Blaziken_Boy
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- Seen May 25, 2010
I'm thinking it's Dragon, seeing as it has very few weaknesses. In generation 1 it was Psychic since Dark didn't exist yet, I know that. Can anyone tell me?
Well Normal type Pokemon have very few weaknesses (being fighting only)
:t354:TG
TVTropes said:And that's not the biggest reason why Wobbuffet is considered Uber. Wobuffet has near the best HP in the game (mid 500s is not uncommon for a Lv. 100 Wobbuffet), but it only learns four moves: Counter, Mirror Coat, Safeguard, and Destiny Bond. Counter and Mirror Coat return an opponent's move at double damage, but you have to predict whether it's going to be physical (Counter) or Special (Mirror Coat). Safeguard makes Wobbuffet immune to Status Effects, and Destiny Bond kills Wobbuffet's attacker along with it if it dies the turn it uses it. Not so bad, but then Ruby and Sapphire introduced Wynaut. Wobbuffet's baby form introduced three new moves to its movepool, one of which really turned Wobbuffet into a Game Breaker: Encore, a move that forces the opponent to repeat their last attack about 5 times in a row. This means that a trainer using Wobbuffet doesn't need to guess with Mirror Coat or Counter; they can just lock an opponent into one move and continually use the appropriate counter. With Safeguard, no status effects work, the aforementioned Leftovers could keep Wobby on its feet almost indefinitely, and with Shadow Tag, the opponent couldn't even switch out to try something else. The only thing that can avoid getting completely owned by Wobbuffet would be a Dark type with only Special moves (as Mirror Coat is Psychic, and Dark Types are immune to Psychic moves) or a Ghost type with only Physical moves (Counter is Fighting, which Ghost types are immune to), and even then, Wobbuffet can switch out. All of this makes Wobbuffet one of two non-legendaries on the uber list. (As of this writing, Garchomp has been moved to the Uber tier.)
TVTropes again said:In the first generation of games the entire Psychic type was entirely overpowered, as they only had a weakness to types of attack that did below average damage even after being doubled, and they were only learnable by Pokémon with a weakness to Psychic type attacks. Alakazam was horribly unbalanced, with great speed, and ungodly Special Attack, and even in later generation is still overused. In the second, Game Freak added two new types, Steel and Dark, to counter the psychic advantage.