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Water, Fire, & Grass Deck *Revived*

AquaticWartortle

Teh Best Wartortle
  • 229
    Posts
    13
    Years
    *Revived* I've changed some of the cards that I planned on using in a deck but I haven't changed the main idea of the deck. The deck is still going to be a Water, Fire, & Grass deck and here are the cards I will be using as follows:

    Water Types:

    x4 Squirtle (HGSS Unleashed)

    x3 Wartortle (HGSS Unleashed)

    x2 Blastoise (HGSS Unleashed)

    x?? Water Energy

    Grass Types:

    x4 Snivy (Black & White) (5ban Graphics) In the Future... x4 Bulbasaur (Black & White: Dark Rush) or... x2 Snivy (Black & White) (5ban Graphics), x2 Bulbasaur (Black & White: Dark Rush)

    x3 Servine (Black & White) (5ban Graphics) In the Future... x3 Ivysaur (Black & White: Dark Rush) or... x2 Servine (Black & White) (5ban Graphics), x1 Ivysaur (Black & White: Dark Rush)

    x2 Serperior (Black & White) (Fall 2011 Tin Promo) In the Future... x2 Venusaur (Black & White: Dark Rush) or... x1 Serperior (Black & White) (Fall 2011 Tin Promo), x1 Venusaur (Black & White: Dark Rush)

    x?? Grass Energy

    Fire Types

    x4 Tepig (Black & White) (5ban Graphics)

    x3 Pignite (Black & White) (5ban Graphics)

    x2 Emboar (Black & White) (Fall 2011 Tin Promo)

    x?? Fire Energy

    Trainer Cards:

    x3 Rare Candy

    x3 or x2 Pokemon Collector

    x?? Judge

    x?? Twins

    x2 or x3 Potion - Moomoo Milk

    (More Coming Soon!)

    Strategy:
    Water Types:
    Send out Squirtle first to deal some damage.
    Evolve into Wartortle & then study the bench to see who's he charging up for, let's say Flareon.
    Then use water arrow to slow his Flareon down.
    Fourth evolve into Blastoise when enough energies are attached & use Hydro Launcher to knock his powerhouse out!

    Grass Types:
    Send out Snivy & press my luck on Leaf Blade.
    Second evolve into Servine to use Wring Out & Discard some of my opponent's energy cards.
    Third evolve Servine into Serperior to use it's Royal Heal Ability between turns to heal my Pokemon & use Leaf Tornado to spread my Energies around.
    With Venusaur:
    Send out Bulbasaur to deal some damage.
    Then Evolve into Ivysaur & deal some stuff.
    Third Evolve into Venusaur & use Floral Fragrance to find some Pokemon in my deck instead of Pokeball.
    Then when enough energies are attached use Poison Powder to Deal some damage & Poison the foe.

    Fire Types:
    Send out Tepig & deal some damage with Take Down.
    Then evolve into Pignite to use Flamethrower.
    Third evolve into Emboar to turn the tables with Inferno Fandango to spread the Fire energies around.
    Then use Heat Crash to deal a good amount of damage unlike Flare Blitz where you have to discard all Fire energy attached to that Emboar.

    I tested a Prototype of this deck (Which isn't fully complete) on the TCGO & it was pretty decent. I won about 16 rounds with it & lost 3 rounds with it.

    Please rate my deck, comment & tell what should I remove, add, or replace! :D I love comments so please post what you think about this deck.
     
    Last edited:
    My biggest issue with it is that you're using three Stage 2 lines. That makes decks like this run slow. You'll want Rare Candy and Professor Elm's Training Method, for starters.

    EDIT: Also, what is very concerning is that decks that use 3 types of Pokemon and energy rarely work out well, and if they do it's usually down to pure luck.
     
    Last edited:
    I try not to make "3 type" decks myself, as I dont want to run into the problem of not having the right energys at the right time, but if you can make it work then more power to you :D The plus side is you're less likely to run into super effective hits. Rare Candy, Pokemon Collector, and a Cleffa would be ideal inserts.
     
    Thanks for all of the comments! :D I appreciate your suggestions!

    @donavannj Surprisingly I do pretty well with triple typed decks. Thanks for the recommendations! :)

    @KenXEcker Thanks for the advice! :)

    Here's what i think, maybe should a get an energy retrieval card so that I can get the right energies? But from what you two said your right, i'm going to put some Rare Candy in my deck! More comments are appreciated.
     
    I'd like to know what types of decks you were facing against with it.
    I remember I fought:

    An Electric Deck

    Fire/Normal Deck

    Reshiphlosion deck (Really close match though)

    Fighting Deck

    Psychic Deck

    Just Plain normal deck

    Electric & Steel Deck (Lost that Battle)

    Electric/Water Deck (Lost That Battle)

    Riachu Prime Deck/Magnezone Deck (Close Battle)

    Powerful Water Typed Deck (Another Close Battle)
     
    Well it was sappy but I remember there were 2 grass energies, 4 Fire Energies, 2 Fighting Energies & 15 Water Energies. It's still in it's prototype stage due to the unbalanced amaount of energies since not many people trade energy cards.
     
    Again these cards are sappy & most of them will not be used in the prototype but here they are: Look at Opponent's hand card from HG SS, x2 Energy Search, Full Heal, Plus power, Pokeball, potion, revive, Fisherman, Judge, Pokemon Collector, Juniper, Twins. So that comes to a total of... 13 Trainer cards. :)
     
    Thanks for the advice! :D Even though those cards are a bit expensive I think I can still get them! Thanks again! Now the things I still yet to do are get the cards & start building up my deck!
     
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