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- Posts
- 15
- Years
- Age 32
- maine
- Seen May 24, 2009
I have a bit of a tournament coming up thats just for GSC, this is the team i want to run
tell me what you think and anything i should change
Forretress:
spikes
toxic
rest
explosion
typical forretress, rest is to annoy the hell out of the other guys while toxic and spikes wear them down, and lower PP until i can use explosion to take out any fire types swapped in against it
Gengar:
Shadowball
psychic
destiny bond
giga drain
special sweeper, shadowball takes care of any psychic swapped in and psychic takes down most none dark enemies, gigadrain for random coverage, and destiny bond as a last line od defence to maybe bring down an unsuspecting tyranitar
Tyranitar:
Earthquake
Crunch
rockslide
surf/ice beam
standard earthquake, crunch, rockslide, for psychics, steels, flying, ect. typical wall, surf/ice beam is for any ground types.
Blastoise:
Ice beam
surf
earthquake
rapid spin
i use icebeam alot, but its good so why not, earthquake is solid too, surf for any fire types and rapid spin to get rid of any spikes that show up.
Machamp:
cross chop
thunder punch
fire punch
thief
standard sweeper crosschop is mostly for enemy tyranitars, thunderpunch and fire are for any waters, steels ect. thief is in case it has to take down a psychic as a last ditch effort
Blissey:
Softboiled
seismic toss
substitute
thunder wave
blissey is a beast, substute takes 1/4 to use and softbloied heals 1/2, its almost unfair,
thunderwave and seismic just wear away at them and piss them off.
Its kinda noobish i think, but its a start, i got lots of time, and its a small tourney with my friends, so any suggestions as to how i should raise these guys and what moves or pokemon should be changed
tell me what you think and anything i should change
Forretress:
spikes
toxic
rest
explosion
typical forretress, rest is to annoy the hell out of the other guys while toxic and spikes wear them down, and lower PP until i can use explosion to take out any fire types swapped in against it
Gengar:
Shadowball
psychic
destiny bond
giga drain
special sweeper, shadowball takes care of any psychic swapped in and psychic takes down most none dark enemies, gigadrain for random coverage, and destiny bond as a last line od defence to maybe bring down an unsuspecting tyranitar
Tyranitar:
Earthquake
Crunch
rockslide
surf/ice beam
standard earthquake, crunch, rockslide, for psychics, steels, flying, ect. typical wall, surf/ice beam is for any ground types.
Blastoise:
Ice beam
surf
earthquake
rapid spin
i use icebeam alot, but its good so why not, earthquake is solid too, surf for any fire types and rapid spin to get rid of any spikes that show up.
Machamp:
cross chop
thunder punch
fire punch
thief
standard sweeper crosschop is mostly for enemy tyranitars, thunderpunch and fire are for any waters, steels ect. thief is in case it has to take down a psychic as a last ditch effort
Blissey:
Softboiled
seismic toss
substitute
thunder wave
blissey is a beast, substute takes 1/4 to use and softbloied heals 1/2, its almost unfair,
thunderwave and seismic just wear away at them and piss them off.
Its kinda noobish i think, but its a start, i got lots of time, and its a small tourney with my friends, so any suggestions as to how i should raise these guys and what moves or pokemon should be changed