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3rd Gen Wattson... bleh.

thatrabidfangirl

*sweatdrops*
  • 103
    Posts
    16
    Years
    I don't know that this is the place for it, but it does mention stragety, so here I am!
    Ok, the problem is Wattson. I simply cannot kill him! Which is seriously annoying. Here's my team. I started off with a Torchic, but sure, it's a Fire and that WOULD be nice, but he's currently a lv 7, so no way am I going to be bothered training him. But, my team!

    Kirlia lv 23
    Quick Claw
    Teleport
    Confusion
    Double Team
    Flash

    Linoone lv 23
    Cheri Berry
    Cut
    Tail Whip
    Headbutt
    Mud Sport

    Wingull lv 23
    Everstone
    Mist
    Water Gun
    Supersonic
    Wing Attack

    Swellow lv 23
    Silk Scarf
    Peck
    Wing Attack
    Focus Energy
    Quick Attack

    Mightyena lv 23
    Cheri Berry
    Tackle
    Howl
    Rock Smash
    Bite

    Lombre lv 23
    Cheri Berry
    Fake Out
    Nature Power (turns to Swift)
    Thief
    Bullet Seed

    Just in case you were wondering, I wasn't really thinking ahead when I added two birds to my team. I was just thinking, "Gee, I like birds... oooh, pretty birds... ooh, hold this Everstone, Wingull... so pretty..."
    My technique is pretty basic. Kirlia with Confusion and Swellow with Quick Attack to kill that Magnemite. At least one, if not both, of them die. Linnone Headbutts that Voltorb to death, or waits until it uses Selfdestruct, either way. Afterwards, I send in Mightyena to Rock Smash that last Magneton to death... only it never, ever dies. It's that Shock Wave. It's a killer.
    Oh, and Linoone had found me two Revives, so just letting anybody out there know that I'm not above cheating with items a glorified weasel found lying around. Though, I do like my glorified weasel.
    Anyway, yeah. Some help would really be appreciated on strategy. I've played this game a few times before, but that was AGES ago and I can't remember how I beat Wattson. I probably used that Torchic.
     
    Last edited:
    Well, somehow get a ground move on any pokemon to defeat them, or you're going to be forced to train that torchic up, it won't be torture, 7-20 isnt hard with Exp.Share.
     
    WHY does that Kirlia not have Calm Mind? D: If it did, you could just attempt to sweep with it. I've done that twice and it worked with the help of some soda pop.

    Your best bet is to just train up that Torchic or you're going to have a very hard time with this gym. :/
     
    Honestly, Torchic is your best shot. Besides, he levels up quite fast. When you have him at around level 18, go fight. Hopefully, your Kirlia has synchronize. If that is the case, wait till the Magneton Twaves you, then switch to Combusken and blast away. If not, it will be a far longer battle, but still doable (I've accomplished it many times).

    If you had started with Treecko, then things would be more complicated. Catch a Geodude in the cave near Dewford, or a Maku/Aron if you want things to be more interesting. Then, use magnitude, mud slap, or another fighting move. Kirlia is very handy here.

    If you really don't want to level Torchic, then use Kirlia on Magneton, synchro, and switch to Mightyena and use Rock Smash. Will take a while, but its all you got.

    If Slateport sells some X-attacks and Guard Specs, those will help a lot.

    WHY does that Kirlia not have Calm Mind? D: If it did, you could just attempt to sweep with it. I've done that twice and it worked with the help of some soda pop.

    Your best bet is to just train up that Torchic or you're going to have a very hard time with this gym. :/

    This is before you get the Calm Mind TM. And before you can breed.
     
    Calm Mind didn't seem like a very good idea at the time... gotta love that free Soda Pop ^^. And the last time I saw a ground move was at the beach with Nature Power :(. I knew I shouldn't have mentioned that Torchic!
    I have an Aron somewhere, I might try training that. Thanks all!
     
    Well all I can say is that train your pokemon in the wild up to Lv.26 at least. I see Mightyena knows rock samsh, so if you train him at least Lv.28 then you can use rock smash on magneton easily. ;]
     
    Calm Mind didn't seem like a very good idea at the time... gotta love that free Soda Pop ^^. And the last time I saw a ground move was at the beach with Nature Power :(. I knew I shouldn't have mentioned that Torchic!
    I have an Aron somewhere, I might try training that. Thanks all!

    If you want Aron to work, then start with Kirlia, synchro, switch, Guard Spec up Aron (not necessary: I didn't but it took some Haxs) and pummel Magneton with Mud Slap (*4 multiplier). If it dies, your slightly overleveled Mightyena can easily finish the job.

    Honestly, though, Torchic levels faster, and since you have that advantage (over a Treecko user), I would suggest using it.
     
    I think your chice of pokemon and move sets is the problem. You have too many pokemon that are weak aginst electric and too few moves that are good against steel.

    Kirlia lv 23
    Quick Claw
    Teleport
    Confusion
    Double Team
    Flash

    Linoone lv 23
    Cheri Berry
    Cut
    Tail Whip
    Headbutt
    Mud Sport

    Wingull lv 23
    Everstone
    Mist
    Water Gun
    Supersonic
    Wing Attack

    Swellow lv 23
    Silk Scarf
    Peck
    Wing Attack
    Focus Energy
    Quick Attack

    Mightyena lv 23
    Cheri Berry
    Tackle
    Howl
    Rock Smash
    Bite

    Lombre lv 23
    Cheri Berry
    Fake Out
    Nature Power (turns to Swift)
    Thief
    Bullet Seed


    A geodude will not be effected by shock wave and it's ground attacks will have a X2 or X4 bounus

    makuhita with fighting moves for a X2 bounus against steel the guts abbility will increase your attack if you are paralyzed

    torchic with fire moves for a X2 bounus against steel or combusken with fire and fighting for a X2 bounus aginst steel
     
    I really think u should train the torchic...it is not that hard to get to lv.23 but I trained to lv. 30 to beat him bcuz I like to train...lol
    Explains why I beat Winona at lv. 50...
    But yeah I think You should train Torchic...
     
    Just as a heads up before you train that Aron - It's a pain. It's in one of my favorite evolutions, but training it is a pain.

    For your Pokemon I would train that Mightyena to about level twenty-eight (if you can). As a level twenty-eight with Rock Smash, your Mightyena could 3KO Wattson's Magneton.

    Good luck!
     
    I tried an RS sweep with primarily a Ralts, and you can take nearly any opponent down with Double Team+FLASH. Flash is on your Kirlia, so use the thing. Use Kirlia's Double Team right at the start with Flash on whatever Wattson uses first. Then try to deal with everything but Magneton with Kirlia, and follow-up with the rest of your team smashing Magneton...if that doesn't work, then evolve the Torchic.
     
    If you level Torchic up, he will learn both Fighting and Fire moves, both are Super Effective against Magneton...
    Also, i would suggest offering one of your Pokemon to Voltorb's Selfdestruct, i did it with a Plusle i found below the Cycling Road, as his Voltorb will use Selfdestruct when it has red health(at that level, OHKO)
    Also, a Geodude will be a Serious help here(and also at Fortree City Gym, Flying Type Gym), as he is Ground/Rock, and Immune to Electric Attacks.
    Or, you could try to Minimize Voltorb's Accuracy(Pooch/Mightyena learns Sand Attack, i think Kirlia can learn Kinesis too, but i'm not sure... If you are anyways catching a Geodude, catch an Abra too, as it's Evolution Kadabra learns it, and also has H U G E Sp. Atk, it can be a great help.
     
    I always start with mudkip because of Watson. He's really easy if you have a Marshtomp that isn't affected by electricity and can cause serious damage to Watson's Magneton.

    But yeah, leveling up your Torchic is a great idea. I also suggest catching a Plusle or Minun so you can paralyze Watson's pokemon and make it easier to lower their stats (which is always a favorite stategy of mine when facing gym leaders early in the game).
     
    If you level Torchic up, he will learn both Fighting and Fire moves, both are Super Effective against Magneton...
    Also, i would suggest offering one of your Pokemon to Voltorb's Selfdestruct, i did it with a Plusle i found below the Cycling Road, as his Voltorb will use Selfdestruct when it has red health(at that level, OHKO)
    Also, a Geodude will be a Serious help here(and also at Fortree City Gym, Flying Type Gym), as he is Ground/Rock, and Immune to Electric Attacks.
    Or, you could try to Minimize Voltorb's Accuracy(Pooch/Mightyena learns Sand Attack, i think Kirlia can learn Kinesis too, but i'm not sure... If you are anyways catching a Geodude, catch an Abra too, as it's Evolution Kadabra learns it, and also has H U G E Sp. Atk, it can be a great help.

    Dude-good advice, but Shock Wave is Swift-accurate, IIRC. Geodude is the best bet.
     
    Raise your Torchic.
    Ditch Linoone and Wingull. But do that after the Gym match.
    Too bad Kirlia knows Flash. Just try and abuse it to make it so he can't hit you.
     
    Flash fails epically against Wattson. Why? His TM move is on all his - and his gym followers - Pokemon - Shock Wave. And Shock Wave never misses.

    Get Kirlia to Gardevoir and it'll learn Psychic. I used that - and two CMs - to take down Wattson's whole team when Grovyle was my only other option.
     
    yeah you need to keep training torchic. Try losing to him over and over to get its level up.
     
    He can't use Shock Wave forever...
    If you evolve a Nincada with a Free Slot in your party, you will get a Shedinja, a Bug/Ghost type, that is immune to everything that it isn't weak to, but IF it gets hit by something that is IS weak to, it will be OHKO, as it only have 1 HP...
    It learns both Spite and Grudge, and that can ethier delete Shock Wave, then you switch to something else, or you use the Shedinja to take him out(i don't think any of his Pokemon can hurt Shedinja)
     
    He can't use Shock Wave forever...
    If you evolve a Nincada with a Free Slot in your party, you will get a Shedinja, a Bug/Ghost type, that is immune to everything that it isn't weak to, but IF it gets hit by something that is IS weak to, it will be OHKO, as it only have 1 HP...
    It learns both Spite and Grudge, and that can ethier delete Shock Wave, then you switch to something else, or you use the Shedinja to take him out(i don't think any of his Pokemon can hurt Shedinja)

    Good idea, but in my experience, training Nincada is a pain, cause it's attacks suck and it levels very slowly compared to others. Might as well level that Torchic and train a Nincada in Victory Road if you really want to.
     
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