I don't really think you fully understood, koff~
I don't believe you actually read much into what I said, if you did, you may not have replied this way. You brought up piracy as numbers. Why? You know what that means from a business stand point? Nothing. It means dropped sales, nothing more. Ghost sales for pirated films are not taken into account on to how 'good' a movie is. I placed these numbers as a matter of fact, not as an overall view. Numbers can go both ways (Starwars Episode I: The Phantom Menace), but I happen to believe the numbers are right on the money this time around. It also should be noted that you made the point that piracy was heavy at the time. I almost hate to say it, but piracy is larger now than it ever was ten years ago, so the entire point of 'the most pirated games' is moot. There is no way to calculate these numbers, so there is no way to actually verify if this statement is true or not. Even if they were pirated, more often than not it seems to me that they'll be used as a template for a modded game, thus making the entire point irrelevant.
I read somewhere that they are the most pirated games, but maybe it lost its credibility now. It doesn't change anything about your point. ""Not very profitable"? Leaving that aside, for the moment, remakes' purposes are to update classics to fit with modern game design, or to fix some design choices to make it a masterpiece. This is what pretty much every remaked game ended up being. (Final Fantasy 4, Wind Waker, FR/LG...) On the other hand, there is nothing inherently wrong with R/S/E's design. The only way an update could do is to fix the special/physical split, but that doesn't warrant it. Not to mention R/S/E are the only Pokemon games to run at on a 60 frames per second framerate and the last to use full 2D pixel art, making a remake where it's 30fps on the 3DS with rough 3D ploygons (since game freak are technically incompetent) would only serve as a huge downgrade. Hence why R/S/E are the last games that need a remake.
Back to the profitable point, come on now. I don't need to explain why a main Pokemon game, regardless of being a remake, would be very profitable...
I also have the need to mention that GBA emulation was super easy to do. Emulating games and using flash carts are too much of a hassle for a lot people, not to mention the abundance of anti-piracy methods during that time.
A small tag note: The reply "But it's not the first I got into." Is not only vague, but it really is unwarranted because of the notes I've made to avoid such replies (may have, maybe, could have, if, etc.). It's almost as if I could reply the same to any statement made that included these forms of definitive questioning with "But it's not". It's not only snide in actual conversation, but rude. It also doesn't help the debate along any further. Imagine two guys going at it on stage and one of them says "But it's not." as a retort and just leaves it at that. You think that guy got more votes? I don't.
Jesus, don't get too fixated on a single comment to correct your assumption. (How was that vague) That's just sad.
This is your quote:
You may enjoy the third generation as it may have been the first one you got into,
I could make a whole paragraph about how anyone could interpret that as "gen 3 was probably youre first game so youre biased but it's ok!" so don't talk about unwarranted, snide and/or rude comments. Of course you could say I'm reading too much into your comment, but you did the same thing just now. Just please, don't be sensitive over little things.
The curses I brought up are still viewed as curses in my mind. You might think that they were so good that they tried to replicate them. I believe that they were so bad that they tried to fix them; and it's always bad to try and fix burnt toast. I think that some of these curses are just now dying off finally.
You also mentioned that "I don't get this though. I got tired of seeing the same Woobats and Roggenrolas quickly. It's pretty much the same annoying crap we've been through, just with different (and worse, might I add) Pokemon." in reference to running into new Pokemon in caves. Again, you seemed to bypass the main point I brought up. Zubat. Zubat doesn't deserve all the hate it receives; yes, it's a good Pokemon, but I've probably seen more of these in my Pokemon career than any other Pokemon, and they get tiring quick. Not because they are a bad Pokemon, but I've seen the thing in every generation except V. They (the Pokemon series) have given me more shiny Zubats than I can have in a party, and the first time I see one in a cave my response is this: "Oh, one of these caves". Giving me a break (and a million others who feel the same way about Zubat as I do) from Zubat was a huge deal for me. And even if I was to use a repel (on a game with new and old Pokemon in the same cave) I'd miss out on all the new Pokemon that were in the caves even as I avoid all the Zubats, and that's not okay. That doesn't make sense to me that they couldn't find any other Pokemon to shove in caves. It's easy to drop a million Zubats in a cave, not to say lazy.
So like I said, they finally took the time to populate caves with something else other than Geodudes and Zubats. I would hazard a guess that you don't use either of those families. Not very many people do, so I think it'd hurt more Pokemon players to have the same old Zubats and Geodudes wandering around in caves. It can't hurt to have new Pokemon that you won't use in a cave. Some other players use the new Pokemon, while you personally will not.
Whatever you say. We'll just go back and forth with this, but good to see someone very passionate about little, minor things. I guess.
You also brought up Generation II faults (compared to III). Pokemon Versions Silver and Gold hold the key to the city for a lot of people. If you're trying to lay out the faults of a Gameboy game compared to a Gameboy advance game, you're going to find quite a few. The problem (Generation III) is that it's supposed to be 'advanced' and doesn't have the same restrictions held over the Gameboy and Gameboy color. It also does not hold the home advantage of Kanto. The fact that these are the only games that allowed us to travel to Johto and Kanto and go through 16 Gymleaders was (and is) a big deal. The faults of Generation II can mostly be overlooked due to all the innovations they pushed out. I'll rattle a few off the top of my head:
Berries are introduced
Special Pokeballs are introduced
Pokemon breeding
Dark and Steel types
Times of day and days of the week
Pokemon that evolve through friendship
Splitting the special stat into two groups, Special attack and Special defense
'Wandering' Pokemon (this could be considered a curse)
Pokemon 'Contests'
The ability to take Pokemon from past games with you
The ability to customize your home
The ability to battle trainers again
In comparing the innovations of Pokemon Versions Gold and Silver to Pokemon Versions Ruby and Sapphire, the third Generation seemed to fall flat. If I remember correctly, time of day was removed as well as the day of the week (or I could just be thinking of Fire Red and Leaf Green). Cutting such a key feature was detrimental, as it has since been brought back in every other game in the series.
That's about it for now, koffi~
Solid game design is MUCH more important than innovation in the long run. Gen 2 innovated, which is probably why a lot of people remember it fondly, but it lacked in solid game design. Its shortcomings make it incapable of aging well (and it didn't, it's very archaic right now) compared to gen 3 which is timeless. And I'm not talking about hardware limitations, this is simply because
gen 2 was not well designed. Johto is too small and underwhelming, it's designed that way to strengthen the impact Kanto will make, and it wasn't worth it. They could have expanded on the region but they relied on a simple novelty. The generation had lots of diffficulty spikes problem as well, on top of having a terrible roster and bad trainer/item placements where all the good Pokemon and items were available much later...as far as kanto, in fact. There's also the wild Pokemon problem where their levels were too low and having the kinds of Pokemon that don't offer a good EXP spread, making grinding hell. It ruined the game's pacing.
Now, out of all your list, these are the ones that were useful in the long run:
-Breeding
-Dark and Steel types
-Special split
-The ability to battle trainers again
Special pokeballs, home customization contests (but there weren't...) are just a novelty. They do not enhance the games. Wandering Pokemon and Pokemon that evolve through friendship are a complete hassle. Day and Night system is actually a bad design choice. It should not have returned. Awful feature.
But Gen 3 innovated and changed the mechanics in a much more effective way:
-EVs
-IVs
-Natures
-Abilities
-More that I'm SURE I'm forgetting... heh.
Now we can go back and forth on which one is more innovative, but gen 3 did not fall flat.
Ah, jesus, man. You made me lose track of time writing this reply. :lol