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Why Rain Dance is broken in UU.

Dark Azelf

☽𖤐☾𓃶𐕣
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    I have noticed even more so lately in uu, that there is a problem with Rain Dance teams and a few other players have said it to me too.

    I feel the basic problem is that the standard Taunt + Rain Dance Crobat/Electrode (more so the former as it is used more) lead on a rain dance team is fitting the following : -

    Smogon said:
    Support Characteristic
    A Pokémon is uber if, in common battle conditions, it can consistently set up a situation in which it makes it substantially easier for other pokemon to sweep.

    Now as you know if they set up Stealth Rock/Spiking hazard or something which is seen in every tier isnt really a problem as people cope with it, its no big deal and if you say something setting up SR is a problem rethink your game choice, thanks.

    Anyways Crobat and Electrode pretty much guarantee a set of Rain Dance unless you use something that has scarf Taunt which really is not practical. In addition the two aformentioned pokemon shut off foe strategies with Taunt and with ease due to their immense speed. We are talking almost the dual screen deoxys s of uu and look what tier that is in now. Just like deoxys speed did in ou with its immense speed and dual screens to set up things, Crobat and Electrode do the same thing but for swift swimmers and other things that can prosper in the rain. Doubling swift swimmers speed automatically makes them difficult to deal with often outspeeding pretty much every revenge killer, check and scarfer and the boost in their STAB move often makes it easy to overwhelm walls or counters.

    Now for those of you who battle in UU, you know how HARD Rain Dance teams hit, Crobat/Electrode grant the swift swimmers a GUARANTEED ability activation + 50% boost to their STAB move as explained above due to Crobat and Electrode outspeeding everything in the tier bar scarfers. Those of you who dont battle in uu i will give you flavor of how hard these teams hit.

    Kabutops and Qwilfish have few things that stop them in the rain and can often OHKO so called "counters" after a Swords Dance. Things such as Slowbro and Milotic fall in a single hit to SD LO Kabutops X-Scissor and Stone Edge respectively with Stealth Rock up. Qwilfish still strips around 80% from these so called counters too with a SD LO Poison Jab.

    On the special side of things if you dont have a Chansey, expect to be in for a world of pain. Omastar, Gorebyss and Ludicolo hit extremely hard from the special side of things and the former two have the highest special attack of any water type not counting ubers. Clefable, Hypno etc are all at risk from getting 2HKO'd in the rain. Grass types also take a good 70% from Ice Beams from the two aformentioned pokes so if they switch into Surf they lose.

    In addition, Ludicolo can also hit from both ends of the spectrum so is very unpredictable. Swords Dance Ludicolo is no joke and can often prey on the weaker defense of common switch ins such as Chansey etc. Ludicolo can also make it even harder for your rain dance "check" with Leech Seed too which wears it down thus making it easier for the rest of said rain dance teams threats to overwhelm a singe counter.

    Lets see, there are four good ways to deal with all Rain Dance threats in UU which are the following :-

    +Golduck:- Due to its ability Cloud Nine, its arguably the best rain dance counter right? Well no, this loses to Ludicolo a staple on all rain dance teams from both ends of the spectrum.
    +Toxicroak:- This is probably the best universal rain dance counter thanks to its dry skin. However it MUST use a special set with Vacuum Wave to beat Kabutops or it is outsped and OHKO'd with SD LO Stone Edge despite its resistances and it also doesnt like Ice Beams that much (2hko'd most of the time by a Gorebyss Ice Beam, not to mention that this is without a Life Orb, with a Life Orb it does ~67% on average). Also:-

    | Gorebyss | Move | Psychic | 32.1 |

    Yeah..

    +Poliwrath:- Loses to Ludicolo and the defensive sets often cant even 2hko Kabutops with Brick Break and so is often prone to getting out damaged (aka Kabutops has a high chance to 2HKO standard 252 HP / 92 DEF Impish Poliwrath with Stone Edge) It also often struggles with other Rain Dance threats too.
    +Quagsire:- Again loses to Ludicolo and the rest of the special rain dancers due to the omnipresent Hidden power Grass.

    So one (Special Toxicroak) is pretty much the only near 100% counter/check to all Rain Dance threats and even then that sometimes isnt enough as good players will often overwhelm a single Rain Dance counter via wearing it down so the rest of the team can take advantage of this, its pretty ridiculous that you shouldnt have to dedicate more than one team slot to deal with this (one to deal with the special side and one for the physical). Its kind of overcentralizing.

    Now you may say "But Rain Dance isnt used much", well no it isnt (its still pretty common though). However if i remind some people that when Wobbuffet was banned he was around #45 in usage barely scraping OU and yet he still became a suspect and thus banned, so thats kind of irrelevant.

    What i propose is a suspect test here on pc for banning Rain in UU i feel that this will balance uu more and in addition an obligatory discussion for said problem should take place in this thread too. So yeah opinions ?

    VANCE WILL POST SOME CALCS.
     
    Last edited:
    Damage Calculations

    I've been noticing a lot of people mentioning common Rain Dance "counters" for things like Ludicolo, Kabutops, and Omastar. However, what people don't realize is that most of these "counters" don't always work, and that something like Ludicolo and Kabutops actually beat each others counters moderately well. The best examples one could find are Poliwrath and Quagsire. While both are "considered" Kabutops counters, they both lost horribly to Ludicolo, as well as take a lot of damage from things like Gorebyss and Omastar. Uncommon Rain Dancers like Seaking also rip right through other common Rain Dance checks like Shaymin, battering it with a Choice Band Megahorn. Yes, it's true that you can't necessarily counter everything, the same applies to all teams, however, the thing about Rain Dance is how incredibly hard it is to stop. Sunny Day, Rain Dance's opposite, doesn't come anyway near Rain Dance in terms of threat level, whether it be due to the fact that Chansey with Protect stops most of their sweeping attempts, or because they're generally easy to pick at (Fire-types are notorious for being Stealth Rock weak). So, in order to add more facts rather than opinion to this discussion, I've decided to include some damage calculations in order to show just how powerful Rain Dancers are, and how these theorymon created "counters" don't always work:​

    ---
    *image removed*
    (Modest Life Orb)​

    Surf vs. 252 HP / 252 SpD Calm Clefable: 50.25%-59.35% (76% chance to 2HKO)
    Focus Punch vs. 252 HP / 0 Def Calm Clefable: 68.53%-80.71%​

    Surf vs. 42 HP / 216 SpD Bold Chansey: 28.57%-33.64%
    Focus Punch vs. 42 HP / 252 Def Bold Chansey: 63.59%-74.96%​

    Surf vs. 6 HP / 0 SpD Timid Shaymin: 37.43%-44.15%
    Ice Beam vs. 6 HP / 0 SpD Timid Shaymin: 67.25%-79.53%​

    Surf vs. 148 HP / 0 SpD Bold Milotic: 28.53%-33.97%
    Energy Ball vs. 148 HP / 0 SpD Bold Milotic: 64.13%-76.63%​

    Surf vs. 212 HP / 0 SpD Bold Slowbro: 40.36%-47.66% (49.11% chance to 2HKO with Stealth Rock)
    Energy Ball vs. 212 HP / 0 SpD Bold Slowbro: 90.63%-106.77% (100% chance to OHKO with Stealth Rock)​

    Surf vs. 6 HP / 0 SpD Timid Roserade: 46.95%-55.73% (100% chance to 2HKO with Stealth Rock)
    Ice Beam vs. 6 HP / 0 SpD Timid Roserade: 84.73%-100.00% (79.49% chance to OHKO with Stealth Rock)​

    Conclusion: Essentially, Ludicolo can take down most of the most dedicated special tanks in UU. Chansey fairs the best, and is your only reaslistic choice against Ludicolo, though getting hit with a Focus Punch on the switch can lead to bad situations (situations in which you could end up being 3HKOed).​

    ---
    *image removed*
    (Adamant Life Orb)​

    +2 Waterfall vs. 212 HP / 252 Def Bold Slowbro: 50.78%-59.64% (81.46% chance to 2HKO, 100% with Stealth Rock)
    +2 Stone Edge vs. 212 HP / 252 Def Bold Slowbro: 84.64%-100.00% (79.49% chance to OHKO with Stealth Rock)
    +2 X-Scissor vs. 212 HP / 252 Def Bold Slowbro: 90.63%-100.00% (100% chance to OHKO with Stealth Rock)​

    +2 Stone Edge vs. 252 HP / 0 Def Adamant Poliwrath: 58.07%-68.49%
    +2 Return vs. 252 HP / 0 Def Adamant Poliwrath: 78.91%-92.97%​

    +2 Stone Edge vs. 252 HP / 160 Def Relaxed Quagsire: 47.21%-55.58% (100% chance to 2HKO with Stealth Rock)
    +2 Return vs. 252 HP / 160 Def Relaxed Quagsire: 64.72%-76.14%​

    +2 Waterfall vs. 6 HP / 0 Def Timid Shaymin: 74.56%-87.72%
    +2 Stone Edge vs. 6 HP / 0 Def Timid Shaymin: 124.56%-146.78%​

    +2 Waterfall vs. 252 HP / 228 Def Impish Tangrowth: 36.60%-46.78% (28.14% chance to 2HKO with Stealth Rock)
    +2 Stone Edge vs. 252 HP / 228 Def Impish Tangrowth: 66.09%-77.97%
    +2 X-Scissor vs. 252 HP / 228 Def Impish Tangrowth: 70.79%-83.66%​

    +2 Stone Edge vs. 6 HP / 0 Def Adamant Toxicroak: 98.38%-115.91% (100% chance to OHKO with Stealth Rock)

    Conclusion: Kabutops is the strongest physical Pokemon availible in UU. Most of its counters, as you can see, are dealt with by Ludicolo, although it can still 2HKO practically all of them with even resisted hits. It's also very bulky, and is able to continously batter oppositions with STAB Stone Edges and Waterfalls.​

    More coming soon!
     
    Last edited:
    I completely agree.

    Most of the UU battles I see now are just Rain Dancers and 9 times out of 10 they sweep like there is no tomorrow.

    It is taking the uniqueness our of the UU and making it very much like OU!
    You just see the same things over and over, and it gets boring.
    I am currently making a UU team and I am staying clear of the Rain Dancers because it makes me bored of the game.
    If I keep seeing the same Rain Dance team over and over again, it annoys me and I don't want to battle online, as there is hardly anything I can do against the team.

    I would be happy to see this team banned from PC.
     
    I'd also like to see some control via the Rain Dance teams on PC. Especially in UU-how can you argue with those statistics? I for one enjoy UU over OU sometimes so I DON'T have to put lame standard Pokémon like Blissey on my team; when I'm up against Rain Dance (provided I know it-otherwise I'm just screwed usually) I'd rather not have to include Chansey on my team.

    I've witnessed and been the victim of quite a few rain dance sweeping teams, and with UU so haywire with all it's new inclusions (some of which really need to be bumped back up) the last thing we need is something so broken ruining the game.

    I'd side with removing/control the usage of such a team from PC's shoddy/wifi UU tournaments at least. But is that what we're giving our opinion for? Like, will anything actually happen with the rain dance teams (despite them being only sort of common) such as removal of particular Pokémon or..?
     
    At least UU Rain Dance teams are predictable, albeit hard to stop. Lead Electrode or Crobat, and you're almost guarenteed to see Ludi, Kabutops, Omastar or Gorebyss make an appearence. But the funny thing is, even if you know what's coming, rain dance is still going to put you in a world of hurt because everything just hits so damn hard. You either outpredict or die =/

    But yeah, I'd be for some suspect testing. Allowing rain dance just centralizes the metagame and takes the fun out of UU.
     
    Also with the exclusion of Abomnasnow from UU there are not really any autoweather inducers. The only ones are Hippopotas and Snover who can barely switch in a take a hit. I have to agree RD is hard to stop in UU, although I see the main problem is Ludicolo, who could just jump up to OU
     
    lol it's kinda funny when you post that Kabutops can beat all of his counter with +2 LO power... and 2HKO! GEE, I wonder when he will actually have the time to stat up and 2HKO, especially stuff that is HEALED by his STAB move. 80% again is very shaky.

    There are more ways to stop rain dancers, or at least waste their turns.. Honchkrow for example that does loads of damage with Sucker Punch; T-wave; Fake Out; Protect; Gardevoir that can immitate Swift Swim and start sweeping by itself..

    Still, RD is a bit broken, and it seems like many people are nominating Ludi to be a suspect on the next test.
     
    Last edited:
    modest golduck @ choice specs manages to take out ludicolo in the 60-75% range w/ signal beam (nuetral ludicolo w/ 80-164 HP evs), handles kabutops/relicanth/omastar/gorebyss with hp grass and murders qwilfish/toxicroak with psychic. no ice beam? iknorite? at the very least, you're still hitting some grass types hard with either psychic or signal beam. the speed tie with toxicroak/qwilfish doesn't help it much.

    it's a shame Mold Breaker doesn't negate ALL abilities. CBPinsir would be pretty fun in that aspect.
     
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