"magic dose not surpass yugioh magic sux yugioh ruls after u play magic for 1 day it gets boring and once someone has something stronger than u your finished but ot with yugioh there is always a way out"
I'd have to say that's not the case. I think IMO that it's vice versa. I feel that in magic, there is always a way out of a jam or a mistake (aka a light of hope), whereas in YGO, one slip and you get slapped by Vampire Lord, Yata, and spirit reaper (true story, happens too often, too). It becomes a completel lockdown and you lose no matter what. In magic, the jams tend to be the small things, like being mana screwed or being mana flooded, not a 1-card combo that locks you down completely.
But again, I don't know where you play. Maybe you don't face the annoying Yata day in and day out. Maybe in magic you're facing a black lotus with channel/fireball 1st-turn kill deck (though I highly doubt anyone actually having the 3000 dollar card, plays type 1, and bothers toplay outside of type 1 tournaments). I don't know, but one thing is for sure: Magic decks always have a weakness. YGO? Beatdown wins again for the infinite number of times. I happen to like the free-flowing style with more deck varieties. Again, no offense.
btw, since you've played magic, can you briefly describe the game itself? Maybe what tapping, stacking, starting life count, maximum hand count, minimum deck count, different formats that you can play, what the 4 newest blocks are, who made it, what lands are, what enchantments are, what artifacts are, when Mirage was printed, when Magic started, why lightning bolt is 100% better than shock, what a deck archetype is, what is the most prevelent deck archetypes in the 3 most current blocks, and how many sets Rebecca Guay hasn't done any illustrations on magic yet? I mean, you should be able to at least know quite a few of these, considering I've explained them all before to magic starters.
No clues, Neko. :P