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Whats wrong with my team???

  • 4
    Posts
    11
    Years
    • Seen Jul 20, 2014
    Hi. I am playing pokemon online and blaze black and i think theres something wrong with my synergy. We have good resistances but maybe im battling the wrong way. Anyways heres my team:

    Blaziken (F) @ Life Orb
    Trait: Speed Boost
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - High Jump Kick
    - Protect
    - Swords Dance
    - Flare Blitz

    Milotic (M) @ Leftovers
    Trait: Marvel Scale
    EVs: 252 HP / 200 Def / 56 Spd
    Bold Nature (+Def, -Atk)
    - Rest
    - Sleep Talk
    - Scald
    - Ice Beam

    Ferrothorn (M) @ Leftovers
    Trait: Iron Barbs
    EVs: 252 HP / 48 Def / 208 Spd
    Relaxed Nature (+Def, -Spd)
    - Stealth Rock
    - Leech Seed
    - Gyro Ball
    - Power Whip

    Thundurus (M) @ Life Orb
    Trait: Prankster
    EVs: 4 Def / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Thunder Wave
    - Nasty Plot
    - Thunder
    - Hidden Power [Ice]

    Blissey (F) @ Leftovers
    Trait: Healer
    EVs: 4 HP / 252 Def / 252 Spd
    Calm Nature (+SDef, -Atk)
    - Wish
    - Thunder Wave
    - Seismic Toss
    - Toxic

    Garchomp (M) @ Focus Sash
    Trait: Rough Skin
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Earthquake
    - Crunch
    - Swords Dance
    - Outrage


    What i normally do is lead with Blaziken, use protect to take advantage of his speed boost ability. KO the first pokemon, Then i will probably switch to ferrethorn and stealth rock but then im kinda lost what to do after that.
     
    Thunder on your Thundurus or whatever, replace with Thunderbolt.
    You have two statuses on your Blissey. Why EV train Blissey in Speed? Speed is her third worst stat. You're also using Healer, you'll want Natural Cure if anything. Paratail Dragonite is better for TW just a heads up. High Jump Kick is a very risky move, if there is any semi-powerful move that you could replace it with, I suggest you do. You shouldn't have two Thunder Waves, gets rids of needed coverage. I don't think Focus Sash is needed on your Garchomp, he won't have to Swords Dance more than once, his attack is OP :>.
     
    Building on to Opitatertot's rate:

    Why Crunch on Garchomp? Neutral STAB Outrage still hits harder than a 2x unSTABed Crunch. In that slot, it should go to Fire Fang (to hit the Steels that would have an easy time taking Earthquake, like Ferrothorn, Forretress, Skarmory and Bronzong) or Aqua Tail (for the hard hit on Hippowdon, Gliscor and Therian Landorus without resorting to Outrage). Lum Berry, Yache Berry or Haban Berry should be the item because Garchomp is too bulky for Focus Sash.

    Milotic isn't that good in OU because of the power creep. Gyarados should suffice because of Intimidate:
    -Rest
    -Sleep Talk
    -Waterfall
    -Dragon Tail/Roar
    Nature: Impish
    EVs: 248 HP/252 Def/8 Spe
    Item: Leftovers
    Ability: Intimidate

    Blaziken is an Uber in Gen V. People might not like that, so you'll have to make do with Infernape:
    -Flare Blitz
    -Close Combat
    -U-turn
    -ThunderPunch/Mach Punch
    Nature: Jolly
    EVs: 4 HP/252 Atk/252 Spe
    Item: Choice Band

    or
    -Fire Blast/Overheat
    -Close Combat
    -ThunderPunch
    -Hidden Power (Ice)/U-turn/Mach Punch
    Nature: Naive/Hasty
    EVs: 180 Atk/76 SAtk/252 Spe
    Item: Life Orb/Expert Belt

    or
    -Fake Out
    -Stealth Rock
    -Overheat
    -Close Combat
    Nature: Naive/Hasty
    EVs: 252 Atk/4 SAtk/252 Spe
    Item: Focus Sash

    or
    -Fire Blast/Flare Blitz
    -Close Combat
    -U-turn
    -Hidden Power (Ice)/Stone Edge
    Nature: Naive/Hasty
    EVs: 36 Atk/220 SAtk/252 Spe
    Item: Choice Scarf
     
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