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3rd Gen Would it be a waste?

Uhm, not to burst your bubble, but you can buy Dig in the dept. store for 2000.

But I caught a diglett so it's all good :).
 
Sooo, Magneton with
-Lock-on
-Spark/Shock Wave
-Protect
-Swift/Reflect/Zap Cannon?

That is a digusting moveset.

Shock Wave and Swift already always hit, so there is no use for Lock-on unless you want
to use Zap Cannon, which in the end, isn't even the greatest attack. Just think about it:
if you use Lock-on, you are guaranteeing that your next move hits, but also wasting your
turn, effectively halving the total damage you could have dealt. For example, say you used
Thunderbolt twice, each having a power of 95. Your total power is 190. When you combine
Lock-on with Thunder, you are making only one hit for 120, and cueing your foe to use
Protect against you next turn.

Spark, although the strongest Electric-type move Magneton learns naturally, is not exactly
powerful: You'd be better off with Thunderbolt (or even Thunder).

Protect doesn't belong so much on this Pokemon. It would be easy to detect which types of
Pokemon pose a direct threat to Magneton, so Protect is strictly used for stalling, which
Magneton doesn't exactly do so well. It has 120 base S.ATK which is better used attacking
than wasting your turn defending yourself.

Reflect seems to be the most viable choice of the three choices you have. It protects
against Ground and Fighting which Magneton is weak against and allows you to safely
switch out to something which can't take Physical hits so well.

Swift, not so much. Since there isn't a Physical-Special split in 3gen, Swift becomes
exceedingly weak due to Magneton's weak ATK. You're better off using Hidden Power
types Ice or Grass.

Since we've established that Magneton is a Special assaulter, perhaps Metal Sound
would prove to increase your Magneton's threat to the opposing team.

The problem with 3gen is that Magneton has no STAB Steel moves that it can utilize to
its full potential, so you're locked down to your limited Electric-type moves and Hidden
Power, as its basically the only other Special move it has.
 
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Oh woops, (I am on LG). Now I really need a good electric type. Would Magnemite/Magneton be a good steel/electric type?

Because your on LG, not FR, get a Vulpix then. Similar to Growlithe really. Personally, I prefer Growlithe, it looks more, fearsome, Vulpix looks 'cute'. But there both decent tbh.

Sooo, Magneton with
-Lock-on
-Spark/Shock Wave
-Protect
-Swift/Reflect/Zap Cannon?

And Magneton, maybe, upto you really. Out of those id have;

-Protect
-Spark/Swift
-Lock-on
-Zap Cannon

If your gonna have lock-on, may as well have Zap Cannon, inaccurate, but with Lock-on, itll hit deffo. And its strong. Spark is decent, but a normal move may be more suited, as two offensive Electric moves and no other types wouldnt be that good.
 
Because your on LG, not FR, get a Vulpix then. Similar to Growlithe really. Personally, I prefer Growlithe, it looks more, fearsome, Vulpix looks 'cute'. But there both decent tbh.



And Magneton, maybe, upto you really. Out of those id have;

-Protect
-Spark/Swift
-Lock-on
-Zap Cannon

If your gonna have lock-on, may as well have Zap Cannon, inaccurate, but with Lock-on, itll hit deffo. And its strong. Spark is decent, but a normal move may be more suited, as two offensive Electric moves and no other types wouldnt be that good.

Please read above.

Admittedly, Lock-on and Zap Cannon would inflict more damage than Thunder Wave
followed by Thunderbolt, and does the same thing in the same amount of turns but it is
less efficient once the foe becomes Paralyzed because then you waste a turn Locking-on.

I'll recommend this moveset:

Magneton @ Leftovers
Magnet Pull
-- Thunderbolt
-- Hidden Power [ICE]
-- Reflect / Metal Sound
-- Thunder Wave

Notice that Thunderbolt, Hidden Power and Reflect are replenishable TMs.
 
Please read above.

Admittedly, Lock-on and Zap Cannon would inflict more damage than Thunder Wave
followed by Thunderbolt, and does the same thing in the same amount of turns but it is
less efficient once the foe becomes Paralyzed because then you waste a turn Locking-on.

I'll recommend this moveset:

Magneton @ Leftovers
Magnet Pull
-- Thunderbolt
-- Hidden Power [ICE]
-- Reflect / Metal Sound
-- Thunder Wave

Notice that Thunderbolt, Hidden Power and Reflect are replenishable TMs.

Btw, you posted btween when i clicked the reply button and posting it, sorry i didnt see your post.

True, as the Lock-On/Zap Cannon will be two turns every time, but i spose Thunder Wave/Bolt would only be once, followed by the constant Bolts. Personally, the moveset of yours is ok, I dont know about the Hidden Power, but thats a personal thing, Ive never liked Hidden Power, no matter what type on what Pokémon it is.
 
Btw, you posted btween when i clicked the reply button and posting it, sorry i didnt see your post.

True, as the Lock-On/Zap Cannon will be two turns every time, but i spose Thunder Wave/Bolt would only be once, followed by the constant Bolts. Personally, the moveset of yours is ok, I dont know about the Hidden Power, but thats a personal thing, Ive never liked Hidden Power, no matter what type on what Pokémon it is.

I've never liked Hidden Power either, but it is always a free move of any type, regardless
of whether or not the Pokemon can learn moves of that type. It opens up new possibilities:
one of the things Magneton dearly needs.

Magneton has great S.ATK though.
 
gymnotide is right it makes kinda more sense to me now just read this cus i started FR again XD
 
I've never liked Hidden Power either, but it is always a free move of any type, regardless
of whether or not the Pokemon can learn moves of that type. It opens up new possibilities:
one of the things Magneton dearly needs.

Magneton has great S.ATK though.

Tbf, thinkin bout it, an ice move would help against the super-effective ground types. But are there any moves like water, grass or another ice attck that you can teach/tutor it that arent Hidden Powers?
 
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