Mewnair
Aka Regular Goat
- 10
- Posts
- 8
- Years
- Hoarfrost Reach
- Seen Jul 7, 2022
As the title of the thread suggests, I'm having difficulty with adding move and ability effects, and also one other thing, which I'll get to in a second.
First, how does the game refer to the Badly Poisoned effect? I've only seen reference in the scripts for Poison Fang and Toxic to opponent.pbPoison and PBStatuses::POISON which as far as I can tell is just regular Poison judging by the fact that moves like Poison Gas and Poison Sting also refer to the same thing. Can someone clear this up for me please?
Second, I'd like to add a unique effect called Blast that functions like so:
* It has no visible effect for two turns like Yawn or Future Sight does
* It deals (the affected Pokemon's HP divided by 3) at the end of the two-turn period
* If the affected Pokemon is hit with a Fire attack (either Physical or Special but not Status) during those two turns, the Fire attack's power is doubled and the primary effect (the two-turn attack) is removed.
Third, I would like to create an ability that, upon switching in, every pokemon currently battling (ie both the user and opponent in singles or all four Pokemon in doubles) gains the Swagger effect. (attack up x 2 + confusion). How would I go about this?
Fourth, on an outdoor map I created, the black world border is visible to the player. How do I prevent that while still allowing the camera to follow the player?
Thank you in advance, guys. ♡
First, how does the game refer to the Badly Poisoned effect? I've only seen reference in the scripts for Poison Fang and Toxic to opponent.pbPoison and PBStatuses::POISON which as far as I can tell is just regular Poison judging by the fact that moves like Poison Gas and Poison Sting also refer to the same thing. Can someone clear this up for me please?
Second, I'd like to add a unique effect called Blast that functions like so:
* It has no visible effect for two turns like Yawn or Future Sight does
* It deals (the affected Pokemon's HP divided by 3) at the end of the two-turn period
* If the affected Pokemon is hit with a Fire attack (either Physical or Special but not Status) during those two turns, the Fire attack's power is doubled and the primary effect (the two-turn attack) is removed.
Third, I would like to create an ability that, upon switching in, every pokemon currently battling (ie both the user and opponent in singles or all four Pokemon in doubles) gains the Swagger effect. (attack up x 2 + confusion). How would I go about this?
Fourth, on an outdoor map I created, the black world border is visible to the player. How do I prevent that while still allowing the camera to follow the player?
Thank you in advance, guys. ♡