Vrai
can you feel my heart?
- 2,896
- Posts
- 16
- Years
- Age 30
- Seen Oct 24, 2022
Hey look, another one. Anyway, I've been working on a fairly decent UU team that's actually won me a few matches (I'm 15-5, not counting internet disconnects :|). So give me some rates and suggestions, please. I'm not good enough to really look at my team and understand the weaks it has aside from typing.. but eh. Anyway, I'd appreciate it.
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Qwikes (Qwilfish) (M) @ Focus Sash
Ability: Poison Point
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Explosion
- Taunt
- Waterfall
- Spikes
D_A has converted me. This Qwil set is godly, really. It can set up at least a layer of spikes on almost every lead, and stops set-ups on other slower leads with taunt. It's pretty awesome.
How this fares vs. top ten leads:
AMBIPOM - usually I switch to spiritomb to take the fake out and deal hefty damage with pursuit on the u-turn
UXIE - spikes set-up bait lol
MESPRIT - usually runs a set very similar to uxie, therefore usually spikes bait
ALAKAZAM - switch to spiritomb to take the anticipated psychic & pursuit it to hell; occasionally it gets screens up on that switch but that hasn't really bothered me to this point
OMASTAR - taunt bait, usually (i've seen a few run earth power)
KABUTOPS - haven't faced yet, but i'd probably taunt to prevent sr and then spikestack
MOLTRES - again, haven't faced but i don't see it as a problem
HIPPOPOTAS - lol
ELECTRODE - a bit more of a prediction game; it's either going to taunt me or use rain dance, so I usually waterfall it in either case and predict afterwards accordingly
CLOYSTER - taunt then spikestack
Basically, Qwil wins against every other spikestacking lead. :>
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Houndoom (M) @ Life Orb
Ability: Flash Fire
EVs: 252 Atk/180 Spd/76 SAtk
Naughty nature (+Atk, -SDef)
- Crunch
- Overheat
- Pursuit
- Sucker Punch
Mixdoom is spectacular. I mean, seriously, people switch special walls into this and it eats them like its nothing. Overheat mauls anything lacking a Fire resist or Flash Fire. Crunch is the staple move here, and it does pretty fantastically. :D
*image removed*
Spiritomb (M) @ Choice Band
Ability: Pressure
EVs: 252 HP/252 Atk/4 Def
Adamant nature (+Atk, -SAtk)
- Will-o-wisp
- Trick
- Shadow Sneak
- Pursuit
This is one of my favorite Tomb sets. It breaks a lot of things with priority, Pursuit, or W-o-W. Trick is there for stat-uppers or walls. Uh, not much else to say, I guess. :|
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Venusaur (M) @ Leftovers
Ability: Overgrow
EVs: 252 HP/128 Def/128 SDef
Calm nature (+SDef, -Atk)
- Leech Seed
- Substitute
- Sludge Bomb
- Sleep Powder
SubSeed Venu is pretty awesome. I can kind of play mind games with Sleep Powder and Substitute and it's neat. I'm not one for words, really. :(
The only thing I've run into that beats this are things with sub that are faster (namely moltres, toxicroak). :(
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Hitmonlee (M) @ Choice Band
Ability: Limber
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat
- Earthquake
- Stone Edge
- Mach Punch
Lee has really good synergy with Spiritomb and Houndoom. His best switch-ins tend to be ghost types (mostly mismagius and rotom) and tomb and doom can trap and destroy those. It's easier to switch in houndoom on these guys, as the Flash Fire boost helps him quite a bit. XD
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Regirock @ Leftovers
Ability: Clear Body
EVs: 252 HP/36 Atk/220 SAtk
Careful nature (+SDef, -SAtk)
- Stone Edge
- Earthquake
- Stealth Rock
- Explosion
I love Regirock. It usually ends up taking a hit from a Pokemon like Moltres or Milotic and then *boom* they're gone.
Honestly I would expand more but I'm short on time and my stomach hurts so yeah. If you need more specification later I could probably provide it, but I don't know what to say unless asked a question, really. Anyway, rate please. :>
AT A GLANCE
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*image removed*
Qwikes (Qwilfish) (M) @ Focus Sash
Ability: Poison Point
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Explosion
- Taunt
- Waterfall
- Spikes
D_A has converted me. This Qwil set is godly, really. It can set up at least a layer of spikes on almost every lead, and stops set-ups on other slower leads with taunt. It's pretty awesome.
How this fares vs. top ten leads:
AMBIPOM - usually I switch to spiritomb to take the fake out and deal hefty damage with pursuit on the u-turn
UXIE - spikes set-up bait lol
MESPRIT - usually runs a set very similar to uxie, therefore usually spikes bait
ALAKAZAM - switch to spiritomb to take the anticipated psychic & pursuit it to hell; occasionally it gets screens up on that switch but that hasn't really bothered me to this point
OMASTAR - taunt bait, usually (i've seen a few run earth power)
KABUTOPS - haven't faced yet, but i'd probably taunt to prevent sr and then spikestack
MOLTRES - again, haven't faced but i don't see it as a problem
HIPPOPOTAS - lol
ELECTRODE - a bit more of a prediction game; it's either going to taunt me or use rain dance, so I usually waterfall it in either case and predict afterwards accordingly
CLOYSTER - taunt then spikestack
Basically, Qwil wins against every other spikestacking lead. :>
*image removed*
Houndoom (M) @ Life Orb
Ability: Flash Fire
EVs: 252 Atk/180 Spd/76 SAtk
Naughty nature (+Atk, -SDef)
- Crunch
- Overheat
- Pursuit
- Sucker Punch
Mixdoom is spectacular. I mean, seriously, people switch special walls into this and it eats them like its nothing. Overheat mauls anything lacking a Fire resist or Flash Fire. Crunch is the staple move here, and it does pretty fantastically. :D
*image removed*
Spiritomb (M) @ Choice Band
Ability: Pressure
EVs: 252 HP/252 Atk/4 Def
Adamant nature (+Atk, -SAtk)
- Will-o-wisp
- Trick
- Shadow Sneak
- Pursuit
This is one of my favorite Tomb sets. It breaks a lot of things with priority, Pursuit, or W-o-W. Trick is there for stat-uppers or walls. Uh, not much else to say, I guess. :|
*image removed*
Venusaur (M) @ Leftovers
Ability: Overgrow
EVs: 252 HP/128 Def/128 SDef
Calm nature (+SDef, -Atk)
- Leech Seed
- Substitute
- Sludge Bomb
- Sleep Powder
SubSeed Venu is pretty awesome. I can kind of play mind games with Sleep Powder and Substitute and it's neat. I'm not one for words, really. :(
The only thing I've run into that beats this are things with sub that are faster (namely moltres, toxicroak). :(
*image removed*
Hitmonlee (M) @ Choice Band
Ability: Limber
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat
- Earthquake
- Stone Edge
- Mach Punch
Lee has really good synergy with Spiritomb and Houndoom. His best switch-ins tend to be ghost types (mostly mismagius and rotom) and tomb and doom can trap and destroy those. It's easier to switch in houndoom on these guys, as the Flash Fire boost helps him quite a bit. XD
*image removed*
Regirock @ Leftovers
Ability: Clear Body
EVs: 252 HP/36 Atk/220 SAtk
Careful nature (+SDef, -SAtk)
- Stone Edge
- Earthquake
- Stealth Rock
- Explosion
I love Regirock. It usually ends up taking a hit from a Pokemon like Moltres or Milotic and then *boom* they're gone.
Honestly I would expand more but I'm short on time and my stomach hurts so yeah. If you need more specification later I could probably provide it, but I don't know what to say unless asked a question, really. Anyway, rate please. :>
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