Ookiiushidesu
Lead Mapper/Eventer at Gen0
- 53
- Posts
- 13
- Years
- Age 34
- Seen May 27, 2016
Hey all!
So I've been working on a Pokemon game using Essentials for some time now. You can download it here to check it out and see what I mean with the lag. Anywho, I have a coder that has added some great and unique features to my game and stuff. Additionally, my maps are kind of intensive at times since I don't do the repeating trees. I utilize every layer in mapping often.
I see ordinary RPG Maker XP games that are more advanced than this with no lag, and I see other largescale Essentials games without lag. Lag has been reduced when I split apart the overworld map into sections instead of having everything be a connected map. Additionally, taking out parallel process events worked decently. But there is still far more lag than there should be.
My coder has tried to get some help here before on the script side of things, but the Essentials kit is woefully undocumented so he has to go on a treasure hunt to find out what anything does.
Does anyone here have any suggestions, or adapted anti-lag scripts or anything that could help? I don't want to go to an older version of essentials since I really like the time-system and use it heavily in my game as well.
Thanks!
TL:DR....
The game lags when it really shouldn't, I've found some helps for it but I am looking for further help to reduce lag in the game.
EDIT:
I found that compressing the game through RPG Maker XP as an unencrypted file fixed about 60-80% of the lag issues I was encountering. Any help would still be appreciated though!
So I've been working on a Pokemon game using Essentials for some time now. You can download it here to check it out and see what I mean with the lag. Anywho, I have a coder that has added some great and unique features to my game and stuff. Additionally, my maps are kind of intensive at times since I don't do the repeating trees. I utilize every layer in mapping often.
I see ordinary RPG Maker XP games that are more advanced than this with no lag, and I see other largescale Essentials games without lag. Lag has been reduced when I split apart the overworld map into sections instead of having everything be a connected map. Additionally, taking out parallel process events worked decently. But there is still far more lag than there should be.
My coder has tried to get some help here before on the script side of things, but the Essentials kit is woefully undocumented so he has to go on a treasure hunt to find out what anything does.
Does anyone here have any suggestions, or adapted anti-lag scripts or anything that could help? I don't want to go to an older version of essentials since I really like the time-system and use it heavily in my game as well.
Thanks!
TL:DR....
The game lags when it really shouldn't, I've found some helps for it but I am looking for further help to reduce lag in the game.
EDIT:
I found that compressing the game through RPG Maker XP as an unencrypted file fixed about 60-80% of the lag issues I was encountering. Any help would still be appreciated though!
Last edited: