Mayfan24
Pokemon Trader
- 120
- Posts
- 15
- Years
- Age 33
- Sacramento, CA
- Seen Jan 17, 2011
Pokemon (24):
Gyarados HG/SS x3
Magikarp HG/SS x4
Feraligatr (Prime) HG/SS x1
Croconaw HG/SS x2
Totodile HG/SS x3
Blastoise HG/SS Unleashed x2
Wartortle HG/SS Unleashed x3
Squirtle HG/SS Unleashed x4
Mantine HG/SS x1
Suicune D/P Secret Woners x1
Trainers (16):
Pokemon Collector HG/SS x2
Super Scoop Up D/P x2
Life Herb HG/SS Unleashed x1
Bill HG/SS x4
Quick Ball D/P Majestic Dawn x1
Copycat HG/SS x2
Pokemon Communication HG/SS x2
Professor Oak's New Theory HG/SS x1
Rare Candy HG/SS Unleashed x1
Energies (20):
Water Energy x20
Okay so the main focus of this deck is to power up the three main Pokemon. Gyarados, Blastoise and Feraligatr (Prime) by the use of Feraligatr (Prime)'s and Blastoise's Poke-Powers. Gyarados is in there for extra power. Mantine I put in in order to retrieve Squirtles, Magikarp's and Totodiles from the deck, and the Suicune in order to retrieve Water Pokemon from the discard pile. Super Scoop Up was put in in order to use Suicune's ability multiple times. Quick Ball to get a Pokemon out on the bench from the deck. Rare Candy for quick evolution, and the rest of the trainers for draw power. And I thought for a straight water deck that 20 energies should do the trick. I'm not sure if the Suicune is tournament legal or not. I pulled it out of the tin that you get the Shiny one in, so...yeah. If it's not I can take it out. Same with Quick Ball, i can find another Trainer that does just as good as it does.
Any comments or critisizm's are welcome :)
Gyarados HG/SS x3
Magikarp HG/SS x4
Feraligatr (Prime) HG/SS x1
Croconaw HG/SS x2
Totodile HG/SS x3
Blastoise HG/SS Unleashed x2
Wartortle HG/SS Unleashed x3
Squirtle HG/SS Unleashed x4
Mantine HG/SS x1
Suicune D/P Secret Woners x1
Trainers (16):
Pokemon Collector HG/SS x2
Super Scoop Up D/P x2
Life Herb HG/SS Unleashed x1
Bill HG/SS x4
Quick Ball D/P Majestic Dawn x1
Copycat HG/SS x2
Pokemon Communication HG/SS x2
Professor Oak's New Theory HG/SS x1
Rare Candy HG/SS Unleashed x1
Energies (20):
Water Energy x20
Okay so the main focus of this deck is to power up the three main Pokemon. Gyarados, Blastoise and Feraligatr (Prime) by the use of Feraligatr (Prime)'s and Blastoise's Poke-Powers. Gyarados is in there for extra power. Mantine I put in in order to retrieve Squirtles, Magikarp's and Totodiles from the deck, and the Suicune in order to retrieve Water Pokemon from the discard pile. Super Scoop Up was put in in order to use Suicune's ability multiple times. Quick Ball to get a Pokemon out on the bench from the deck. Rare Candy for quick evolution, and the rest of the trainers for draw power. And I thought for a straight water deck that 20 energies should do the trick. I'm not sure if the Suicune is tournament legal or not. I pulled it out of the tin that you get the Shiny one in, so...yeah. If it's not I can take it out. Same with Quick Ball, i can find another Trainer that does just as good as it does.
Any comments or critisizm's are welcome :)