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White In-Game Team *Please Rate/Givve Advice*

  • 5
    Posts
    14
    Years
    • Seen Mar 30, 2011
    I'm new on here, and just wanted a bit of input into my White In-Game team. I've completed the game with this team, and am just interested in what improvements could be made before I take on the Wi-Fi community. They're not at lvl 100 yet, and most are only mid-60s or low-70s.

    My team:

    HYDREIGON - Dragon Fang
    (Lonely Nature)
    *Outrage
    *Earthquake
    *Dragon Pulse
    *Hyper Voice

    EELEKTROSS - Magnet
    (Relaxed Nature)
    *Flamethrower
    *Thunderbolt
    *Thunder
    *Crunch

    ARCHEOPS - Lucky Egg
    (Gentle Nature)
    *Crunch
    *Fly
    *Rock Slide
    *Earthquake

    SAMUROTT - Mystic Water
    (Quiet Nature)
    *Hydro Pump
    *Megahorn
    *Surf
    *Ice Beam

    CHANDELURE - Spell Tag
    (Naive Nature)
    *Shadow Ball
    *Flamethrower
    *Psychic
    *Energy Ball

    GIGALITH - Hard Stone
    (Bold Nature)
    *Rock Blast
    *Stone Edge
    *Earthquake
    *Rock Slide

    Cheers.
     
    I'd replace either Dragon Pulse or Outrage with Dark Pulse on your Hydreigon, and Hyper Voice with Flamethrower. I'd get rid of Thunderbolt and give your Eelektross Coil, which would benefit Thunder (Accuracy boost) and Crunch (Attack boost).

    Hydro Pump is a wasted move on Samurott, seeing as Surf is basically a more reliable version of the same thing. Try Grass Knot instead to take down Water-types.

    Chandelure looks like an awesome wrecking ball. I haven't raised one yet but when I do I'd imagine it'll be pretty similar to yours.

    Gigalith doesn't need Rock Slide AND Stone Edge. You could also argue that Rock Blast is redundant with Stone Edge too, but I understand why you have it there. He doesn't have too many options, but something neutral like Giga Impact, Explosion or even Strength or Headbutt may work. Protect is always a (dull in my view) option too.

    Good luck taking on the wifi community!
     
    Thanks for that, I'll go ahead and make some changes.

    Earlier I also added a Volcarona to my team (replacing Chandelure) after discovering it was not Legendary.

    Would this be a good or bad move?

    VOLCARONA - Leftovers
    (Lonely Nature)
    *Quiver Dance
    *Fire Blast
    *Hidden Power
    *Bug Buzz
     
    Thanks for that, I'll go ahead and make some changes.

    Earlier I also added a Volcarona to my team (replacing Chandelure) after discovering it was not Legendary.

    Would this be a good or bad move?

    VOLCARONA - Leftovers
    (Lonely Nature)
    *Quiver Dance
    *Fire Blast
    *Hidden Power
    *Bug Buzz

    Volcarona would benefit from a set like this;

    Leftovers.
    - Quiver Dance
    - Fiery Dance
    - Hidden Power (Rock/Ground)
    -Bug Buzz

    Fiery Dance maybe weaker than Fire Blast, but it has more accuracy and has a chance of raising your Special Attack by 50% iirc, which makes it stronger than FB in one turn if luck is on your side.
     
    Thanks. I'm planning on teaching it Firey Dance, but it doesn't learn it untill Lvl 100, so I've just got to train it up a bit now.
     
    I'm new on here, and just wanted a bit of input into my White In-Game team. I've completed the game with this team, and am just interested in what improvements could be made before I take on the Wi-Fi community. They're not at lvl 100 yet, and most are only mid-60s or low-70s.

    My team:

    HYDREIGON - Dragon Fang
    (Lonely Nature)
    *Outrage
    *Focus Blast
    *Fire Blast
    *Surf


    Make him a mixed attacker, Surf & Outrage give you neutral coverage for everything, Fire and Focus Blast are for more super effective coverage.

    EELEKTROSS - Magnet
    (Relaxed Nature)
    *Rock Slide/Dragon Claw
    *Wild Charge
    *Coil

    *Crunch

    Make him Physical, Wild Charge for a huge stab, coil to power up, Rock slide and Dragon Claw for coverage.

    ARCHEOPS - Flight Jewel
    (Gentle Nature)
    *Crunch
    *Acrobatics
    *Rock Slide/Stone Edge
    *Earthquake

    Acrobatics + Flight Jewel + STAB + Huge attack stat = death. Plus Acro doubles in power when the user doesn't have an item.

    SAMUROTT - Mystic Water
    (Quiet Nature)
    *X-Scissor/Poison Jab/Dragon Tail
    *Megahorn
    *Surf
    *Ice Beam

    You need some sort of physical move to back you up.

    VOLCARONA - Leftovers
    *Fiery Dance
    *Bug Buzz
    *Hidden Power [Ground/Rock]
    *Quiver Dance

    Told you 'bout this

    Escavalier - Leftovers
    (Adamant)
    *Megahorn
    *Iron Head
    *Pursuit
    *Rock Smash


    if you looking for a strong attacker, look no further than this guy (Gigalith's nature was bold which is rubbish...)

    Cheers.

    I decided to look over the whole team, my suggestions & comments are in bold
     
    Thanks heaps for that, I'll give it a go.

    Just wondering what other pokemon would be similar to Escavalier as a strong attacker? Any advice is very much appreciated.
     
    Black and White are absolutely teeming with Pokemon with high Attack stats. It's Special Attackers that are harder to come by... If you don't like Escavalier but you still want a Bug/Steel-type, try Durant. Nice high Attack, Defence and Speed.
     
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