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WILLOWISP not showing attack animation?

korjamer

Pixel Artist
  • 19
    Posts
    14
    Years
    • Seen Jun 3, 2016
    I added an animation for the move Will-O-Wisp.
    It saved and seemed to work in both editors but when Played it in game just the burn animation would show. Is it because the move doesn't directly damage the player? Did I name it incorrectly? Or am I overlooking something?

    I added it both to Move::WILLOWISP and OppMove:WILLOWISP
    In the "Screen" Position. (whatever that is...)

    If anyone could tell me what I did wrong, or if its a bug how to fix it that would be awesome!
     
    It's a bug. Status moves that caused burning originally used a different function code to damaging moves with the same effect (the same goes for the other status problems). I merged the two together in each case for convenience, but for 00A (may burn) I accidentally left out the following line:

    Code:
    @battle.pbAnimation(@id,attacker,opponent)
    The same applies to 00C (may freeze), although there are no status moves with that effect. There may be one or two other instances of this happening too.

    I would say an animation position of "Both battlers" would be best for Will-O-Wisp. The wiki has an explanation of the animation positions.
     
    Alrighty, I inserted the code and it works like a charm! Thanks Maruno! :D
     
    Since we speak about this. Is it possible to put animation of Rain/Sun/Hail/Sandstorm at the end of the turn? How might it do it?
     
    pbCommonAnimation("Burn",i,nil) is the same thing, but for burns. Just copy that a bit. The weather animations should have a position of "Screen".
     
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