Thoriére
[i]If everything's a dream, don't wake me.[/i]
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- GMT -8:00
- Seen Sep 14, 2024
So I've come back to hacking after a while with an intense desire to restart my old projects, and I decided to spend the day scripting (because I love it and it needs to be done to have a functional game anyway...), but after writing this givepokemon script and attempting to compile it into a tester ROM, I can't stop getting this debug error for "line 45". The problem is that line 45 is actually empty and the line above it, line 44, is the line that actually contains the line of code that the debugger is flagging. The other strange part of the problem is that the problematic line was generated by the program itself through the "Text Adjuster" tool.
These are the images of the errors. No matter what I do, this area of the code is always flagged, even if I modify the text. I've tried pasting it into a fresh XSE tab, but no dice.
Note that I'm using Windows 10 in case that could be the source of the issue, but also that I don't think it's an issue with the ROM because attempting to debug in an XSE tab with no ROM loaded gives me the same error. Am I missing something? Or is there an issue with the script (included below) itself? I'm using BPRE.
These are the images of the errors. No matter what I do, this area of the code is always flagged, even if I modify the text. I've tried pasting it into a fresh XSE tab, but no dice.
Spoiler:
![[PokeCommunity.com] XSE debug flagging an empty line? [SOLVED] [PokeCommunity.com] XSE debug flagging an empty line? [SOLVED]](https://i.gyazo.com/4cfdd9be4877f34d00f69661a153aa7f.png)
![[PokeCommunity.com] XSE debug flagging an empty line? [SOLVED] [PokeCommunity.com] XSE debug flagging an empty line? [SOLVED]](https://i.gyazo.com/ba531964811fba21a8ce8f48d88423e3.png)
Note that I'm using Windows 10 in case that could be the source of the issue, but also that I don't think it's an issue with the ROM because attempting to debug in an XSE tab with no ROM loaded gives me the same error. Am I missing something? Or is there an issue with the script (included below) itself? I'm using BPRE.
Code:
#dynamic 0x823800
#org @start
lock
faceplayer
checkflag 0x828
if 0x1 goto @done
msgbox @1 0x5
compare 0x800D 0x1
if 0x1 goto @take
msgbox @3 0x6
release
end
#org @take
lock
faceplayer
msgbox @2 0x6
givepokemon 0x85 0x5 0x0 0x0 0x0 0x0
fanfare 0x13E
msgbox @4 0x4
waitfanfare
closeonkeypress
setflag 0x828
compare LASTRESULT 0x1
if 0x1 call @name
msgbox @6 0x6
release
end
#org @name
setvar 0x8004 0x0
fadescreen 0x1
special 0x9E
waitstate
return
#org @done
msgbox @6 0x6
release
end
#org @1
= Dad: Oh, \n\v\h01! You're\nfinally up! Did you know I was\lcoming back today?\l...\lI missed you too. Were you\lokay while I was gone? I know I\lshould have come back home sooner,\lbut it was like pulling\lteeth to get back even today...\l...\lBut I got you something special to\lmake up for it! It's a surprise,\lbut I know you'll love it
.\l...\lDo you want it now, or...?
#org @2
= All right! Close your\neyes and cup your hands together\lin front of you.\p...\p...\p...\pOkay! Open your eyes!\pIt's a Pok\h1Bmon!\nYour very own!
#org @3
= Is that so? Well, let me\nknow when you want it. I'll be\lhere all day.
#org @4
= You received an Eevee!
#org @5
= Would you like to give a\nnickname to Eevee?
#org @6
= Isn't it a wonderful Pok\h1Bmon?\nI saw it and knew it was perfect\lfor you. It can evolve into\ldifferent forms depending on items\lyou give it, so you have a lot of\lfreedom when it comes to that\lPok\h1Bmon's growth.\l...\lWhy don't you go play with it in\lyour room for a bit while I\lmake dinner? I'll call for you\lwhen it's done.
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