• Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Working on a in-game FR team.

Shiney

Sometimes, we come back!
  • 8,429
    Posts
    21
    Years
    I'd just like some advice for this, I may not take it though, because when the chips are down, I'll go with what I want, I'm just looking for ideas.

    Blastoise (all team items will vary, I forget natures)
    Yawn
    Surf/Hydro cannon
    Ice beam/Hydro cannon/seismic toss
    Toxic/Rest/FOCUS punch/seismic toss

    Dynamicpunch is only on the occasion that I take it to netbattle, I mean this primarily as a tank with minor sweeping power, but possibly an annoyer too.

    Snorlax
    Rest
    Return
    Yawn
    Sleep talk/snore/toxic

    Same as above, or version 2 which serves as a different tank-annoyer.

    Snorlax v2
    Rest
    Yawn
    Double team
    Return

    Alakazam
    Psychic
    Recover
    Future sight

    Typical sweeper, instead of getting an elemental punch, if I know things are going to end soon, I'll just call up a future sight.

    That's all I'm certain on, but I'm thinking about adding a non-standard steelix, and maybe a physical sweeper or two to balance it out.

    I'm open to ratings, but what I'm mainly here for is ideas. I can also include ru/sa pokemon, but this team is for USE in FR
     
    Last edited:
    Hydro Cannon? Ew... even in game you can do better than that... and no-one on NB uses Dynamicpunch... 50% accuracy makes the move virtually unusable.

    Blastoise@Lum Berry
    EV: 252 Sp Att, 252 Sp Def, 6 Def
    Nature: + Sp Att/Sp Def, - Att
    Yawn
    Surf/Hydro Pump
    Ice Beam
    Haze/Withdraw/Toxic

    Prefer the last two options for slot 4, but Haze is better for NetBattle.

    Snorlax v 1 - this is almost the GSC super-standard.
    Snorlax v 2 - hello Snorlax, meet Roar.

    My preferred set for Snorlax:

    Snorlax@Leftovers
    EV: 252 Att, 252 HP, 6 Sp Def
    Nature: + Att, - Speed
    Substitute
    Focus Punch
    Return/HP Ghost
    HP Ghost/Rest

    Snorlax is slow, meaning most Pokemon will act before him. Take advantage of his large HP and use Substitute to force them to attack first, responding with Focus Punch. HP Ghost for hitting Ghost types

    Alakazam - Future Sight sucks. Plain and simple. Why wait 2 turns when you can attack straight away? Also, Zam doesn't have the staying power to wait around while FS hits. Worst of all, Future Sight doesn't even get STAB.

    Alazakam@Petaya Berry
    EV: 252 Sp Att, 252 Speed, 6 Sp Def
    Nature: + Speed, - Att
    Calm Mind
    Psychic
    Ice Punch
    Thunderpunch

    Super-standard for Zam, but it's the best he can get. Calm Mind, then let rip with heavy hitting special attacks.
     
    Toothache said:
    Hydro Cannon? Ew... even in game you can do better than that... and no-one on NB uses Dynamicpunch... 50% accuracy makes the move virtually unusable.

    Blastoise@Lum Berry
    EV: 252 Sp Att, 252 Sp Def, 6 Def
    Nature: + Sp Att/Sp Def, - Att
    Yawn
    Surf/Hydro Pump
    Ice Beam
    Haze/Withdraw/Toxic

    Prefer the last two options for slot 4, but Haze is better for NetBattle.

    Snorlax v 1 - this is almost the GSC super-standard.
    Snorlax v 2 - hello Snorlax, meet Roar.

    My preferred set for Snorlax:

    Snorlax@Leftovers
    EV: 252 Att, 252 HP, 6 Sp Def
    Nature: + Att, - Speed
    Substitute
    Focus Punch
    Return/HP Ghost
    HP Ghost/Rest

    Snorlax is slow, meaning most Pokemon will act before him. Take advantage of his large HP and use Substitute to force them to attack first, responding with Focus Punch. HP Ghost for hitting Ghost types

    Alakazam - Future Sight sucks. Plain and simple. Why wait 2 turns when you can attack straight away? Also, Zam doesn't have the staying power to wait around while FS hits.

    Alazakam@Petaya Berry
    EV: 252 Sp Att, 252 Speed, 6 Sp Def
    Nature: + Speed, - Att
    Calm Mind
    Psychic
    Ice Punch
    Thunderpunch

    Super-standard for Zam, but it's the best he can get. Calm Mind, then let rip with heavy hitting special attacks.

    D'oh, I meant focus punch for blastoise, not dynamicpunch. True, I'm considering haze for blastoise, but I don't think I'll rely on it, I might use another type for a hazer. Hydro cannon is purely for stab damage if I know blastoise isn't going to lastmuch longer, but I don't think I'duse it. Yawn combined with focus punch is a good combo in my opinion, but I'd thinking of replacing it for more tanking moves.

    I was planning snorlax as more of a tank, and blastoise as a focus puncher, Ican't use HP, because IMHO it's a bit too much trouble to bree with one with the right type, and I'm still a bit confused on IVs.

    For zam, FS isn't for him, it's for when I know he's going down, I might as well get an extra attack in when my next pokemon is out.

    But with that in mind, what do you suggest for my remaining positions? I'm considering an umbreon or ludicolo, both some of the most annoying pokemon I know, and have serve me well. Either way, I'm thinking either another annoyer, and either a hazer and physical sweeper, or two more phys sweepers.
     
    Annoyer themed teams are always a pain for me:

    Umbreon@Leftovers
    EV: 129 Sp Def, 252 HP, 129 Def
    Nature: + Sp Def, - Att
    Mean Look
    Baton Pass
    Rest
    Double Team

    Just don't trap a hazer, and you're sorted. Rest for taking care of any status effects.

    Note: Rain Dish Ludicolo is dead, use Swift Swim...

    Ludicolo@Leftovers
    EV: 129 Sp Att, 252 HP, 129 Sp Def
    Nature: + Sp Def, - Att
    Leech Seed
    Ice Beam
    Surf/Hydro Pump
    Toxic/HP Grass/Giga Drain

    HP Grass/Giga Drain as a way of taking out other Water types who'll try to Swift Swim (works against all except Kingdra)
     
    My umbreon is based well against anything but a strong fighting type, or those who can't be poisoned.

    Mean look
    Toxic
    Moonlight
    Confuse ray/attract

    Stat effects will get it, but I can deal with that in exchange for not sleeping for two turns.

    Ludicolo (Rain dish is vital)
    Raid dance
    Toxic (Beginning to think I like this move?)
    leech seed
    Giga drain for hp, or dive for the two turns.

    I know it's close to standard, but that's what ludicolo will be if I have it at all. I'm going to have one annoyer, and then a physical sweeper, and for the last spot, I'm deciding between a hazer or a phys sweeper/tank.
     
    Rain Dish is more of a pain for Ludicolo, you're having to wait 4 turns (you waste the turn you use to activate RD) for healing of 1/4 of his health. Bear in mind that Leech Seed can accomplish this feat in 2 rounds. Mega-healer Ludicolo is dead and buried on NetBattle, he just doesn't have the staying power, especially when you're wasting a turn to activate Rain Dance while your opponent sweeps you away. Swift Swim grants Ludicolo some speed and power to his attacks, hence why it's become the new standard.

    As for Umbreon, it's one of the greatest tanks going, why not wait 2 turns for Rest? I mean, it's not like after 6 uses of Double Team that they'll be able to KO him. Even after one or two uses, DT becomes a real problem unless you can haze it away. As for status effects, Toxic and Will-O-Wisp destroy Umbreon unless you have a way to get rid of it, you need Rest. The longer he survives, the more he can trap another opponent to give them the same treatment
     
    Back
    Top