Day
Awesome lead is awesome. I almost always T-wave on first turn; it gives me a chance to then set up my own rocks and do my thing while they have the possibility of being haxed. Also, Azumarill and Tangrowth both like paralysis when they want to sweep, and Uxie can handle such a thing pretty well.
Sunny Day is for helping out Tangrowth with speed and giving Arcanine a little power boost.
![[PokeCommunity.com] UU RMT [PokeCommunity.com] UU RMT](https://archives.bulbagarden.net/media/upload/8/80/Spr_4p_208_m.png)
Steelix (M) @ Leftovers
Ability: Rock Head
EVs: 252 HP/4 Atk/252 SDef
Sassy nature (+SDef, -Spd)
- Earthquake
- Gyro Ball
- Stealth Rock
- Roar
Steelix is my PHazer and physical wall in one. It's an easy switch to him when I can predict a Normal-type move or such, and if Uxie managed to not set up rocks then Steelix can finish the job. Roar is pretty awesome.
![[PokeCommunity.com] UU RMT [PokeCommunity.com] UU RMT](https://archives.bulbagarden.net/media/upload/5/58/Spr_4h_184.png)
Azumarill (M) @ Choice Band
Ability: Huge Power
EVs: 240 HP/252 Atk/16 Spd
Adamant nature (+Atk, -SAtk)
- Aqua Jet
- Waterfall
- Double-edge
- Ice Punch
AKA your casual CB Azu. This thing can demolish stuff if I have para support and/or I predict properly.
![[PokeCommunity.com] UU RMT [PokeCommunity.com] UU RMT](https://archives.bulbagarden.net/media/upload/0/05/Spr_4h_059.png)
Arcanine (M) @ Life Orb
Ability: Flash Fire
EVs: 120 HP/152 Atk/236 Spd
Adamant nature (+Atk, -SAtk)
- Extremespeed
- Flare Blitz
- Morning Sun
- Toxic
Average Arcanine set with one exception; Flash Fire. I really like his Flash Fire set because a Fire-type move is easily predicted coming off of Tangrowth or Steelix, and Flare Blitz with STAB, Flash Fire boost, and Sunny Day can annihilate stuff. Toxic is a fair choice on him, as Steels/Poisons generally won't switch in anyway.
![[PokeCommunity.com] UU RMT [PokeCommunity.com] UU RMT](https://archives.bulbagarden.net/media/upload/e/ea/Spr_4p_350_m.png)
Milotic (M) @ Choice Specs
Ability: Marvel Scale
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]
- Surf
Specs Milotic is a complete monster. Anything that does not resist Hydro Pump or is not named Chansey is blown to pieces. HP Grass for those sneaky types, you know.
![[PokeCommunity.com] UU RMT [PokeCommunity.com] UU RMT](https://archives.bulbagarden.net/media/upload/b/bd/Spr_4p_465_m.png)
Tangrowth (M) @ Lum Berry/Life Orb
Ability: Chlorophyll
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Earthquake
- Power Whip
- Rock Slide
The bread and butter if you will; sort of the themed Pokemon, I suppose. Get it in at the right time, SD up if I can, and then proceed to destroy. As far as Lum/LO, I've played with both and I'm unsure of which to use. After a SD, I don't know if LO nets me any extra kills, and Lum allows me to not worry about those silly status users who think they can just come in on me and paralyze and such. Rock Slide is for some Moltres coverage.
---
Now I'm tired and I don't have much else to say, I think, so I'll leave it up to you guys. Thanks, and point out anything stupid I did or said so I can know not to do/say again plz.