Who needs Snow? We need the Warmth!

sims796

We're A-Comin', Princess!
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    This is my first attempt at a Sunny Day weather team, built around Vileplume, of course. Be honest, but not, you know, stupid.

    Roserade@Heat Rock
    Nature:Timid
    Sunny Day
    Weather Ball
    Solarbeam
    HP Ice
    EV:???
    She'll be starting this little Heat wave up. She makes an awesome Sp.Sweeper, and a great starter, though I feel I effed up on the moveset.

    Vileplume@Lefties
    Nature:Modest/Timid
    Solarbeam
    Sludge Bomb
    HP Fire
    Sleep Powder
    EV:???
    With Rosemary setting up Sunny Day, I'm free to use Sludge Bomb. It offers me coverage against all pokes execpt Heatran. I know it isn't the best attacking type, but it can still rack in hits with Solar Fire covering the bulk.

    Grumpig@Lefties
    Ability:Thick Fat
    Nature:Calm
    Sunny Day
    Rest
    Charge Beam
    Psychic
    EV:252 HP, 56 SP.Atk 200 SP.Def
    Of course, I'll attract fire moves like crazy, so a Sp.wall with Thick fat is enevitable. I also need an alternative Sunny Day setter. Currently being debated for Snorlax.

    Arcanine@Choice Band/Heat Rock/???
    Nature:Jolly/Naive
    Flare Blitz
    Extremespeed
    Thunder Fang
    Sunny Day/Crunch
    EV???
    Absorbing Fire moves, which will make an apperance. He could be an alternative Sunny Day setter, if I use Snorlax. Does he have potential to be my physical ATKer?

    Tangrowth@Lefties
    Nature:Impish
    Ability:???
    Power Whip
    Knock Off
    Leech Seed
    Sleep Powder
    EV:252 HP, ???DEF, ???ATK
    I need help. something that can draw Fire moves is great. Which ability would be best, Clear from status, or Super Speed? & should I go for double powder? He's my wall, he makes a good wall, right?

    Togekiss@Lefties
    Nature:Calm
    Wish
    Air Slash
    Flamethrower/T-wave/Aura Sphere/Baton Pass
    Sunny Day/Nasty Plot
    EV???
    Another Sunny Day setter if both Grumpig AND Arcanine doesn't have it. That said, She is the Wishpasser for my team, specifically Tangrowth. Should she pass Nasty Plots to my Roserplume, or just stick to the heat?



    Well, tell me the weaks, but refrain from using "lol" or "stupid too much. No matter ow you look at it, that is a huge insult to a person's intellegence, and really makes you look unproffesional. Thanks. Remember, this is my first shot at a Sunny Day team, and I really wanted to use both Roserade & Vileplume. Esppecially Vileplume.
     
    Since it is a Sunny Team, I recommend Solar Power Sunflora (however, other people may disagree),:
    Sunflora @ Choice Specs
    Nature:Modest
    Ability:Solar Power
    EVs: 252HP (otherwise you wont last long), 252 Sp.Atk, 6 Spd
    - Leaf Storm / SolarBeam
    - Hidden Power [Fire]
    - Energy Ball
    - Sludge Bomb

    I personally prefer Solarbeam, but it's up to you, and even though Sunflora is UU, It nasty when you combine Choice Specs/Modest Nature/Solar Power/STAB Solarbeam in the sun. Solarbeam to sweep, HP [Fire] for Steels, Energy Ball for second STAB (you might want another move there though), Sludge Bomb to hit other grass types hard.
     
    Yeah, title I can agree with, Definitely.

    NP really helps your team, but It's your go, whatever floats your boat. Team Support, or Sunny Day. But does a Sunny Day team need Sunny day? 0_o In my opinion, you need to have extra support for that incase one of your other set-up-pokemon for Sunny day dies.
     
    Yeah, title I can agree with, Definitely.

    NP really helps your team, but It's your go, whatever floats your boat. Team Support, or Sunny Day. But does a Sunny Day team need Sunny day? 0_o In my opinion, you need to have extra support for that incase one of your other set-up-pokemon for Sunny day dies.

    I'll consider Sunflora.

    But an NP to Roserade or Plume would be nasty indeed. I gotta think about this.
     
    this team is way to special based. and having 3 grass types just because their abilities benefit from weather is not a good idea. i'd get rid of roserade. it doesn't belong on a sunny day team. it can work on a sandstorm team, but sunny day really makes the worst of it. i'd replaced it for something that makes a better starter overall and can set up sunny day with little worries. i know this is going to sound crazy, but i suggest a focus sash ninjask who can set up sunny day, survive a hit and pass the speed your team will desperately need to really sweep. another option is aerodactyl who can thwart sandstorm team starters, use taunt, use sunny day, and have a physical edge with boosted fire fang and stone edge, or better yet crunch (for pesky ghosts and psychics, which your team really has trouble with). crowbat can run the taunt + sunny day set too, but can't do much against ghosts/psychics. so i think aerodactyl works well for this team because it can really start the team off.

    i think you should make tangrowth a CB sweeper. it has earthquake, brick break, rock slide and powerwhip. adamant nature, 252 ATK + CB gives it 492 ATK (31 ivs) and with sunny day, it can reach 398 SPD. it won't be able to outrun scarf porygon-z, so you may want to consider a jolly natured tangrowth with swords dance. i dunno, i just think trying to make tangrowth a physical wall on a SUNNY DAY team is a very bad decision. but giving it the ability to lolsweep on such a team would make more use of it. it still gets walled by skarmory, etc but imagine the damage it could do to a heatran switching in after it uses swords dance. that would hurt. you could go jolly 252 SPD/108 HP/148 ATK. it'll still be able to take a hit (say a outrage from garchomp) and could hold leftovers for some survivability.

    arcanine is ok. flare blitz really hurts. i like intimidate on him. i just don't like the fact that he's not all that fast. if they would've just squeezed a little out of sp def and into speed, then he would be omgUBER. that set there is fine... can't promise it'll be completely effective, but there's not much that can take a STAB flare blitz in sunny day and shrug it off. rapidash might be a better options seeing as how it can induce sleep, which is a plus against bulky waters. face it, thunderfang doesn't do much to bulky waters. also, ponyta is faster than garchomp, so that may come into play. but on that note, arcanine can take a hit. XD... it's up to you.

    your team doesn't have enough time to wishpass. sorry, togekiss has gotta go. what you need here is someone who can handle stealth rock and other bulky waters. i think you should consider tentacruel. it has both rapid spin and STAB sludge bomb to fight off other bulky waters that are making it hard for vileplume and tangrowth to switch in. it's not afraid of ghosts all that much as well with its nice special defense. haze might really come in handy against CM cressys/blissys/suicune or curselaxs.

    finally, no i wouldn't drop grumpig for snorlax. i'd drop it for something like moltres. loquacity's moltres is a good example of what it can do to a team. imagine how much damage it could do with sunny day up. but on that note, your team does have troubles with azelf. snorlax can wall azelf and take it out with STAB crunch, so i dunno. your team does have a decent fighting resist so snorlax does work well. i just think you need something that will hit hard and be able to recover hp.
     
    this team is way to special based. and having 3 grass types just because their abilities benefit from weather is not a good idea. i'd get rid of roserade. it doesn't belong on a sunny day team. it can work on a sandstorm team, but sunny day really makes the worst of it. i'd replaced it for something that makes a better starter overall and can set up sunny day with little worries. i know this is going to sound crazy, but i suggest a focus sash ninjask who can set up sunny day, survive a hit and pass the speed your team will desperately need to really sweep. another option is aerodactyl who can thwart sandstorm team starters, use taunt, use sunny day, and have a physical edge with boosted fire fang and stone edge, or better yet crunch (for pesky ghosts and psychics, which your team really has trouble with). crowbat can run the taunt + sunny day set too, but can't do much against ghosts/psychics. so i think aerodactyl works well for this team because it can really start the team off.

    i think you should make tangrowth a CB sweeper. it has earthquake, brick break, rock slide and powerwhip. adamant nature, 252 ATK + CB gives it 492 ATK (31 ivs) and with sunny day, it can reach 398 SPD. it won't be able to outrun scarf porygon-z, so you may want to consider a jolly natured tangrowth with swords dance. i dunno, i just think trying to make tangrowth a physical wall on a SUNNY DAY team is a very bad decision. but giving it the ability to lolsweep on such a team would make more use of it. it still gets walled by skarmory, etc but imagine the damage it could do to a heatran switching in after it uses swords dance. that would hurt. you could go jolly 252 SPD/108 HP/148 ATK. it'll still be able to take a hit (say a outrage from garchomp) and could hold leftovers for some survivability.

    arcanine is ok. flare blitz really hurts. i like intimidate on him. i just don't like the fact that he's not all that fast. if they would've just squeezed a little out of sp def and into speed, then he would be omgUBER. that set there is fine... can't promise it'll be completely effective, but there's not much that can take a STAB flare blitz in sunny day and shrug it off. rapidash might be a better options seeing as how it can induce sleep, which is a plus against bulky waters. face it, thunderfang doesn't do much to bulky waters. also, ponyta is faster than garchomp, so that may come into play. but on that note, arcanine can take a hit. XD... it's up to you.

    your team doesn't have enough time to wishpass. sorry, togekiss has gotta go. what you need here is someone who can handle stealth rock and other bulky waters. i think you should consider tentacruel. it has both rapid spin and STAB sludge bomb to fight off other bulky waters that are making it hard for vileplume and tangrowth to switch in. it's not afraid of ghosts all that much as well with its nice special defense. haze might really come in handy against CM cressys/blissys/suicune or curselaxs.

    finally, no i wouldn't drop grumpig for snorlax. i'd drop it for something like moltres. loquacity's moltres is a good example of what it can do to a team. imagine how much damage it could do with sunny day up. but on that note, your team does have troubles with azelf. snorlax can wall azelf and take it out with STAB crunch, so i dunno. your team does have a decent fighting resist so snorlax does work well. i just think you need something that will hit hard and be able to recover hp.

    Anti & I talked about Moltres. I'd love it, but I can't aquire it, unfortunately. I lack the game.

    I don't mind dropping Togekiss, but it's a shame--no, a damn shame--that Roserade must go. Ah well. I don't want Ninjask, I don't like him. But Aero makes a good Sunny sarter? What's his set?

    I'll consider Tentacreul, it's one of my favorite water types. You shall bow to him. RIGT NOW! But what would a set be?

    So in all, replace Togekiss and :'( Roserade for Aerodactyl & Tentacreul respectivly.
     
    May be off topic, but I have a Timid Moltres you can have sims.

    Moltres
    Timid
    28/19/31/31/23/30

    Meant to be a Choice Scarf Starter, but I can remove the EV's if you like.

    ~T_S
    If you can hold it till next weekend, that'll be great. Thanks.

    But until I get it, I won't put it on the team, just in case I'm stuck in school.
     
    Anti & I talked about Moltres. I'd love it, but I can't aquire it, unfortunately. I lack the game.

    I don't mind dropping Togekiss, but it's a shame--no, a damn shame--that Roserade must go. Ah well. I don't want Ninjask, I don't like him. But Aero makes a good Sunny sarter? What's his set?

    I'll consider Tentacreul, it's one of my favorite water types. You shall bow to him. RIGT NOW! But what would a set be?

    So in all, replace Togekiss and :'( Roserade for Aerodactyl & Tentacreul respectivly.

    Doesnt Sunny day half surfs power ? So tenta wont really be doing much, unless you just give it Sludge Bomb and dont run surf full stop.

    Tentacruel@leftovers
    204 HP / 74 DEF / 60 SP.ATT / 172 SP.DEF
    Calm nature
    Trait : Liquid Ooze
    - Ice Beam
    - Sludge Bomb
    - Rapid Spin
    - Giga Drain / Hidden power Electric

    I would advise Toxic Spikes, but Hera and you dont really have a counter for it.
     
    Doesnt Sunny day half surfs power ? So tenta wont really be doing much, unless you just give it Sludge Bomb and dont run surf full stop.

    Tentacruel@leftovers
    204 HP / 74 DEF / 60 SP.ATT / 172 SP.DEF
    Calm nature
    Trait : Liquid Ooze
    - Ice Beam
    - Sludge Bomb
    - Rapid Spin
    - Giga Drain / Hidden power Electric

    I would advise Toxic Spikes, but Hera and you dont really have a counter for it.

    All good-I hate Toxic Spikes, almost as much as Shuckle. What about Aero?

    Fire Fang
    Stone Egde
    EQ
    Sunny Day?
     
    No way Sunny Day on Aero. I love starting with Rapidash on my Sunny Day Team. Hypnosis+Sunny Day.

    Rapidash@Leftovers
    Jolly
    252 HP, 252 Spd, 6 Atk

    Hypnosis
    Sunny Day
    Flare Blitz
    Megahorn/Will-o-Wisp

    Double-Status possibilites with Sunny Day starting. Flare Blitz is strong like hell once the Sun is out.

    ~T_S
     
    What's wrong with Sunny on Aero?
     
    Aero is overrated I think. It's too fragile anywho. Gyarados lols, so do many other common leads. Aero cannot afford to set up Sunny Day, that's why it's run normally as a CB Starter, hit hard and then die really. Focus Sash are you using? It may work, but other pokemon use Sunny Day better. (This is assuming you are using Aero as a lead, as I think that's what you're saying...)

    I much like Rapidash, it can hit T-Tar with Megahorn, doesn't care about Weavile, and kills it too. Gyara is slower, so Hypnosis, Bronzong is again, no problem. Only true problems are Gengar and faster sleepers like Jumpluff.


    ~T_S
     
    I'll think about it. I'm trying to limit the amount of Fire types I use.
     
    Well, as I said, Jumpluff is a damn fast Sleeper Lead, and Sunny Day up on the switch/free turn. It learns U-Turn too, to get out fast, and hits SE on T-Tar and Weavile leads. (Weavile is a problem though I believe.)

    Heatran maybe over Moltres. Using Flash Fire is scary when also in the sun. A Choice Specs'd Overheat from Modest Heatran with 1 Flash Fire and Sunny Day is.... OMFG! U IZ DEAD! :P

    ~T_S
     
    Well, as I said, Jumpluff is a damn fast Sleeper Lead, and Sunny Day up on the switch/free turn. It learns U-Turn too, to get out fast, and hits SE on T-Tar and Weavile leads. (Weavile is a problem though I believe.)

    Heatran maybe over Moltres. Using Flash Fire is scary when also in the sun. A Choice Specs'd Overheat from Modest Heatran with 1 Flash Fire and Sunny Day is.... OMFG! U IZ DEAD! :P

    ~T_S

    Jumpluff would more then likely be one of my favorites.

    Jumpluff @ Leftovers
    Trait: Chlorophyll
    EVS: 252 HP / 160 SDEF / 96 SATK
    - Sunny Day
    - Substitute
    - Leech Seed
    - Solar Beam. :O
     
    Ummm, if he's leading, he wants speed. Besides, with no speed, he doesn't outspeed Choice Scarf Garchomp. The Sp. Atk does nothing for you, Jumpluff isn't meant to hit things, and the sub-seed set is best pulled off with Sleep Powder over Solarbeam.

    ~T_S
     
    Ummm, if he's leading, he wants speed. Besides, with no speed, he doesn't outspeed Choice Scarf Garchomp. The Sp. Atk does nothing for you, Jumpluff isn't meant to hit things, and the sub-seed set is best pulled off with Sleep Powder over Solarbeam.

    ~T_S

    Yeah, I meant sleep Powder anyways.. *Newb Moment* Wait, who keeps him on Garchomp again? ... He doesn't really want to stay on anything that can counter it.. Somebody back me up... Fire Fang or FB kills him / her in the sun.. Pwnt.. Burned.. Edit: Kills min anyways with Fire Fang...
     
    Sleep Powder, and with a Sub up, you can afford to stay in. Another reason to have U-Turn. Outspeed and switch to Heatran.

    ~T_S

    You can't really risk it against CS Garchomp anyways unless you have HP [ICE].
     
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