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Walk-In Storage Boxes with Overworld Pokemon - by derFischae (Credits if used please)
This script is for Pokémon Essentials v20 and v20.1 (for short PEv20).
VERSION-NUMBER: v0.0.1
Every storage box has an representation as a map, where you can walk in as the player and see your caught pokemon move as overworld pokemon and interact with them.
FEATURES
INSTALLATION
This script is for Pokémon Essentials v20 and v20.1 (for short PEv20).
VERSION-NUMBER: v0.0.1
Every storage box has an representation as a map, where you can walk in as the player and see your caught pokemon move as overworld pokemon and interact with them.
FEATURES
- You can create maps where your caught pokemon live and run around
- Pokemon play their cry when touched
INSTALLATION
- Add Graphics: Either get the resources from Gen 8 Project (broken link removed)
and install the "Graphics/Characters" folder in your game file system.
Or you place your own sprites for your pokemon/fakemon with the right names in your "\Graphics\Characters\Follower" folder and your shiny sprites in your "\Graphics\Characters\Follower shiny" folder.
The right name of sprites is:
usual form - SPECIES.png where SPECIES is the species name in capslock (e.g. PIDGEY.png)
alternate form - SPECIES_n.png where n is the number of the form (e.g. PIKACHU_3.png)
female form - SPECIES_female.png or SPECIES_n_female (e.g. PIDGEY_female.png or PIKACHU_3_female.png) - Create Maps: build and design a map for each storage box and keep the corresponding map ids in mind . Also make sure that these maps are accessible for the player and connected to the ordinary maps, somehow.
- Add Script: Go to https://github.com/VisibleOverworldWildEncounters/Walk-In-Storage-Boxes and install the folder in you plugins folder.
- Change Settings: Open the settings.rb file in the folder and write down the map ids in the parameter STORAGE_MAPS and change the parameters in the settings section therein as you like. Details descriptions about the parameters can be found there as well.
- Enjoy!