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What tools do you need?

Unitymon

Professor Oak
  • 15
    Posts
    5
    Years
    Hello! You can call me Oak. I'm new here.

    I've been programming for many years. If there are any external tools you need made for game development, like Marin's PBS Editor, a script generator, map editor, etc., please let me know!

    I want to contribute to the community :)
     
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    A working customization script. With clothes and hair and stuff. i Think it would be pretty neat.
     
    I would really love a tool that automatically removes a Pokemon from other lists if it isn't found within Pokemon.txt. I'm tired of erasing Pokemon from the TM PBS file by hand...

    Welcome to the community by the way! ^^
     
    For myself, I'd be glad to have something that can "transform" GBA battler sprites into actual battlers sprite that can be use by pokemon essentials automatically (it shouldn't be that hard to do, you just have to cut the image in half, remove the green background, and resize and you can make apply that for all GBA battle sprites so it would make the conversion a lot easier and faster!)
     
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    I would like some script that have this screen, like USUM:
    [PokeCommunity.com] What tools do you need?


    EDIT: and this, like ORAS Flying system:
    https://youtu.be/V_ICgb6aJ64
     
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    I'm also new but try making a pokemon numbering system that can also be used to add new pokemon scripts over old one's. That would really be helpful
     
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    A tool that can "fuse" two Scripts.rxdata files would be AWESOME!

    You could probably build that by unmarshalling each Scripts.rxdata into a text file for each section and using a three-way merge between pairs of sections and whatever their common ancestor is (better hope it's the same version of Essentials!). Something more language-aware like Semantic Merge might be able to help if your merges frequently result in conflicts (which is what I'd expect from the way Essentials' code is structured/used).

    For the truly lazy among us you could use git to power the diff/merging instead of building your own system to coordinate that.

    If you had a system like that it may dramatically simplify distributing changes too, possibly reducing the work to being able to automatically generate a patch (e.g. Mutually Exclusive Pokémon which was generated by abusing git) instead of having to remember and write down each and every change after the fact, and applying that patch could also be done automatically instead of by hand.
     
    Yup! Here's what the "GBA" (64x64) sprite looks like : https://ufile.io/gigh0ke6 (credit goes to the ds-style GenVII and beyond pokemon sprite repository in 64x64)
    And here's what the "suitable sprite for Pokemon Essentials" would look like :
    [PokeCommunity.com] What tools do you need?
    [PokeCommunity.com] What tools do you need?
    [PokeCommunity.com] What tools do you need?
    [PokeCommunity.com] What tools do you need?
     
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