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[Eventing Question] [v18] Blocking Pokemon Event

AskipLudo

The Masked Guy
  • 159
    Posts
    8
    Years
    Hello, so in my game I want to make something similar to this:

    [PokeCommunity.com] [v18] Blocking Pokemon Event


    so I looked at the "Pokemon XX" (with XX the number depending of the image in "Graphics/Characters" but the Snorlax is a 1x1 case and I want something like 3x3 but I tried stuff and doesn't seems to work)

    So I don't know what i'm doing wrong, if anybody can help me that would be great :D
     
    Usually, when I want to create an obstacle that takes too many tiles of space, I divide the event in two or more parts that linked together make a whole.
    For example, the Snorlax. If you copy the image of a large Snorlax in the "Outside" tilesets you can make events using tiles as the art, thus using every tile containing the Snorlax as a group of probabaly six events linked together that in game will show the Snorlax.
     
    Usually, when I want to create an obstacle that takes too many tiles of space, I divide the event in two or more parts that linked together make a whole.
    For example, the Snorlax. If you copy the image of a large Snorlax in the "Outside" tilesets you can make events using tiles as the art, thus using every tile containing the Snorlax as a group of probabaly six events linked together that in game will show the Snorlax.

    I've tried something like that but the snorlax looked compressed xDDD even if the parts taken was nice
     
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