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- Seen Jan 24, 2021
Using Advance Map I'm trying to import my new tileset and palette, yet the palette scrambles and a color goes 'missing.' Original colors on right. All the colors of the tileset were in units of 8 before even converting with Tile Helper Advance, put on a new blank tileset with no prior palette.
So I can manually fix the colors one by one in Advance Map, but there's still a missing 'color recognition' too.
This original on the right has 3 colors in it but in Advance Map it doesn't recognize the formerly 'red' pixels and just blends them in with the surrounding. Changing the color just changes the whole blob.
Is there some unseen limit to color space or something with a single palette that forces you to use more palettes or am I just stupid and missed something obvious?
![[PokeCommunity.com] Wrong Palletes and Missing Colors [PokeCommunity.com] Wrong Palletes and Missing Colors](https://i.imgur.com/ArSFMQk.png)
So I can manually fix the colors one by one in Advance Map, but there's still a missing 'color recognition' too.
![[PokeCommunity.com] Wrong Palletes and Missing Colors [PokeCommunity.com] Wrong Palletes and Missing Colors](https://i.imgur.com/QoZ4D7O.png)
This original on the right has 3 colors in it but in Advance Map it doesn't recognize the formerly 'red' pixels and just blends them in with the surrounding. Changing the color just changes the whole blob.
Is there some unseen limit to color space or something with a single palette that forces you to use more palettes or am I just stupid and missed something obvious?