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[Eventing Question] "Wait for Move's Completion" block is breaking events

  • 55
    Posts
    6
    Years
    • Seen Mar 22, 2025
    This is only a problem on two maps right next to each other, and I can't figure out why. I'm not sure what I've done to cause this, as it used to work just fine.

    If I put a command for "wait for move's completion", no matter if there's any movement or not, just the EXISTENCE of the block in an event, it'll softlock the game. I will no longer be able to move, and events will stop completely. I've had to go back and specifically tailor "Wait for X frames" commands for all of the instances of this block-however, it's now started to affect DOORS. I now can't go into doors on these maps, because doors require the Wait for Move's completion command, so the door opens, and then the game softlocks.

    I've copied and pasted, changed blocks around, used switches and self switches, and even duplicated the map and replaced it. Nothing has worked. Please help, I've run out of things to try, and I can't make a game when something as fundamental as a DOOR won't work.
     
    Can I see a photo of one of these events? Including their graphics, the switch that activates them if any, etc.
     
    They seem fine to me. Could you send me a picture of another event (not a door) that softlocks the game? The whole page, not just the scripts.
     
    Last edited:
    That's the thing, the doors DO softlock the game. I've managed to find workarounds for the others, but i dont know what to do for the doors
     
    I don't know anymore at this point. I've compared the doors to my game, and they seem to be the same
     
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