- 3
- Posts
- 3
- Years
- Seen Apr 9, 2023
(solved)
Hi! just want to say how great this mod and collection of add-ons is, it really brings 2D pokemon to life in a very very special way.
I wanted to ask about an issue I'm having regarding animations in aggressive encounters. I saw someone had a similar problem above and followed the same instructions on a fresh install. The only thing I changed was to set:
Trying it out, the animation plays fine for when the Pokemon are aggrod, but I can't seem to get the Enc_Spawn_Animations and Perma_Enc_Animations to appear. I tried adding the Additional Animations script as well but it doesn't seem to be working. (Update: I understand now that the script for these animations are in Additional Animations and not in the base plugin.) Upon further testing with Additional Animations, it looks like Enc_Spawn_Animations and Perma_Enc_Animations for Shiny Pokemon works perfectly.
Update:
it seemed like the "VisibleEncounterSettings::Enc_Spawn_Animations.push(" in the Aggressive Encounters script wasn't getting called, and :aggressive wasn't being checked for in the "for anim in VisibleEncounterSettings::Enc_Spawn_Animations" loop. I was thinking maybe the definition in Additional Animations was overriding the AGG_ANIMATIONS array, but changing the file name didn't work. (The scripts were each in their own plugin folder, with the original names.)
I managed to get the animations to work by adding the array directly into the Additional Animations script.
Is there something I should have done differently?
Once again, amazing suite of plugins, your notation especially is really really easy to follow and great to read
Hi! just want to say how great this mod and collection of add-ons is, it really brings 2D pokemon to life in a very very special way.
I wanted to ask about an issue I'm having regarding animations in aggressive encounters. I saw someone had a similar problem above and followed the same instructions on a fresh install. The only thing I changed was to set:
Trying it out, the animation plays fine for when the Pokemon are aggrod, but I can't seem to get the Enc_Spawn_Animations and Perma_Enc_Animations to appear. I tried adding the Additional Animations script as well but it doesn't seem to be working. (Update: I understand now that the script for these animations are in Additional Animations and not in the base plugin.) Upon further testing with Additional Animations, it looks like Enc_Spawn_Animations and Perma_Enc_Animations for Shiny Pokemon works perfectly.
Update:
it seemed like the "VisibleEncounterSettings::Enc_Spawn_Animations.push(" in the Aggressive Encounters script wasn't getting called, and :aggressive wasn't being checked for in the "for anim in VisibleEncounterSettings::Enc_Spawn_Animations" loop. I was thinking maybe the definition in Additional Animations was overriding the AGG_ANIMATIONS array, but changing the file name didn't work. (The scripts were each in their own plugin folder, with the original names.)
I managed to get the animations to work by adding the array directly into the Additional Animations script.
Is there something I should have done differently?
Once again, amazing suite of plugins, your notation especially is really really easy to follow and great to read
Last edited: