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- Seen Mar 6, 2014
Alright, so here is my main team for Pokémon Showdown and X so far:
Krystal (Cresselia) @ Light Clay
Ability: Levitate
EVs: 252 HP / 228 Def / 28 SDef
Calm Nature
- Light Screen
- Reflect
- Psychic
- Moonlight
The usual Cresselia with EV's set in such a way that allows for exactly even defenses, since I figure she has enough bulk to afford to not have to be concentrated completely on one side of defense. (I should also mention that she's the only hacked 'mon on my team in X. I would IV breed for her, but yknow... she's a legendary.) She sets up dual screens for the rest of the team to hide behind and "Stall-Out" the foe. Her usual pattern is to simply set up screens, use moonlight, and then switch. I run Psychic instead of some status-effecting move because I prefer the use of Quagsire's or Venusaur's toxic damage.
Bill (Clefable) (M) @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature
- Moonlight
- Aromatherapy
- Cosmic Power
- Moonblast
The specially defensive side of my main defensive core. He takes any hits from special attackers with ease, and that Dragon immunity really helps. When behind dual screens, he's almost impossible to take down, and sets up Cosmic Powers easily. He doesn't really need Magic Guard, as he has Aromatherapy, and the only time it would come in handy over Unaware is when coming in on entry hazards. He mainly functions as a Dragon killer and cleric for the rest of the team. It's actually hilarious how many times this has turned into a sweep by spamming Moonblast after reaching +6 defenses. He has great synergy with the other half of the defensive core, which is resistant to both of his weaknesses.
Sir Q. (Quagsire) (M) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Muddy Water
- Stockpile
- Recover
- Toxic
The physically defensive side of my Defensive core. I do the exact same thing as I do with Clefable, but against a physical attacker. Once he's set up enough Stockpiles, he's good to start toxi-stalling. I run Muddy Water instead of Scald because he really doesn't have to worry about setup pokemon with the handy ability Unaware and max physical defense. Once his major threats in other toxi-stallers, grass types and steel types are gone, he can actually pull off a sweep.
Marina (Dragonite) (F) @ Lum Berry
Ability: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Dragon Dance
- Dragon Claw
- Extreme Speed
- Fire Punch
The main heavy hitter of my team. Behind Cresselia's dual screens and Multiscale, she can easily set up at least once, twice if the opponent doesn't break the Multiscale on the first turn or switches into a status spreader. Not much to say about her besides her notable weakness to SR and my lack of a Rapid Spinner/Defoger, which will be mentioned later.
Porkscrew (Mamoswine) (M) @ Life Orb
Ability: Thick Fat
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Stealth Rock
- Icicle Crash
- Earthquake
- Ice Shard
The other heavy hitter/hazard setter of my team. If a Pokémon goes down, he can then switch in and revenge kill, especially under dual screens. I used to have a Focus Sash until realizing he was making very little under screens. However, since he doesn't have very good synergy with the rest of my team, I'm considering removing him for another hazard setter, particularly Tentacruel with Rapid Spin and Toxic Spikes, which would go better with the "stall" aspect of my team.
Chloe (Venusaur) (F) @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 100 Def / 152 SDef
Calm Nature
- Giga Drain
- Sludge Bomb
- Synthesis
- Leech Seed
The main staller that the team got based around. Leech Seed easily wears down the opponent and Giga Drain and Sludge Bomb can easily take out pokemon with lower defense or seriously wear them down while she sits pretty and restores health. Synthesis is to keep stalling while Leech Seed does its job, especially if she's up against a Pokémon that takes half of her health (AKA a SE move or a powerful Life Orb user). I have invested more EV's into Special Defense because a majority of Flying- and Psychic-type moves are special. However, I still have to look out for Brave Bird users like Staraptors and Talonflames. The likes of Skarmory trying to Brave Bird can't do jack, though.
The major problem with this team is presented in two words: Entry Hazards. This team hates Phazing Skarmory more than anything. Everyone on my team is affected by this, with the exception of Clefable if he had Magic Guard. However, even if he did, he wouldn't be able to do much once he switches in besides flop around and hope to spam Moonblast, which works about 1 in every never times. I've listed a few suggestions I have below, mainly to replace Mamoswine and maybe Dragonite (Although, Dragonite works so well under dual screens that I'd rather not)
Donphan
-Rapid Spin
-EQ
-Ice Shard
-Stealth Rock
Excadrill
-Rapid Spin
-Stealth Rock
-EQ
-Iron Head
Avalugg
-Recover
-Rapid Spin
-Avalanche
-EQ/Curse/Crunch/Roar?
Empoleon
-Defog
-SR
-Hydro Pump/Surf
-Ice Beam/Flash Cannon
Gliscor
-Defog
-SR
-EQ/Toxic/Protect
-Acrobatics/Toxic/Protect
Tentacruel
-Rapid Spin
-TS
-Scald/Hydro Pump
-Hex/Haze
Heatran
-WoW
-SR
-Earth Power
-Flamethrower/Magma Storm
What do you suggest? Who do you suggest removing? I personally like the idea of the combination of Tentacruel and Heatran replacing Mamoswine and Dragonite, as setting up both Toxic Spikes and Stealth Rock is an extremely appealing idea for the rest of my team. Thanks for any and all suggestions in advance!
Krystal (Cresselia) @ Light Clay
Ability: Levitate
EVs: 252 HP / 228 Def / 28 SDef
Calm Nature
- Light Screen
- Reflect
- Psychic
- Moonlight
The usual Cresselia with EV's set in such a way that allows for exactly even defenses, since I figure she has enough bulk to afford to not have to be concentrated completely on one side of defense. (I should also mention that she's the only hacked 'mon on my team in X. I would IV breed for her, but yknow... she's a legendary.) She sets up dual screens for the rest of the team to hide behind and "Stall-Out" the foe. Her usual pattern is to simply set up screens, use moonlight, and then switch. I run Psychic instead of some status-effecting move because I prefer the use of Quagsire's or Venusaur's toxic damage.
Bill (Clefable) (M) @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature
- Moonlight
- Aromatherapy
- Cosmic Power
- Moonblast
The specially defensive side of my main defensive core. He takes any hits from special attackers with ease, and that Dragon immunity really helps. When behind dual screens, he's almost impossible to take down, and sets up Cosmic Powers easily. He doesn't really need Magic Guard, as he has Aromatherapy, and the only time it would come in handy over Unaware is when coming in on entry hazards. He mainly functions as a Dragon killer and cleric for the rest of the team. It's actually hilarious how many times this has turned into a sweep by spamming Moonblast after reaching +6 defenses. He has great synergy with the other half of the defensive core, which is resistant to both of his weaknesses.
Sir Q. (Quagsire) (M) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Muddy Water
- Stockpile
- Recover
- Toxic
The physically defensive side of my Defensive core. I do the exact same thing as I do with Clefable, but against a physical attacker. Once he's set up enough Stockpiles, he's good to start toxi-stalling. I run Muddy Water instead of Scald because he really doesn't have to worry about setup pokemon with the handy ability Unaware and max physical defense. Once his major threats in other toxi-stallers, grass types and steel types are gone, he can actually pull off a sweep.
Marina (Dragonite) (F) @ Lum Berry
Ability: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Dragon Dance
- Dragon Claw
- Extreme Speed
- Fire Punch
The main heavy hitter of my team. Behind Cresselia's dual screens and Multiscale, she can easily set up at least once, twice if the opponent doesn't break the Multiscale on the first turn or switches into a status spreader. Not much to say about her besides her notable weakness to SR and my lack of a Rapid Spinner/Defoger, which will be mentioned later.
Porkscrew (Mamoswine) (M) @ Life Orb
Ability: Thick Fat
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Stealth Rock
- Icicle Crash
- Earthquake
- Ice Shard
The other heavy hitter/hazard setter of my team. If a Pokémon goes down, he can then switch in and revenge kill, especially under dual screens. I used to have a Focus Sash until realizing he was making very little under screens. However, since he doesn't have very good synergy with the rest of my team, I'm considering removing him for another hazard setter, particularly Tentacruel with Rapid Spin and Toxic Spikes, which would go better with the "stall" aspect of my team.
Chloe (Venusaur) (F) @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 100 Def / 152 SDef
Calm Nature
- Giga Drain
- Sludge Bomb
- Synthesis
- Leech Seed
The main staller that the team got based around. Leech Seed easily wears down the opponent and Giga Drain and Sludge Bomb can easily take out pokemon with lower defense or seriously wear them down while she sits pretty and restores health. Synthesis is to keep stalling while Leech Seed does its job, especially if she's up against a Pokémon that takes half of her health (AKA a SE move or a powerful Life Orb user). I have invested more EV's into Special Defense because a majority of Flying- and Psychic-type moves are special. However, I still have to look out for Brave Bird users like Staraptors and Talonflames. The likes of Skarmory trying to Brave Bird can't do jack, though.
The major problem with this team is presented in two words: Entry Hazards. This team hates Phazing Skarmory more than anything. Everyone on my team is affected by this, with the exception of Clefable if he had Magic Guard. However, even if he did, he wouldn't be able to do much once he switches in besides flop around and hope to spam Moonblast, which works about 1 in every never times. I've listed a few suggestions I have below, mainly to replace Mamoswine and maybe Dragonite (Although, Dragonite works so well under dual screens that I'd rather not)
Donphan
-Rapid Spin
-EQ
-Ice Shard
-Stealth Rock
Excadrill
-Rapid Spin
-Stealth Rock
-EQ
-Iron Head
Avalugg
-Recover
-Rapid Spin
-Avalanche
-EQ/Curse/Crunch/Roar?
Empoleon
-Defog
-SR
-Hydro Pump/Surf
-Ice Beam/Flash Cannon
Gliscor
-Defog
-SR
-EQ/Toxic/Protect
-Acrobatics/Toxic/Protect
Tentacruel
-Rapid Spin
-TS
-Scald/Hydro Pump
-Hex/Haze
Heatran
-WoW
-SR
-Earth Power
-Flamethrower/Magma Storm
What do you suggest? Who do you suggest removing? I personally like the idea of the combination of Tentacruel and Heatran replacing Mamoswine and Dragonite, as setting up both Toxic Spikes and Stealth Rock is an extremely appealing idea for the rest of my team. Thanks for any and all suggestions in advance!