Composer of Requiems said:
Doesn't Choice Band *1.5?
I'm not trying to argue, but I just don't see why you hate 2v2 so much.
Rock Slide, sure, you can do a lot of damage with that. I tried that for fun before. But, admittedly, there's also accuracy; it's a low chance, but its still a chance. Plus, why doesn't every single player use that stratergy then? What about Pokemon with resistance to rock? I'm quite sure that there are Pokemon with high defence that are resistant to rock. Wouldn't these be able to withstand at least one hit and get a hit in?
You say, the sub trick doesn't with with Ninjask anyway in 2v2. But, how would you counter it? Using attacks that hit more than once, using both Pokemon to hit the Ninjask, using a Jumpluff to encore the ninjask? But if you do that, then Aerodactyl wouldn't have the helping hand boost. Earthquake, how about Rocks with leviatate?
Is the only reason why you don't like 2v2 because there are more powerful stratergies in 2v2 battling?
2vs2 is completely to be hated, because
a) usable ones becomes OU immediatley, and all BL+UU becomes NU immediately. There's probably just 20 usable 2vs2 Pokemon in total who can do stuff more than hit once than die next turn
b) no sense of defense, as that's impossible and cannot exist.
c) no buff ups, because if you spend the time to buff up, you die
d) more Groudon/Kyogre ownage crap, as if Ky00ber didn't own enough in 1vs1 world
e) severe lack of strategies, as there's only so much you can do. You really can't escape from using helping hand, tri-absorbion, hit-all attacks, skill swap, levitate and protect+earthquake/explosion. Nothing out of this box, while in 1vs1 you can go into a lot more original ideas.
Pokemon resistance to rock slide and earthquake: flygon and claydol, and they're addressed already. All the others will be weak/normal to either one. There are no others. You think that I haven't thought about all those who are resistant to rock slide/earthquake alrady?
Relying on hax misses without double team/minimize = not a valid argument... that's as bad as saying "I will own you with my sheer cold team!"
And no one ever dares to use Ninjask in 2vs2... it's suicidal. Ninjask dies in one hit, and can't even pull off the traditional baton pass if you're being hit so easily (the new pokemon receving the pass need to resist possibly 2 moves and survive, and Ninjask's survivability is a big problem already.) Surely, the scenario can be...
-Ninjask goes first, sets up sub
-Aerodactyl uses rock slide, and sub takes the hit but breaks
Now Jumpluff can do either...
a) encore so you keep subbing and never get to pass anything
b) sleep powder so you're just gone.
Now you can say that Aero won't get the helping hand boost anymore. That will depend on the opponent. If I see a Flygon+Ninjask combo, then darn right immediately pull out Vappy-Lapras dual-healing combo. Aero-pluff isn't played with a formula like how you'll play Butterfree in 1vs1... it can flex a lot itself.
And like what Mana said... using OU is just lame. I tried UU 2vs2 team, and it doesn't work... most UU lacks defense completely besides Tangela, Gligar and Kangaskan... it doesn't leave you with much that's desirable. And with all those mass Jolts/Aero/Scepty/Wobby+Gengar combo/other fast-OU-junk out there, UU team cannot possibly withstand 2 turns and live... it just can't.