What a good game needs...

Autistic Lucario

Life is too short not to enjoy
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    These are things big and little that I think could improve gameplay, get a positive reaction from gamers, and have other beneficial effects.

    Feel free to add your own if you want.

    These things are:

    General - In the case of "____ must survive," make the AI try to avoid things that could get them in a world of trouble. If there's one thing I've noticed about these types of situations, it's that the AI for the character you're trying to protect is stupid and illogical.

    RPG - Add some anthropomorphic variety to the game. Some people are sick of being a human all the time and want something different.

    RPG - If a character learns an early skill, don't make it obsolete. Add some high level effects that are only accessible at higher levels.

    RTS - Try to counterbalance every known strategy. There will be no point in trying anything other than a strategy that is unbeatable.

    Mystery - Don't make the puzzles near impossible to complete. It DOES take a genius to figure out some of them in certain games. Instead, make puzzles that people can prepare for. Leave evidence scattered around the area you want the player to be in.

    Horror - It's not all graphical effects and monsters that really scare the player. In my opinion, it's about atmosphere, tense environments, and anticipation. Take Thief: Deadly Shadows' Shalebridge Cradle for example. That kind of place really haunts peoples memories. While a monster here and there is good for the experience, don't overdo it. But don't get carried away with traps and everything so that the player doesn't have a chance to avoid them.

    Hopefully these ideas will help those who are serious about gaming and want to make their own someday.
     
    And now for my response. Yes, some games do follow the same pattern, but as for puzzles, they get gradually harder. And also, some people DO want a challenge. You cannot please everyone.

    Some games do have these things (RPG-wise anyway), such as:

    Your 2 points about RPG's - the upcoming Guild Wars 2, allows you to play as Human, Asura, Charr, Sylvani and Nord, which are different species (Charr are cat-like, and fierce, Asura are... Well, research the rest...), and Guild Wars also make skills more powerful when you put more points in the skills Profession thing (like Death Magic, for example)
     
    I personally think a game is horrible unless it has an underwater timed stealth escort mission. The gaming world just does not have enough of those. :(

    But seriously, games just need to focus a bit more on length, imo. RPGs need to cut out the filler that unnecessarily elongate them. Most other games could do with being more than just 8 hours at their core. :/ I don't really care what else they add so long as it's fitting for the game. (And I for one do not want more furries in my RPGs kthx.)
     
    I play certain genres of games expecting certain things. I play JRPGs expecting a good story and rewarding gameplay. I play multiplayer FPS games to be competitive and have a bit of a rush. I generally begin playing a game knowing its genre and expecting the typical sort of experience I get from that genre. If it gives me something more, that's great, but so long as I have what I desire (and it's polished enough to be enjoyable), I don't really care so much about other stuff. I don't know if that answers your question or not.
     
    And now for my response. Yes, some games do follow the same pattern, but as for puzzles, they get gradually harder. And also, some people DO want a challenge. You cannot please everyone.

    Some games do have these things (RPG-wise anyway), such as:

    Your 2 points about RPG's - the upcoming Guild Wars 2, allows you to play as Human, Asura, Charr, Sylvani and Nord, which are different species (Charr are cat-like, and fierce, Asura are... Well, research the rest...), and Guild Wars also make skills more powerful when you put more points in the skills Profession thing (like Death Magic, for example)

    Guild Wars is horrible, dude. I wouldn't even compare that to Warcraft or Diablo. The loading screens take longer to finish than the actual games. D:

    I like games that give you a sense of achievement after you've finished.. and games that make you feel like you're the king of the world, ultimate badass kinda games. For example, Prototype.

    Not to mention how much a genuinely good story affects how good a game is. When people start a game, they want to know the story.. nothing else. Then, when they advance, do they begin to care about other things. Well, for me, that is.
     
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