Raikou Trainer
Competitive Pokemon TCG player
- 107
- Posts
- 16
- Years
- Virginia
- Seen May 20, 2022
This is the deck I'm planning on using during Battle Roads on the 19th, since Gengar treated me pretty well during Spring Battle Roads last season (I won one with Cursegar), and I just need to refine the list a bit more. First, the list:
Pokemon- 24
4 Gastly (SF)
3 Haunter (AR w/Hidden Poison)
2 Gengar (SF)
1 Gengar (Curse)
1 Gengar lv. X
2 Oddish (LA Psychic type)
2 Gloom (LA Psychic type)
2 Vileplume (UD)
4 Spiritomb (AR)
1 Azelf (LA)
1 Slowpoke (UD)
1 Slowking (HG/SS)
Trainers- 0! You'll find out why soon!
Supporters- 20
4 Bebe's Search
4 Pokemon Collector
4 Looker's Investigation
4 Cyrus's Conspiracy
2 Palmer's Contribution
2 Judge
Stadiums- 3
3 Broken Time-Space
Energy- 13
7 Psychic
4 Call
2 Warp
Basically the strategy is to prevent the use of Trainers throughout the game and use Gengar SF's Poltergeist to punish opponents that play lots of Trainers. Of course, since you would be under a Trainer lock as well, you need to rely on Supporters/Spiritomb to set up. Ideally you'd want to start with either Gastly or Spritomb Active, since both can lock Trainers on the first turn.
Spiritomb is there mainly to set up your Vileplume/Gengar, while establishing a Trainer lock early game.
Gengar (SF) is your main attacker, since Poltergeist can reach insane levels if your opponent can't get rid of their Trainers. Gengar lv. X is there primarily to get rid of this deck's biggest weakness- Dialga G lv. X. The Cursegar is there as a backup in case your opponent is able to keep their T/S/S count low, and can move damage around with Curse just in case.
Vileplume is basically a bigger, badder Spiritomb, since it's Allergy Flower stop Trainers from being played and also works while Vileplume is Benched.
Slowking is a tech that I'm using, since it can rearrange the top three cards of either player's deck. You can use this to make sure that your opponent draws Trainers or anything that won't help.
Since this deck stops both players from playing Trainers, I'm not running a single Trainer! Instead, I'm running a heavy Supporter line.
Bebe's Search and Pokemon Collector are both there for obvious reasons.
Looker's Investigation allows you to look at the opponent's hand and determine if Poltergeist would KO the opponent's Pokemon. Unless your opponent has a small hand, always choose yourself for the shuffle and draw effect, as your hand can get pretty big pretty fast.
Judge is there for added disruption.
Palmer's there for recovery.
I'm sure some of you are wondering why Cyrus's Conspiracy is in this deck when I don't run any TGI Trainers in my deck. Simple. You can choose to grab a Supporter and a Basic Energy, but not the Trainer. Since Roseanne's Research has been rotated out of Modified, Cyrus is the only Supporter left that can search for Basic Energy.
Broken Time-Space is there in case I need to evolve quickly.
Call Energy are a must-play at 4, since it can get me Basics on turn 1 when I can't play Supporters.
Warp Energy is there just in case Vileplume gets dragged up to the Active spot via Luxray GL lv. X, or if Spritomb is being 'Chatterlocked' (Chatot MD using Chatter to prevent Spiritomb from retreating)
Well, rate and review. If anyone has any suggestions for techs other than Slowking, I'd love to hear them. Who knows, there might be one that I haven't thought of yet! (and I've thought of many!)
Pokemon- 24
4 Gastly (SF)
3 Haunter (AR w/Hidden Poison)
2 Gengar (SF)
1 Gengar (Curse)
1 Gengar lv. X
2 Oddish (LA Psychic type)
2 Gloom (LA Psychic type)
2 Vileplume (UD)
4 Spiritomb (AR)
1 Azelf (LA)
1 Slowpoke (UD)
1 Slowking (HG/SS)
Trainers- 0! You'll find out why soon!
Supporters- 20
4 Bebe's Search
4 Pokemon Collector
4 Looker's Investigation
4 Cyrus's Conspiracy
2 Palmer's Contribution
2 Judge
Stadiums- 3
3 Broken Time-Space
Energy- 13
7 Psychic
4 Call
2 Warp
Basically the strategy is to prevent the use of Trainers throughout the game and use Gengar SF's Poltergeist to punish opponents that play lots of Trainers. Of course, since you would be under a Trainer lock as well, you need to rely on Supporters/Spiritomb to set up. Ideally you'd want to start with either Gastly or Spritomb Active, since both can lock Trainers on the first turn.
Spiritomb is there mainly to set up your Vileplume/Gengar, while establishing a Trainer lock early game.
Gengar (SF) is your main attacker, since Poltergeist can reach insane levels if your opponent can't get rid of their Trainers. Gengar lv. X is there primarily to get rid of this deck's biggest weakness- Dialga G lv. X. The Cursegar is there as a backup in case your opponent is able to keep their T/S/S count low, and can move damage around with Curse just in case.
Vileplume is basically a bigger, badder Spiritomb, since it's Allergy Flower stop Trainers from being played and also works while Vileplume is Benched.
Slowking is a tech that I'm using, since it can rearrange the top three cards of either player's deck. You can use this to make sure that your opponent draws Trainers or anything that won't help.
Since this deck stops both players from playing Trainers, I'm not running a single Trainer! Instead, I'm running a heavy Supporter line.
Bebe's Search and Pokemon Collector are both there for obvious reasons.
Looker's Investigation allows you to look at the opponent's hand and determine if Poltergeist would KO the opponent's Pokemon. Unless your opponent has a small hand, always choose yourself for the shuffle and draw effect, as your hand can get pretty big pretty fast.
Judge is there for added disruption.
Palmer's there for recovery.
I'm sure some of you are wondering why Cyrus's Conspiracy is in this deck when I don't run any TGI Trainers in my deck. Simple. You can choose to grab a Supporter and a Basic Energy, but not the Trainer. Since Roseanne's Research has been rotated out of Modified, Cyrus is the only Supporter left that can search for Basic Energy.
Broken Time-Space is there in case I need to evolve quickly.
Call Energy are a must-play at 4, since it can get me Basics on turn 1 when I can't play Supporters.
Warp Energy is there just in case Vileplume gets dragged up to the Active spot via Luxray GL lv. X, or if Spritomb is being 'Chatterlocked' (Chatot MD using Chatter to prevent Spiritomb from retreating)
Well, rate and review. If anyone has any suggestions for techs other than Slowking, I'd love to hear them. Who knows, there might be one that I haven't thought of yet! (and I've thought of many!)