4th Gen Why is the AI stupid sometimes?

rxpapi12

Metal Gear....
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    • Seen Jul 14, 2009
    Sometimes its a sigh of releif but makes the game a bit less challenging
    e.g
    Battles Roark - My Machop is on its last strand of health and the only one left in my party so he uses leer then I whoop him with Karate chop and win lol
    why don't they finish you off lol
     
    If it's anything like the AI 'gramming in Fire Red and Leaf Green then it's totally randomised. Ruby seemed to have a pattern to it but the other two didn't. They might've knocked that on the head with Platinum.
     
    i kindo of agree, but honestly i would rather it be stupid some times. LOL. there have been a few times where i was like... "wow, how lucky!"
     
    I often get tired of easy AI. It just makes the game too easy. They should have you pick a difficulty level at the beginning of the game or something so you could choose if you wanted dumb opponents or entertaining ones.
     
    The smartest AIs are probably in the Battle Tower.

    I've noticed this, and I think it may be because GF doesn't want you to lose. It seems, at least at the very beginning, that your opponents will fight normally until you get down to really low health, at which point they will use leer on you 5 times in a row.
     
    I hate the AI being so stupid sometimes. Even the E4 can do idiotic things. As mentioned earlier, I think we should have a difficulty setting at the begining as well.

    If only Nintendo could see this...
     
    The children should be considered on this one it may be to keep them playing! If they can have a little challange but not one that they cant solve after few attempts then they will play on.
    Another example of one set AI is Fable, yet that's not a kids game so there may be more behind it!
     
    I don't think there should be a set difficulty level at the beginning of the game that you couldn't change without starting a new game. There would have to be something ingame that would allow you to change the difficulty level. Just make sure people can't make the E4 super easy just because they are having a hard time.
     
    I hadn't though of that. That is a good point. But I still think there needs to be some varying difficulty so kids can still play it but older players who like a challenge can enjoy it too.
     
    I would agree with adding difficulty levels, but it brings back the old argument that the games are designed and made for kids, so they have to be somewhat easy or the kinds would get frustrated and not play.

    And i also agree that the smartest AI is in the Battle Tower because, as has been discussed, they try to make it more challenging and they don't actually want you to get a 100-win streak, in a manner of speaking.
     
    Probably because they know little kids also play the game and they kind of ease it up so you always have a chance to win.
     
    what they could do it set it up like how it's set up in The World Ends With You.

    The WOrld ends With You has four difficulty settings: easy, normal, hard, and extreme. these four settings can be changed at any given time during the game, at your will. As your character levels up, you can also choose to reduce his level to something lower.

    Now here's the thing: the higher difficulty, the better the items and money the monsters you defeat drop. and the lower your level vs your maximum level, the more likely they are to drop them.

    Simply put, have varying difficulties, but have greater rewards for the higher difficulties. Little kids who just play for fun won't particularly care if they don't get the super awesome battling items and TMs that the serious battlers look for.
     
    i smashed fr/lg when i was 6 in under 10 hours. i'm 10 now i found g/s/c the hardest.
     
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