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[v17, v18] Double Battle VS Sequence

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    6
    Years
    • Seen Feb 3, 2025
    I've made a mini script for a new VS sequence in battles with 2 opposing trainers. By default, essentials disables the animation when there's more than one opposing trainer, so this adds an animation that works when there are 2 opposing trainers and no partner as well as one that works with 2 opposing trainers and a partner trainer, assuming each trainer has a vsBar and vsTrainer sprite. It's pretty much the same with v17 vs v18, but I'll post 2 versions so it doesn't get confused.

    Double Battle Sequence WITHOUT Partner:


    Double Battle Sequence WITH Partner:


    v17:
    Spoiler:

    v18:
    Spoiler:

    Note that I haven't included the player sprite or the names of the trainers, but I think it works out better visually that way.
     
    Last edited:
    It works out better visually without player sprite in 1v2.
    However,I would like to suggest player and ally sprite in 2v2.
     
    It works out better visually without player sprite in 1v2.
    However,I would like to suggest player and ally sprite in 2v2.

    This is a good idea, and I'll try to do this if I can find the time eventually. It seems pretty straightforward, except I don't know how I would go about flipping the partner trainer's sprite (since it would be using a regular trainer vs sprite which usually faces to the left but would need to be facing to the right). My image/bitmap coding skills are unfortunately painfully rudimentary, but if someone knows a command to do this (probably is just a simple thing), I'll get onto updating it right away.
     
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