Shogo: Mobile Armor Division
I've talked about this beforehand, heck even on the very OLD and unbumped thread that this topic originally came from. Basically Shogo is one of those 90's esque First Person Shooter games with some obvious anime & manga influences with the use of some Mechas as part of the story and gameplay. While its still a first person shooter, its one of those FPS games that offered something different at the time. Other than piloting some mechs, it was one of the earlier FPS games that had a "Critical hit" system, where attacking a foe would occasionally heal the player and deal more damage to said foe, and the enemies also being capable of doing such.
Shogo has a rather interesting story at the time, given its anime+manga influences along with some branching paths and mission variety, a rarity of features that were rare in most first person shooters at the time.
Though i kinda theorize the reason why Shogo, which is a rather excellent game for its time (and still is), didn't get the attention that it should have had? It was released within the same timeframe and period as that of the original Half-Life.
As for its developer, Monolith Productions should be no stranger to those who enjoy the FPS genre. Monolith is responsible for some great games such as Blood, No One Lives Forever, Alien vs Predator 2, and of course F.E.A.R: First Encounter Assault Recon, and a nonFPS entree in Middle Earth: Shadow of Mordor.
AND DOUBLE ENTRY! and something that not too many people may expect as well:
WinBack, developed by none other than Koei's Omega Force studio. The same studio that made the Dynasty Warriors and all other "Warriors" line of games made a cover-based 3rd person shooter before it was cool.
The game has you play as secret agent Jean-Luc Cougar and the gameplay revolves around a cover system that was an innovation for its time. You take cover behind walls, corners, and other objects before you popped out and shot your foes. At that time, cover based shooting in a 3rd person shooting game wasn't exactly a thing, and we have WinBack to thank for giving that. In fact, WinBack's cover mechanic was later used in later games such as in
MGS2: Sons of Liberty's shooting mechanics, and
Kill Switch, which in turn helped influence the Gears of War gameplay.
I remember having played this game via a friend's place and at that time, circa 2000s, a year or two after this game's release, i wasn't really aware of game developers at the time. I do found it weird upon learning that WinBack was actually developed by Omega Force, and being published by Koei, the same combo that gave us the Warriors series of games.