X/Y Sun Team

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    • Seen Feb 27, 2016
    Charizard Y- Drought
    Timid Nature
    Flamethrower, Solarbeam, Air Slash, Focus Blast
    252SpA, 252Spe, 4HP

    Venusaur- Chlorophyll
    Calm Nature- Leftovers
    Solarbeam, Leech Seed, Sludge Bomb, Substitute
    252 SpA, 252HP, 4Spe

    Heliolisk- Solar Power
    Modest Nature- Choice Scarf
    Thunderbolt, Grass Knot, Dark Pulse, Surf
    252Spe, 252SpA, 4 HP

    Ninetales- Drought
    Timid Nature- HeatRock
    Fire Blast, Confuse Ray, Calm Mind, Foul Play
    252 Spe, 252Spa, 4HP
    Klefki- Prankster
    Modest Nature-Air Ballon
    Thunder Wave, Spikes, Dazzling Gleam, Flash Cannon
    252 HP, 252SpA, 4 Def

    Dragonite- Multiscale
    Adamant Nature- Weakness Policy
    Dragon Dance, Dragon Claw, Earthquake, Extreme Speed
    252 HP, 252Att, 4Spe

    Let me know what you guys think!
     
    Last edited:
    EV spreads would be appreciated.

    Anyway, I don't think Air Slash deserves merit on Charizard Y because sun-boosted Fire Blasts out damage it:
    -Fire Blast
    -Solar Beam
    -Dragon Pulse/Focus Blast
    -Earthquake/Roost
    Nature: Mild/Hasty/Modest/Timid
    EVs: 4 Atk/252 SAtk/252 Spe
    Item: Charizardite Y

    Venusaur is better off using offensive sets in Sun because it pulls off defensive sets better as Mega Venusaur (your Mega slot is already taken up, so count Megasaur out), while perma-weather got nerfed to 5-8 turns, giving Venusaur little time to completely stall the opponent before the sun ends:
    -Sunny Day/Growth
    -Giga Drain/Energy Ball
    -Sludge Bomb
    -Hidden Power (Fire)/Sleep Powder/Earthquake
    Nature: Modest/Rash
    EVs: 24 HP/252 SAtk/232 Spe
    Item: Heat Rock/Life Orb
    Ability: Chlorophyll

    Rapid Spin support is crucial in sun teams because of how vulnerable they are to entry hazards. I'd use Excadrill over Heliolisk because while the latter benefits with Solar Power, it's worn down easily, and there are better OU options out there because without Solar Power active, Heliolisk is a subpar attacker. It would've been better if Heliolisk had been introduced in Gen V or if perma-weather was still in Gen VI:
    -Earthquake
    -Iron Head/Rock Slide
    -Rapid Spin
    -Swords Dance/Stealth Rock
    Nature: Adamant/Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Air Balloon/Leftovers
    Ability: Mold Breaker

    or
    -Earthquake
    -Iron Head
    -Rock Slide
    -Rapid Spin
    Nature: Adamant/Jolly
    EVs: 120 HP/136 Atk/252 SDef (Adamant) or 252 Atk/4 Def/252 Spe (Jolly)
    Item: Assault Vest (Adamant)/Choice Scarf (Jolly)
    Ability: Mold Breaker

    Ninetales should only use defensive sets because it's outclassed offensively by Charizard Y. No, Calm Mind does not count:
    -Rest
    -Sleep Talk
    -Flamethrower
    -Will-o-Wisp
    Nature: Calm
    EVs: 248 HP/140 SDef/120 Spe
    Item: Heat Rock
    Ability: Drought

    or
    -Flamethrower
    -Will-o-Wisp/Toxic
    -Substitute
    -Pain Split
    Nature: Timid
    EVs: 248 HP/8 SAtk/252 Spe
    Item: Heat Rock
    Ability: Drought

    Klefki should stick to support moves only; it's too weak for offensive spreads:
    -Spikes
    -Thunder Wave
    -Dazzling Gleam
    -Foul Play
    Nature: Bold
    EVs: 252 HP/152 Def/104 SDef
    Item: Leftovers
    Ability: Prankster

    or
    -Reflect
    -Light Screen
    -Spikes
    -Dazzling Gleam/Foul Play
    Nature: Bold
    EVs: 252 HP/152 Def/104 SDef
    Item: Light Clay
    Ability: Prankster

    Also consider Espeon over Klefki because it's another way to keep hazards at bay:
    -Reflect
    -Light Screen
    -Psychic/Psyshock
    -Hidden Power (Fire)/Dazzling Gleam/Baton Pass
    Nature: Timid
    EVs: 252 HP/4 Def/252 Spe
    Item: Light Clay
    Ability: Magic Bounce

    Dragonite should use 252 Atk/4 SDef/252 Spe as its EV spread.
     
    I didn't go with Dragonite getting Speed Evs, due to Dragon Dance and Extreme Speed
     
    I didn't go with Dragonite getting Speed Evs, due to Dragon Dance and Extreme Speed

    Dragonite still needs Speed EVs because without them, it's still slow, even at +1 Speed. At level 100, a neutral Speed Dragonite without Speed EVs has 196 Speed; this changes to 294 after a Dragon Dance. That's still slow. At 252 EVs, level 100 neutral Speed Dragonite is at 259; this changes to 388 after a Dragon Dance. Granted, you'll still be outsped by Jolteon, Crobat, Aerodactyl and some Choice Scarf users, but that's still better than not using Speed EVs at all.

    You shouldn't rely on Extreme Speed as one of your sweeping tools; it's meant to pick off weakened opponents.
     
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