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- Seen Dec 10, 2020
Hello Everyone,
After years of fantasising about it, I finaly decided to give ROM Hacking a go. After looking around a bit I realize that there is TONS of material to work with, much bigger community then I expected. However, there appears to a few different work flows. Some not supported anymore and a few looks very alive. Before I start pouring hours into this I just wanted to ask what people generally prefer to work with.
Under Windows I found the biggest tool(and most updated) to be PGE. In which you insert scripts to modify the game as you wish. But after looking around some more I found a github page (not sure what the rules are about linking so I won't) that has the source code for fire red that you can compile under Linux.
I downloaded and compile that and it worked as a charm. The git server looks very much alive so I would like to know if thats a good way of starting?
I tried modify starter pokemons in the special_fields.c and function sStarterSpecies it could compile but nothing changed, probably need to change more stuff, but anyway it feels better to work with source code then outdated script programs. But maybe I'm completly off.
Thanks,
Zen
After years of fantasising about it, I finaly decided to give ROM Hacking a go. After looking around a bit I realize that there is TONS of material to work with, much bigger community then I expected. However, there appears to a few different work flows. Some not supported anymore and a few looks very alive. Before I start pouring hours into this I just wanted to ask what people generally prefer to work with.
Under Windows I found the biggest tool(and most updated) to be PGE. In which you insert scripts to modify the game as you wish. But after looking around some more I found a github page (not sure what the rules are about linking so I won't) that has the source code for fire red that you can compile under Linux.
I downloaded and compile that and it worked as a charm. The git server looks very much alive so I would like to know if thats a good way of starting?
I tried modify starter pokemons in the special_fields.c and function sStarterSpecies it could compile but nothing changed, probably need to change more stuff, but anyway it feels better to work with source code then outdated script programs. But maybe I'm completly off.
Thanks,
Zen