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Yawn....machina's again!

Nightstalker

Party on!!
  • 205
    Posts
    14
    Years
    Here we go, everybody's trying out machina's and now I have sucumbed to their mighty power! I'm sorry but the're too damn awesome to ignore.
    Here we go then:

    monsters: 20

    3 machina gearframe
    3 machina fortress
    2 machina peacekeeper
    2 machina force
    2 red gadget
    2 green gadget
    2 yellow gadget
    2 cyber dragon
    2 scrap recycler

    spells: 11

    3 solidarity
    1 limiter removal
    1 monster reborn
    1 mst
    2 smashing ground
    1 giant trunade
    1 mind control
    1 pot of avarice

    traps: 9

    2 bottomless trap hole
    2 dimensional prison
    1 torrential tribute
    1 starlight road
    1 dark bribe/solemn judgement
    1 ultimate offering
    1 trap dustshoot

    please don't tell me to replace my solidaritys as I'd like to use them as this decks main source of power. Also ultimate offering is there for gadget swarm which is a good game ender.
    I would especialy like some advice from cirrus and the guy with the cherrim picture who I've forgotten the name of as you guys gave me great advice on my x-sabers. Although I would like plenty of advice from other people too as I'm sure you'll all have something helpfull to say!
     
    -1 Pot of Avarice
    +1 Mystical Space Typhoon
    -1 Mind Control
    (+1 Starlight Road)

    Thin down the traps.
    Scrap Recycler is pretty weak in terms of stats. His field effect could be useful with Gadgets, but otherwise is pretty slow.
     
    Thanks for the advice But I'll keep scrap recycler for now. It's first effect is great for getting out fortress quickly
     
    I'll say what Gymnotide has already said;
    -1 Mind Control
    +1 MST
    -1 PoA
    +1 Starlight Road

    But, if you're having Gadget swarm, you may want to enquire in on Stronghold the Moving Fortress as well. It is very useful for attack power, especially with Gadget swarm. I'd go for Dark Bribe over Solemn Judgement. Also, -1 Scrap Recycler, +1 Machina Peackeeper (possibly).
     
    Ive allready made the spell and trap changes it's just that the stupid iPod won't let me scroll down to edit them. Also I'm not going for atk power just field prescence instead. As I mentioned earlier using ultimate offering to summon 5 gadgets. Plus solidarty will make that an 0tk. So by using cards such as giant trunade dark hole and smashing ground you can clear the opponents field and Finish them quickly.
    Stronghold not good, too slugish and relys on too much.
     
    Always run Kami no Senkoku over Makyu no Wairo. That is, SOLEMN OVER BRIBE.

    Mind Control is really, really useless in Machina Gadgets. Don't run it. Trunade doesn't help a lot... it's a good card, but you might as well just run the second MST or even Cold Wave, right? As for Pot of Avarice, I'm not sure exactly how good of an idea that is.

    Since you can't search Solidarity at all, it's hard to use that as your wincon. I'd suggest cutting it to two and adding Books of Moon. Dark Hole is also sorely lacking, because that is basically as good as Torrential Tribute.

    Ultimate Offering is horrible. Starlight Road @ 1 in a deck is pretty bad. You can afford to cut those. I mean I know people at SJCs/YCSs run Starlight @ 1, but it's not really a choice I agree with. Spells and Traps are protected from Hyunlei better by running Starlight @ 2, and for monster protection (and vs. Black Rose too!) you might as well run My Body As A Shield, which gets over Trap Stun.
     
    This deck is to incosistent.
    3 Solidarity is dead draw, especially when you need better cards late game situation.

    ALWAYS run 2 MST, without Heavy Storm players are going trigger happy setting their hands without being afraid.

    3 Book of Moons is pretty much staple if you don't want Stardust, BRD exploding your field, and pretty BoM stops important plays.

    Giant Trunade shouldn't be in here.
    Mind Control is worthless without tuners to abuse it with.
    Ultimate Offering is terrible, and not worth running, with decks like Quickdraw DandyWarrior, Blackwings, GB, Infernities, SalvoDaD/ChaosSalvo, its too slow and pretty much once its on the field, your opponents is probably set-up. And Ultimate Offering is horrible game ender, since Machina Gadgets take advantages of quickly and early set ups and field clearing cards like smashing grounds. By late game, your gadgets are probably used up, since gadgets monster can easily swarm field, and they can thin deck, so by the time you draw ultimate offering late game, its probably dead draw.

    Trap Dustshoot is not good anymore, good early hands, horrible middle to late game draw.

    Starlight is either run 2 or run 0.

    3 Dimensional Prison is a must in Machina Gadgets.
    3 Smashing is a must in Machina Gadgets.
    Abuse the chance of using dark hole.
    Solemn Judgement > Dark Bribe always.

    Fixes:
    -1 Solidarity
    -1 Trunade
    -1 Mind Control
    -1 Ultimate Offering
    -1 Trap Dustshoot
    -1 Starlight Road (unless you add in 1)

    +1 Dimensional Prison
    +1 Smashing Grounds
    +1 Dark Hole
    +1 MST
    +1 Mirror Force
    +3 Book of Moon

    This fixes makes your deck more consistent.
     
    I've just replaced one of the peacekeepers with cyber pheonix was that a wise choice?
    Got my locals this weekend and I want to do well.
     
    ...Don't listen to him. Don't MST Peacekeeper. :|

    But yes, Peacekeeper trumps Phoenix any format, any day. In a Machina deck.
     
    Hey since my iPod won't let me edit the deck up top I am forced to re post it here
    here we go

    machina fortress x3
    machina gearframe x3
    machina peacekeeper x2
    machina force x2
    cyber dragon x2
    green, red, yellow gadget x2
    scrap recycler x2

    solidarity x2
    mst x2
    book of moon x2
    smashing ground x2
    limiter removal x1
    future fusion x1
    monster reborn x1
    giant trunade x1

    dimensional prison x3
    bottomless x2
    solemn x1
    starlight road x1
    torrential x1

    that's it so far
    can u future fusion fortress dragon?
    If not then I'll swap it out for another solidarity.
    Is starlight okay I mean what can I use that's more useful or is it okay as it is?
    Do u think I'll do well with the deck as it is?
    Where do u think I'll come at my locals this weekend?
    Thanks
     
    You cannot Future Fusion Fortress Dragon, but you can Future Fusion Overdragon (but it won't stay on the field if you do so).

    -1 Scrap Recycler
    +1 Cyber Dragon

    -1 Giant Trunade
    +1 Starlight Road

    OR

    -1 Starlight Road
    +1 Mirror Force / Trap Dustshoot, apparently
     
    I'm afraid I don't have mirror force or dustshoot
    but I'll swap future fusion back out.

    And could the 3rd cyber dragon be explained please, I mean there's no point putting in cards if I don't know why it's there right?
     
    Last edited:
    Six stars are good for Fortress. Suppose it's nice for the free summon he gets you.

    Future Fusion only has use if you're trying to dump a Fortress, anyway, but Gearframe usually pulls him out (and he's better from the Hand).
     
    Cyber Dragon is a free 2100 beater. Special-summonable. He baits Bottomless etc. and runs over Doomcaliber, Rai-Oh, Drago, and assorted other level 4s. He bumps heads with Wulf.

    That's good enough of a reason.
     
    The only thing I'm afraid of is if they snatch my cydra and all of my machines from my side of the field and get fortress dragon but yeah okay I'll use another cydra.
    Thanks guys, tourney in a few hours and I think we've got a good chance of winning.
    This deck destroyed a blackwing deck yesterday in two turns!
    Thanks for all the advice!
     
    The apparent solution is to fuse your Cydra before they do. Obviously, there's no control over this in a mirror match, but just plan accordingly... Since you can wipe their field as well. Play Cydra sparingly (this isn't hard since you can only summon him when you have no monsters) and don't mess around too heavily with machines on the ground.
     
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