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What's the new 'game breaker' type?

Blaziken_Boy

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    I'm thinking it's Dragon, seeing as it has very few weaknesses. In generation 1 it was Psychic since Dark didn't exist yet, I know that. Can anyone tell me?
     
    "game breaker?"
    hmm i don't quite understand what you mean by that. could you explain? :o
    do you mean the strongest type?
    if that's the question, then i'd say steel. there's so many resistances.
     
    No single type "breaks" the game in the way you're thinking.

    There are lots of new Dragons in Ubers, which draws the use of Ice moves up there. Same goes for Psychics and Dark moves.

    You'd be much more likely to find a "game breaker" Pokémon, and that would be Garchomp. His Base-102 Speed is just enough for him to be able to outspeed most anything he needs to, and the possible varieties of sets and hold items he could be using makes him unpredictable, thus very hard to counter confidently.

    And Wobbuffet's still around.
     
    This is best suited for General Pokemon Gaming since it goes multi-gen.

    -MOVED-
     
    Having seen the team of a lot of battler both of NBS and of SB I can affirm that the metagame is centralized on the dragons. There is no team without a dragon and a steel because by now they are essential to win. People has clearly shown as Salamence both indeed a best sweeper in comparison to Garchomp, yet this last is uber. As it is absurd that he am also uber Latios having Latias OU.
    Probably Salamence has not leastly been criticized because he is able very well revengekilled from the red coleopter (btw steel also him) suffering 25% from the stealths. But the stealths even though criticized by someone they always succeed in being necessary for "to hold to Salamence and Gyarados minds."
    We now imagine that the stealths didn't exist: which would motive be for saying that Salamence is inferior to Garchomp? Rather it would be the inverse one because despite +2 in basic speed and the best defenses Garchomp has the earth and eventually the spikeses in a world without stealth would be more some you use. Then or all the dragons or nothing.

    We have two possible solutions:

    1) to make as smogon and to aim at the revengekilling holding together us all the dragons because Salamence is revengekilled from Garchomp, Garchomp it is revengekilled from the Lati@ses and the Lati@s I am "countering" from the Tyranitar that it joins Garchomp. Garchomp besides revengekilled as others obese it is able revengekilling any Salamence and Lati@s without scarf. We will have more still a metagame centralized, but at least not on A pokemon.

    2) to eliminate the 4 big dragons and to leave more space to the pokemons less used. With alone Dragonite, Flygon and Kingdra as you principal it won't be so necessary to have a steel for team anymore. And being Gyarados (perhaps also Zapdos) still the only motive to hold the stealths they would also be able them to be eliminated to benefit of the weak pokemons to rock (and to disadvantage of the fightings what Lucario or Infernape) having more available slots to put Rotom/Celebi in the team.

    Calculating that Garchomp is a monster however because of the trait and our way of thinking, the second is the best choice imho.

    Then according to me, the type dragon is the strongest of the game.
     
    Last edited:
    Well Normal type Pokemon have very few weaknesses (being fighting only)


    :t354:TG

    Game Breakers are not hacks or glitches, they are just mechanics put into the game that overpower almost anything else. Dragon and Psychic are the two main offenders, since Psychic had no weaknesses (?) until Dark came along. Dragon is only weak to Ice. According to TVTropes, move or Mon combinations are also game breakers. For example, Foresight/Lock On + an OHKO attack like Sheer Cold or Fissure which almost never hit under normal circumstances.

    Wobuffet was mentioned here, and it is another Game Breaker, according to TVTropes again. Here's the whole reason:
    TVTropes said:
    And that's not the biggest reason why Wobbuffet is considered Uber. Wobuffet has near the best HP in the game (mid 500s is not uncommon for a Lv. 100 Wobbuffet), but it only learns four moves: Counter, Mirror Coat, Safeguard, and Destiny Bond. Counter and Mirror Coat return an opponent's move at double damage, but you have to predict whether it's going to be physical (Counter) or Special (Mirror Coat). Safeguard makes Wobbuffet immune to Status Effects, and Destiny Bond kills Wobbuffet's attacker along with it if it dies the turn it uses it. Not so bad, but then Ruby and Sapphire introduced Wynaut. Wobbuffet's baby form introduced three new moves to its movepool, one of which really turned Wobbuffet into a Game Breaker: Encore, a move that forces the opponent to repeat their last attack about 5 times in a row. This means that a trainer using Wobbuffet doesn't need to guess with Mirror Coat or Counter; they can just lock an opponent into one move and continually use the appropriate counter. With Safeguard, no status effects work, the aforementioned Leftovers could keep Wobby on its feet almost indefinitely, and with Shadow Tag, the opponent couldn't even switch out to try something else. The only thing that can avoid getting completely owned by Wobbuffet would be a Dark type with only Special moves (as Mirror Coat is Psychic, and Dark Types are immune to Psychic moves) or a Ghost type with only Physical moves (Counter is Fighting, which Ghost types are immune to), and even then, Wobbuffet can switch out. All of this makes Wobbuffet one of two non-legendaries on the uber list. (As of this writing, Garchomp has been moved to the Uber tier.)

    Here's Psychic:
    TVTropes again said:
    In the first generation of games the entire Psychic type was entirely overpowered, as they only had a weakness to types of attack that did below average damage even after being doubled, and they were only learnable by Pokémon with a weakness to Psychic type attacks. Alakazam was horribly unbalanced, with great speed, and ungodly Special Attack, and even in later generation is still overused. In the second, Game Freak added two new types, Steel and Dark, to counter the psychic advantage.

    And there you go.
     
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