Miss Doronjo
Gaiden
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- Age 32
- Toronto, Ontario
- Seen Nov 26, 2023
*inspired by a past thread!*
How will water play out in X&Y? To delve more into this:
Water comes in various different settings in the Pokémon world from oceans, to ponds, and have various Trainer classes that correspond with that body of water. Different types of water house different kinds of Pokémon suggesting certain Pokémon prefer salt water over fresh water and vice versa.
Oceans are normally used as obstacles within the games to keep the player from progressing until obtaining the move Surf. They are commonly inhabited by Swimmers, Sailors, and certain types of Pokémon. Rivers and ponds are found on many different routes, and are usually accompanied by Fishermen and fresh water Pokémon. Ponds have also been found in some residential areas. Currents are forces of water that force the player to move in a single direction and are often used to create a puzzle the player must solve. They only appear in Generation III and Generation V.. Routes 132, 133, 134 are almost completely created from these ocean currents to stop the player from traveling to Pacifidlog Town too early in the game. Currents are also found in the Seafoam Islands to create a puzzle the player must solve in order to reach the legendary Pokémon residing in the cave. In Unova, currents are also found in Route 17, which lead up to Route 18.
Deep water only exists in Generations III and V. Deep water is the only location where Dive can be used in the overworld. Diving into this water takes the player underwater. Shallow water is not like most other variations of water, in that it cannot be surfed on or fished in.
There are also many mysteries and legends that surround water. Legendary pokemon such as Kyogre and Lugia involves water, since Kyogre possesses the ability to expand the oceans, and Lugia is said to be the "guardian of the seas".
So, following the discussion, how frequent should different types of bodies of water should you encounter in these games? Would you like the region of X&Y to be like Hoenn where there are loads of oceans, lakes, or rivers, where you can have more places to surf, or dive? What types of bodies of water would you like to see? Could there be conflicts of travel that you sometimes would have when surfing? For example, maybe you'd have to get past more whirlpools, and even fierce tidal waves? Would you like to have mysteries and more legends that involves bodies of water? Any other thoughts that has to do with water?
How will water play out in X&Y? To delve more into this:
Water comes in various different settings in the Pokémon world from oceans, to ponds, and have various Trainer classes that correspond with that body of water. Different types of water house different kinds of Pokémon suggesting certain Pokémon prefer salt water over fresh water and vice versa.
Oceans are normally used as obstacles within the games to keep the player from progressing until obtaining the move Surf. They are commonly inhabited by Swimmers, Sailors, and certain types of Pokémon. Rivers and ponds are found on many different routes, and are usually accompanied by Fishermen and fresh water Pokémon. Ponds have also been found in some residential areas. Currents are forces of water that force the player to move in a single direction and are often used to create a puzzle the player must solve. They only appear in Generation III and Generation V.. Routes 132, 133, 134 are almost completely created from these ocean currents to stop the player from traveling to Pacifidlog Town too early in the game. Currents are also found in the Seafoam Islands to create a puzzle the player must solve in order to reach the legendary Pokémon residing in the cave. In Unova, currents are also found in Route 17, which lead up to Route 18.
Deep water only exists in Generations III and V. Deep water is the only location where Dive can be used in the overworld. Diving into this water takes the player underwater. Shallow water is not like most other variations of water, in that it cannot be surfed on or fished in.
There are also many mysteries and legends that surround water. Legendary pokemon such as Kyogre and Lugia involves water, since Kyogre possesses the ability to expand the oceans, and Lugia is said to be the "guardian of the seas".
So, following the discussion, how frequent should different types of bodies of water should you encounter in these games? Would you like the region of X&Y to be like Hoenn where there are loads of oceans, lakes, or rivers, where you can have more places to surf, or dive? What types of bodies of water would you like to see? Could there be conflicts of travel that you sometimes would have when surfing? For example, maybe you'd have to get past more whirlpools, and even fierce tidal waves? Would you like to have mysteries and more legends that involves bodies of water? Any other thoughts that has to do with water?