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Which 2D game maker is the best?

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Well I'm not too good with making games. I mainly work with sprites. I have a question though, could I make a 2-d brawler sorta arcade style with Game Maker?

when I think of fighter games, I think of MUGEN. From what I understand, you can add fighters and stages, so you can pretty much make a fighter as you like it. I've played with it tho, and it seemed a bit tedious to do, but the end result is quite the lol
 
Wait...didn't you already say that you liked Stencyl?
I was elaborating for ROMHACKER. Those are the old RPG Makers, which you didn't list.

when I think of fighter games, I think of MUGEN. From what I understand, you can add fighters and stages, so you can pretty much make a fighter as you like it. I've played with it tho, and it seemed a bit tedious to do, but the end result is quite the lol
Yes, I've heard that it's very difficult to make your own fighter game in MUGEN. The only ones that I've seen didn't look that great, either... but I guess that would have been the makers fault, not MUGEN's.
 
Sadly, no. And their won't be any updates for a while. Stencyl is currently in "stealth mode." Apparently, it's a business tactic adopted by many start-ups. Basically, their's pretty much no new screenshots and other media or announcements of new features, etc., until Stencyl launches. More on that here. You can, however, find a nice guide to Stencyl here, and a nice FAQs section here.
 
Not in the general sense. It will, however, support Psuedo-3D, such as Mode-7 (Super Mario Kart, Final Fantasy VI in airship) and Isometric (Final Fantasy Tactics, Sim City).
 
There all good game makers but i think that rpg maker is best
 
Yes, I've heard that it's very difficult to make your own fighter game in MUGEN. The only ones that I've seen didn't look that great, either... but I guess that would have been the makers fault, not MUGEN's.

So, would Stencyl be any better complete with all the functions (intros, endings, a whole lot of animations for unnecessary reasons*, supers, ES, EX (the dramatic attacks), capability to work like later 90's Capcom Fighters, like Vampire Savior)? Because my only other project is a fighting game, and in wanting that Capcom authenticity, so far MUGEN's the only thing I've seen with such functions (besides hard coding, which again I cannot do).

If it can, I'll wait up, but otherwise I suppose I'll have to stick to the M. Also, did you play actual completed MUGEN games, or look at couple of hodgepodge character videos? I'm only wondering because I haven't really seen a fully created fighting game myself (in action), although I do know it's possible.

*You know, silly extra animations beyond the standard attacks and sequences. I'm all about that.
 
Well, seeing as how MUGEN is specialist software rather than generalist (fighter versus anything 2D), I'm not sure. It's like RPG Maker versus Stencyl, except I've tried RPG Maker before. You would think that it would be easier in MUGEN, but then, I haven't tried MUGEN, so I don't know. Anyways, if MUGEN is easier to use than Stencyl, just give Stencyl a month or two for somebody to make a fighter Kit, and Stencyl will be the champion (if the fighter Kit is any good, of course).

Also, just YouTube videos. I've never played a full MUGEN game either.
 
Alright, cool. I probably won't be working on the game for years to come, anyway, so I can definately wait one of two months after Stencyl's release (assuming it gets released before then)!
 
Well i have downloaded all of them and i recommend RMXP cuz it was the easiest to use for me.
 
Ooh. Good question. I can't seem to answer that one off the top of my head, or at least, I can't give you a definite answer, but I'm sure their will be. If we don't have official ones, I guess their are always the million or so user-created ones that cover specific issues. One of Stencyl's benefits over RPG Maker in this field would be that, like GM, it has an official forum. Rather than join a large handful of small forums, like many people have done, myself included, for RPG Maker, one would need only to register at a single site to unlock all the resources and support they need.
 
if you can code C++ then all these programs are good to use but Game maker & RMXP has its owl language wich makes things better and some times easier i first found GM and i liked some of the things i've seen with it but i wasnt too impressed then i stumbled across RPG03 n made me wanna learn to make games so for the last 2 years i've been learning C++ although not required i wanted to learn it Recently i found out about RUBY or RGSS and its alot cleaner and easier that C++ in my eyes but i definately would say RMXPbetter because GM and their community can be tough and like said in one of the posts before this you really no need to script anything but it helps make your game 10 times better but I am researching sphere and i will get back to you guys on this one cause i am looking to code a game from scratch
 
Will they be good... well, that depends on if we get some really good sprite/tileset makers. ;D

As you can probably guess, we haven't made them yet. We test with copyrighted Nintendo graphics, but by the time we launch, you should have a basic array of platformer and possibly top-down (like RPG Maker) tiles. You probably shouldn't expect too much, though. Even if they're good, they'll be used so often that people will be sick of seeing them within a few weeks. Maybe. *shrugs*
 
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