Autistic Lucario
Life is too short not to enjoy
- 333
- Posts
- 15
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- England
- Seen Jul 18, 2018
These are things big and little that I think could improve gameplay, get a positive reaction from gamers, and have other beneficial effects.
Feel free to add your own if you want.
These things are:
General - In the case of "____ must survive," make the AI try to avoid things that could get them in a world of trouble. If there's one thing I've noticed about these types of situations, it's that the AI for the character you're trying to protect is stupid and illogical.
RPG - Add some anthropomorphic variety to the game. Some people are sick of being a human all the time and want something different.
RPG - If a character learns an early skill, don't make it obsolete. Add some high level effects that are only accessible at higher levels.
RTS - Try to counterbalance every known strategy. There will be no point in trying anything other than a strategy that is unbeatable.
Mystery - Don't make the puzzles near impossible to complete. It DOES take a genius to figure out some of them in certain games. Instead, make puzzles that people can prepare for. Leave evidence scattered around the area you want the player to be in.
Horror - It's not all graphical effects and monsters that really scare the player. In my opinion, it's about atmosphere, tense environments, and anticipation. Take Thief: Deadly Shadows' Shalebridge Cradle for example. That kind of place really haunts peoples memories. While a monster here and there is good for the experience, don't overdo it. But don't get carried away with traps and everything so that the player doesn't have a chance to avoid them.
Hopefully these ideas will help those who are serious about gaming and want to make their own someday.
Feel free to add your own if you want.
These things are:
General - In the case of "____ must survive," make the AI try to avoid things that could get them in a world of trouble. If there's one thing I've noticed about these types of situations, it's that the AI for the character you're trying to protect is stupid and illogical.
RPG - Add some anthropomorphic variety to the game. Some people are sick of being a human all the time and want something different.
RPG - If a character learns an early skill, don't make it obsolete. Add some high level effects that are only accessible at higher levels.
RTS - Try to counterbalance every known strategy. There will be no point in trying anything other than a strategy that is unbeatable.
Mystery - Don't make the puzzles near impossible to complete. It DOES take a genius to figure out some of them in certain games. Instead, make puzzles that people can prepare for. Leave evidence scattered around the area you want the player to be in.
Horror - It's not all graphical effects and monsters that really scare the player. In my opinion, it's about atmosphere, tense environments, and anticipation. Take Thief: Deadly Shadows' Shalebridge Cradle for example. That kind of place really haunts peoples memories. While a monster here and there is good for the experience, don't overdo it. But don't get carried away with traps and everything so that the player doesn't have a chance to avoid them.
Hopefully these ideas will help those who are serious about gaming and want to make their own someday.