Welcome! You must have drunkenly stumbled into my trade corner! Here you will find fine items like:
Medicine:
Fresh Water
Lemonade
Soda
Moomoo Milk
EnergyPowder/Root
Revival Herb
Ether/Max
HP UP/PP UP
Protein
Iron
Carbos
Calcium
Rare Candies
Zinc
PP Max
Old Gateau-limited!
Sacred Ash
Lava Cookies
TMs:
TM01 - Focus Punch (Physical)
Type: Fighting
PP: 20
Power: 150
Accuracy: 100
Information: Attacks after turn is over. Flinches if hit.
Suggestion: Use this in combination with Substitute.
TM02 - Dragon Claw (Physical)
Type: Dragon
PP: 15
Power: 80
Accuracy: 100
Information: Nothing special as far as added effects go.
Suggestion: Good against dragon Pokemon.
TM03 - Water Pulse (Special)
Type: Water
PP: 20
Power: 60
Accuracy: 100
Information: 10% chance of confusion.
Suggestion: Good if you like confusing the foe.
TM04 - Calm Mind (Other)
Type: Psychic
PP: 20
Power: ---
Accuracy: ---
Information: This raises special attack and special defense.
Suggestion: If you can manage to do six of these, you will become nearly
invincible. Even one, though, can help.
TM05 - Roar (Other)
Type: Normal
PP: 20
Power: ---
Accuracy: 100
Information: Forces trainer to switch Pokemon. Also can be used to flee from
wild Pokemon.
Suggestion: A good counter for stat-increasing moves used on the foe.
TM06 - Toxic (Other)
Type: Poison
PP: 10
Power: ---
Accuracy: 85
Information: Poisons the foe. Poison gets stronger as turns progress.
Suggestion: Great if you can land it on all the opponent's Pokemon.
TM07 - Hail (Other)
Type: Ice
PP: 10
Power: ---
Accuracy: ---
Information: Hail starts. Hurts all Pokemon except ice Pokemon.
Suggestion: Use with caution. It can backfire.
TM08 - Bulk Up (Other)
Type: Fighting
PP: 20
Power: ---
Accuracy: ---
Information: Boosts both attack and defense.
Suggestion: Good for combo moves.
TM09 - Bullet Seed (Physical)
Type: Grass
PP: 30
Power: 10
Accuracy: 100
Information: This attacks 2-5 times per turn.
Suggestion: Good to start with, but you should not use it in competitive
battles.
TM10 - Hidden Power (Special)
Type: Normal
PP: 15
Power: ---
Accuracy: 100
Information: Type and power depends on the Pokemon.
Suggestion: This can be good or bad depending on the opponent's Pokemon.
TM11 - Sunny Day (Other)
Type: Fire
PP: 5
Power: ---
Accuracy: ---
Information: This boosts fire-type moves for 5 turns. Only 1 turn required
for solarbeam.
Location: Route 212
Suggestion: Use with caution. It can backfire (but not too much).
TM12 - Taunt (Other)
Type: Normal
PP: 20
Power: ---
Accuracy: 100
Information: Taunts foe into using only attack-based moves.
Suggestion: Good way to prevent stat-increasing moves.
TM13 - Ice Beam (Special)
Type: Ice
PP: 10
Power: 95
Accuracy: 100
Information: 10% chance of becoming frozen.
Suggestion: Awesome. This should be your ice move of choice.
TM14 - Blizzard (Special)
Type: Ice
PP: 5
Power: 120
Accuracy: 70
Information: 10% chance of becoming frozen.
Suggestion: Great if you can land it.
TM15 - Hyper Beam (Special)
Type: Normal
PP: 5
Power: 150
Accuracy: 90
Information: Attacks for massive damage. Cannot attack second turn.
Suggestion: Should be used as a finishing move.
TM16 - Light Screen (Other)
Type: Psychic
PP: 30
Power: ---
Accuracy: ---
Information: This lowers special attack damage.
Suggestion: Great if you have a Blissey and all your opponent's Pokemon
use special attacks.
TM17 - Protect (Other)
Type: Normal
PP: 10
Power: ---
Accuracy: ---
Information: Prevents being attacked for that turn. It may fail if used
continuously.
Suggestion: A good stalling move.
TM18 - Rain Dance (Other)
Type: Water
PP: 5
Power: ---
Accuracy: ---
Information: This boosts water-type moves for 5 turns. Thunder cannot miss.
Suggestion: Use with caution. It can backfire (but not too much).
TM19 - Giga Drain (Special)
Type: Grass
PP: 10
Power: 60
Accuracy: 100
Information: Half of the inflicted damaged is restored to user's HP.
Suggestion: Decent attack.
TM20 - Safeguard (Other)
Type: Normal
PP: 25
Power: ---
Accuracy: ---
Information: Prevents all status problems for the entire party.
Suggestion: Good move.
TM21 - Frustration (Physical)
Type: Normal
PP: 20
Power: ---
Accuracy: 100
Information: The power is stronger the more the Pokemon hates you.
Suggestion: Use if your Pokemon hate you a bunch.
TM22 - Solarbeam (Special)
Type: Grass
PP: 10
Power: 120
Accuracy: 100
Information: Charges up the first turn and strikes the second.
Suggestion: Good for grass-type Pokemon. Awesome when used with Sunny Day.
TM23 - Iron Tail (Physical)
Type: Steel
PP: 15
Power: 100
Accuracy: 75
Information: This may lower the foe's defense (10% chance).
Suggestion: Powerful, but not accurate enough.
TM24 - Thunderbolt (Special)
Type: Electric
PP: 15
Power: 95
Accuracy: 100
Information: 10% chance of becoming paralyzed.
Suggestion: Awesome. This should be your electric move of choice.
TM25 - Thunder (Special)
Type: Electric
PP: 10
Power: 120
Accuracy: 70
Information: 10% chance of becoming paralyzed.
Suggestion: Great if you can land it. Awesome when used with Rain dance.
TM26 - Earthquake (Physical)
Type: Ground
PP: 10
Power: 100
Accuracy: 100
Information: If foe is using dig, damage is doubled.
Suggestion: Simply put, this move is quite incredible.
TM27 - Return (Physical)
Type: Normal
PP: 20
Power: ---
Accuracy: 100
Information: The power is stronger the more the Pokemon likes you.
Suggestion: Use if your Pokemon like you a bunch.
TM28 - Dig (Physical)
Type: Ground
PP: 10
Power: 80
Accuracy: 100
Information: Digs underground the first turn and attacks the second turn.
Suggestion: Good move to use if you want an earthquake alternative.
TM29 - Psychic (Special)
Type: Psychic
PP: 10
Power: 90
Accuracy: 100
Information: This may lower the foe's defense (10% chance).
Suggestion: Awesome. This should be your psychic move of choice.
TM30 - Shadow Ball (Special)
Type: Ghost
PP: 15
Power: 80
Accuracy: 100
Information: This may lower the foe's defense (20% chance).
Suggestion: Awesome. This should be your ghost move of choice.
TM31 - Brick Break (Physical)
Type: Fighting
PP: 15
Power: 75
Accuracy: 100
Information: Destroys Reflect and Light Screen
Suggestion: A decent fighting attack.
TM32 - Double Team (Other)
Type: Normal
PP: 15
Power: ---
Accuracy: ---
Information: Increases evasiveness
Suggestion: A risky move, but it could pay off.
TM33 - Reflect (Other)
Type: Psychic
PP: 20
Power: ---
Accuracy: ---
Information: This lowers attack damage.
Suggestion: Decent defender.
TM34 - Shock Wave (Special)
Type: Electric
PP: 20
Power: 60
Accuracy: ---
Information: Never misses
Suggestion: If you like accuracy, this is for you.
TM35 - Flamethrower (Special)
Type: Fire
PP: 15
Power: 95
Accuracy: 100
Information: 10% chance of becoming burned.
Suggestion: Awesome. This should be your fire move of choice.
TM36 - Sludge Bomb (Special)
Type: Poison
PP: 10
Power: 90
Accuracy: 100
Information: 30% chance of becoming poisoned.
Suggestion: Awesome. This should be your poison move of choice.
TM37 - Sandstorm (Other)
Type: Rock
PP: 10
Power: ---
Accuracy: ---
Information: A sandstorm starts. Hurts all Pokemon except ground, rock, and
steel Pokemon.
Suggestion: Use with caution. It can backfire.
TM38 - Fire Blast (Special)
Type: Fire
PP: 5
Power: 120
Accuracy: 85
Information: 10% chance of becoming burned.
Suggestion: Decent accuracy. Use only if you think your Pokemon is powerful
enough to knock out a foe in one hit with this move.
TM39 - Rock Tomb (Physical)
Type: Rock
PP: 10
Power: 50
Accuracy: 80
Information: This will lower the foe's speed
Suggestion: This can become quite annoying if you use it properly, but it
can easily be countered. Try not to use this more than a couple
of times unless you have to.
TM40 - Aerial Ace (Physical)
Type: Flying
PP: 20
Power: 60
Accuracy: ---
Information: Never misses.
Suggestion: If you like accuracy, this is for you.
TM41 - Torment (Other)
Type: Dark
PP: 15
Power: ---
Accuracy: 100
Information: Foe is unable to use the same move twice in a row.
Suggestion: This can become a pain for the opponent if used correctly.
TM42 - Facade (Physical)
Type: Normal
PP: 20
Power: 70
Accuracy: 100
Information: Doubles attack if Burned, Poison, Paralyzed.
Suggestion: 130 Base Power Ursaring + Guts + Facade = Goodbye
(unless you're a Ghost, Steel, or Rock type)
TM43 - Secret Power (Physical)
Type: Normal
PP: 20
Power: 70
Accuracy: 100
Information: The effect of this move depends on the location.
Suggestion: If you know where you are, it's a good move.
TM44 - Rest (Other)
Type: Psychic
PP: 10
Power: ---
Accuracy: ---
Information: The user becomes asleep. Lasts 2 turns.
Suggestion: Great for Pokemon with high HP.
TM45 - Attract (Other)
Type: Normal
PP: 15
Power: ---
Accuracy: 100
Information: Makes the opposite gender less likely to attack (50%).
Suggestion: Good if your opponent's Pokemon have the same gender and they
are opposite from the Pokemon on your team using charm.
TM46 - Thief (Physical)
Type: Dark
PP: 10
Power: 40
Accuracy: 100
Information: Has a chance of taking the foe's held item.
Suggestion: Useful when trying to get a foe's held item.
TM47 - Steel Wing (Physical)
Type: Steel
PP: 25
Power: 70
Accuracy: 90
Information: This may increase the user's defense (10%).
Suggestion: Decent steel maneuver.
TM48 - Skill Swap (Other)
Type: Psychic
PP: 10
Power: ---
Accuracy: 100
Information: Switches abilities with foe.
Suggestion: Use strategically. It can backfire.
TM49 - Snatch (Other)
Type: Dark
PP: 10
Power: ---
Accuracy: 100
Information: This steals the effects of the foe's next move.
Suggestion: Good if the foe keeps using stat-increasing moves.
TM50 - Overheat (Special)
Type: Fire
PP: 5
Power: 140
Accuracy: 90
Information: This lowers the user's special attack.
Suggestion: This can be a good alternative to Fire Blast.
TM51 - Roost (Other)
Type: Flying
PP: 10
Power: ---
Accuracy: ---
Information: This restores half of Max HP.
Suggestion: Great recover move.
TM52 - Focus Blast (Special)
Type: Fighting
PP: 5
Power: 120
Accuracy: 70
Information: This may lower the foe's speed.
Suggestion: Great if you can land it.
TM53 - Energy Ball (Special)
Type: Grass
PP: 10
Power: 80
Accuracy: 100
Information: This may lower the foe's speed.
Suggestion: Great grass-based attack.
TM54 - False Swipe (Physical)
Type: Fighting
PP: 40
Power: 40
Accuracy: 100
Information: Always leaves the foe with at least 1 HP.
Suggestion: Incredible when lowering legendary's HP for capture.
TM55 - Brine (Special)
Type: Water
PP: 10
Power: 65
Accuracy: 100
Information: Power is 130 if Pokemon's HP is less than half.
Suggestion: Can be deadly if used strategically well.
TM56 - Fling (Physical)
Type: Dark
PP: 10
Power: ???
Accuracy: 100
Information: This move hurls out the item the Pokemon is holding. The power
of the move depends on the item.
Suggestion: Use if you have a good item.
TM57 - Charge Beam (Special)
Type: Electric
PP: 10
Power: 50
Accuracy: 90
Information: A high chance of raising the Pokemon's special attack.
Suggestion: A decent electric attack.
TM58 - Endure (Other)
Type: Normal
PP: 10
Power: ---
Accuracy: ---
Information: Always leaves the Pokemon with at least 1 HP. It may fail if
used continuously.
Suggestion: A good move for stalling.
TM59 - Dragon Pulse (Special)
Type: Dragon
PP: 10
Power: 90
Accuracy: 100
Information: Nothing special as far as added effects go.
Suggestion: An excellent dragon attack. Good against dragon Pokemon.
TM60 - Drain Punch (Physical)
Type: Fight
PP: 5
Power: 60
Accuracy: 100
Information: Half of the inflicted damaged is restored to user's HP.
Suggestion: Decent attack.
TM61 - Will-O-Wisp (Other)
Type: Fire
PP: 15
Power: ---
Accuracy: 75
Information: Burns the foe.
Suggestion: Great if you can land it on all the opponent's Pokemon.
TM62 - Silver Wind (Special)
Type: Bug
PP: 5
Power: 60
Accuracy: 100
Information: May raise abilities.
Suggestion: Decent attack. Good if you can raise abilities.
TM63 - Embargo (Other)
Type: Dark
PP: 15
Power: ---
Accuracy: 100
Information: Prevents foe from using held items.
Suggestion: Great if you want to disable leftovers or other items.
TM64 - Explosion (Physical)
Type: Normal
PP: 5
Power: 250
Accuracy: 100
Information: User faints and flips over enemy for massive damage.
Suggestion: Use only as a last resort or as part of a strategic plan.
TM65 - Shadow Claw (Physical)
Type: Dark
PP: 15
Power: 70
Accuracy: 100
Information: Has a high chance of landing a critical hit.
Suggestion: Good if you can land critical hits.
TM66 - Payback (Physical)
Type: Dark
PP: 10
Power: 50
Accuracy: 100
Information: Power is 100 if foe attacks first.
Suggestion: Can be deadly if used strategically well.
TM67 - Recycle (Other)
Type: Normal
PP: 10
Power: ---
Accuracy: ---
Information: Recycles a used item for one more use.
Suggestion: Can be deadly if used strategically well.
TM68 - Giga Impact (Physical)
Type: Normal
PP: 5
Power: 150
Accuracy: 90
Information: Attacks for massive damage. Cannot attack second turn.
Suggestion: Should be used as a finishing move.
TM69 - Rock Polish (Other)
Type: Rock
PP: 20
Power: ---
Accuracy: ---
Information: Greatly raises Pokemon's speed.
Suggestion: Decent move. Use on Pokemon who need a speed boost.
TM70 - Flash (Other)
Type: Normal
PP: 20
Power: ---
Accuracy: 100
Information: Lowers the foe's accuracy.
Suggestion: Decent Move.
TM71 - Stone Edge (Physical)
Type: Rock
PP: 5
Power: 100
Accuracy: 80
Information: Has a high chance of landing a critical hit.
Suggestion: Great against flying Pokemon.
TM72 - Avalanche (Physical)
Type: Ice
PP: 10
Power: 60
Accuracy: 100
Information: Power is 120 if foe attacks first.
Suggestion: Can be deadly if used strategically well.
TM73 - Thunder Wave (Other)
Type: Electric
PP: 20
Power: ---
Accuracy: 100
Information: Paralyzes the foe.
Suggestion: Personally, I really like this move. Great as an annoyer.
TM74 - Gyro Ball (Physical)
Type: Steel
PP: 5
Power: ???
Accuracy: 100
Information: Power depends on the foe's speed.
Suggestion: Can be deadly if used strategically well.
TM75 - Swords Dance (Other)
Type: Normal
PP: 30
Power: ---
Accuracy: ---
Information: Sharply raises Pokemon's attack.
Suggestion: Can be deadly if used strategically well in combination with
attack moves.
TM76 - Stealth Rock (Other)
Type: Rock
PP: 20
Power: ---
Accuracy: ---
Information: Causes damage when opponent switches Pokemon.
Suggestion: Awesome move, especially to break opponents who use Focus Sash
on their team.
TM77 - Psych Up (Other)
Type: Normal
PP: 10
Power: ---
Accuracy: ---
Information: Copies the foe's effects and gives to the user.
Suggestion: Great to use if the foe has just used a lot of stat-increasing
moves.
TM78 - Captivate (Other)
Type: Normal
PP: 20
Power: ---
Accuracy: 100
Information: If the foe is the opposite gender of the user, then the foe's
special attack will be lowered.
Suggestion: Good if your opponent's Pokemon have the same gender and they
are opposite from the Pokemon on your team using charm.
TM79 - Dark Pulse (Special)
Type: Dark
PP: 15
Power: 80
Accuracy: 100
Information: May cause flinching.
Suggestion: Great dark-type attack.
TM80 - Rock Slide (Physical)
Type: Rock
PP: 10
Power: 75
Accuracy: 90
Information: May cause flinching.
Suggestion: Decent attack. Good against the flying types.
TM81 - X-Scissor (Physical)
Type: Bug
PP: 15
Power: 80
Accuracy: 100
Information: Nothing special as far as added effects go.
Suggestion: Great bug-type attack.
TM82 - Sleep Talk (Other)
Type: Normal
PP: 10
Power: ---
Accuracy: ---
Information: Uses a random move in its own moveset while asleep.
Suggestion: Great way to counter the effects of sleep.
TM83 - Nature Gift (Physical)
Type: Normal
PP: 15
Power: ???
Accuracy: 100
Information: The power of the move depends on the held berry.
Suggestion: Use if you have a good berry.
TM84 - Poison Jab (Physical)
Type: Poison
PP: 20
Power: 80
Accuracy: 100
Information: Foe may become poisoned.
Suggestion: Use on Poison Pokemon with a high attack.
TM85 - Dream Eater (Special)
Type: Psychic
PP: 15
Power: 100
Accuracy: 100
Information: Half of the inflicted damaged is restored to user's HP. This
attack only works while the foe is asleep.
Suggestion: Great if you can land a Hypnosis + Dream Eater combination.
TM86 - Grass Knot (Special)
Type: Grass
PP: 20
Power: ???
Accuracy: 100
Information: Power depends on the foe's weight.
Suggestion: Can be deadly if used strategically well.
TM87 - Swagger (Other)
Type: Normal
PP: 15
Power: ---
Accuracy: 90
Information: Raises the foe's attack but also causes confusion
Suggestion: Can be deadly if used strategically well.
TM88 - Pluck (Physical)
Type: Flying
PP: 20
Power: 60
Accuracy: 100
Information: Power is 120 if the foe is holding a berry.
Suggestion: Great if the foe is holding a berry.
TM89 - U-Turn (Physical)
Type: Bug
PP: 20
Power: 70
Accuracy: 100
Information: User switches out automatically after attack.
Suggestion: Can be deadly if used strategically well.
TM90 - Substitute (Other)
Type: Normal
PP: 10
Power: ---
Accuracy: ---
Information: Creates a substitute using 1/4 of user's Max HP.
Suggestion: Use this in combination with Focus Punch.
TM91 - Flash Cannon (Special)
Type: Steel
PP: 10
Power: 80
Accuracy: 100
Information: May lower the foe's special attack.
Suggestion: Use on a Steel Pokemon who has a high special attack.
TM92 - Trick Room (Other)
Type: Psychic
PP: 5
Power: ---
Accuracy: ---
Information: Slower Pokemon attack first for 5 turns.
Suggestion: Can be deadly if used strategically well in combination with
slow, high-attack Pokemon.
Berries:
Balls:
Every one!!!
Affiliated with: *Pokefriends*
What i am looking for is basically rare-legendary Pokemon. Shinies are preferred, but i know they are hard to get, so don't worry if you don't have them. Also, event Pokemon are also accepted! All of the types of Pokemon i just listed are the ones i am looking for. So now, please enjoy, and thank you for shopping at Ye Olde Trading Corner!
UPDATE: I am looking for Lugia and Ho-Oh! I will trade well for these Pokemon!!! I also have a fire stone, magmarizer, dawn stone, a helix fossil, 2 moon stones, 2 metal coats, an up-grade, stone plate, dread plate, icicle plate, 10 green shards, dubious disc, 2 dusk stones, 10 red shards, 9 yellow shards, 3 nuggets, a thunderstone, and 7 blue shards. As you see these are limited, so get while u can!
Update!: Now trading Pokemon!:
Heatran UT- Calm- Lv. 50
Azelf UT-Rash- Lv. 50
Uxie UT
Mesprit UT
Salamance
Magikarp UT
Pinser UT
Regigigas UT
Cresselia UT
Moltres UT
Latias UT
Palkia- Jolly Lv. 77
Palkia- Jolly Lv. 74
Tyranitar- Hardy Lv. 66 @ Shuca Berry
Dialga- Bold Lv 75
Gyarados-Timid Lv 25
Bronzong UT-Naive Lv 54
Drowzee UT- Relaxed Lv 19
Staravia UT- LV 22
__________________
Medicine:
Fresh Water
Lemonade
Soda
Moomoo Milk
EnergyPowder/Root
Revival Herb
Ether/Max
HP UP/PP UP
Protein
Iron
Carbos
Calcium
Rare Candies
Zinc
PP Max
Old Gateau-limited!
Sacred Ash
Lava Cookies
TMs:
Spoiler:
TM01 - Focus Punch (Physical)
Type: Fighting
PP: 20
Power: 150
Accuracy: 100
Information: Attacks after turn is over. Flinches if hit.
Suggestion: Use this in combination with Substitute.
TM02 - Dragon Claw (Physical)
Type: Dragon
PP: 15
Power: 80
Accuracy: 100
Information: Nothing special as far as added effects go.
Suggestion: Good against dragon Pokemon.
TM03 - Water Pulse (Special)
Type: Water
PP: 20
Power: 60
Accuracy: 100
Information: 10% chance of confusion.
Suggestion: Good if you like confusing the foe.
TM04 - Calm Mind (Other)
Type: Psychic
PP: 20
Power: ---
Accuracy: ---
Information: This raises special attack and special defense.
Suggestion: If you can manage to do six of these, you will become nearly
invincible. Even one, though, can help.
TM05 - Roar (Other)
Type: Normal
PP: 20
Power: ---
Accuracy: 100
Information: Forces trainer to switch Pokemon. Also can be used to flee from
wild Pokemon.
Suggestion: A good counter for stat-increasing moves used on the foe.
TM06 - Toxic (Other)
Type: Poison
PP: 10
Power: ---
Accuracy: 85
Information: Poisons the foe. Poison gets stronger as turns progress.
Suggestion: Great if you can land it on all the opponent's Pokemon.
TM07 - Hail (Other)
Type: Ice
PP: 10
Power: ---
Accuracy: ---
Information: Hail starts. Hurts all Pokemon except ice Pokemon.
Suggestion: Use with caution. It can backfire.
TM08 - Bulk Up (Other)
Type: Fighting
PP: 20
Power: ---
Accuracy: ---
Information: Boosts both attack and defense.
Suggestion: Good for combo moves.
TM09 - Bullet Seed (Physical)
Type: Grass
PP: 30
Power: 10
Accuracy: 100
Information: This attacks 2-5 times per turn.
Suggestion: Good to start with, but you should not use it in competitive
battles.
TM10 - Hidden Power (Special)
Type: Normal
PP: 15
Power: ---
Accuracy: 100
Information: Type and power depends on the Pokemon.
Suggestion: This can be good or bad depending on the opponent's Pokemon.
TM11 - Sunny Day (Other)
Type: Fire
PP: 5
Power: ---
Accuracy: ---
Information: This boosts fire-type moves for 5 turns. Only 1 turn required
for solarbeam.
Location: Route 212
Suggestion: Use with caution. It can backfire (but not too much).
TM12 - Taunt (Other)
Type: Normal
PP: 20
Power: ---
Accuracy: 100
Information: Taunts foe into using only attack-based moves.
Suggestion: Good way to prevent stat-increasing moves.
TM13 - Ice Beam (Special)
Type: Ice
PP: 10
Power: 95
Accuracy: 100
Information: 10% chance of becoming frozen.
Suggestion: Awesome. This should be your ice move of choice.
TM14 - Blizzard (Special)
Type: Ice
PP: 5
Power: 120
Accuracy: 70
Information: 10% chance of becoming frozen.
Suggestion: Great if you can land it.
TM15 - Hyper Beam (Special)
Type: Normal
PP: 5
Power: 150
Accuracy: 90
Information: Attacks for massive damage. Cannot attack second turn.
Suggestion: Should be used as a finishing move.
TM16 - Light Screen (Other)
Type: Psychic
PP: 30
Power: ---
Accuracy: ---
Information: This lowers special attack damage.
Suggestion: Great if you have a Blissey and all your opponent's Pokemon
use special attacks.
TM17 - Protect (Other)
Type: Normal
PP: 10
Power: ---
Accuracy: ---
Information: Prevents being attacked for that turn. It may fail if used
continuously.
Suggestion: A good stalling move.
TM18 - Rain Dance (Other)
Type: Water
PP: 5
Power: ---
Accuracy: ---
Information: This boosts water-type moves for 5 turns. Thunder cannot miss.
Suggestion: Use with caution. It can backfire (but not too much).
TM19 - Giga Drain (Special)
Type: Grass
PP: 10
Power: 60
Accuracy: 100
Information: Half of the inflicted damaged is restored to user's HP.
Suggestion: Decent attack.
TM20 - Safeguard (Other)
Type: Normal
PP: 25
Power: ---
Accuracy: ---
Information: Prevents all status problems for the entire party.
Suggestion: Good move.
TM21 - Frustration (Physical)
Type: Normal
PP: 20
Power: ---
Accuracy: 100
Information: The power is stronger the more the Pokemon hates you.
Suggestion: Use if your Pokemon hate you a bunch.
TM22 - Solarbeam (Special)
Type: Grass
PP: 10
Power: 120
Accuracy: 100
Information: Charges up the first turn and strikes the second.
Suggestion: Good for grass-type Pokemon. Awesome when used with Sunny Day.
TM23 - Iron Tail (Physical)
Type: Steel
PP: 15
Power: 100
Accuracy: 75
Information: This may lower the foe's defense (10% chance).
Suggestion: Powerful, but not accurate enough.
TM24 - Thunderbolt (Special)
Type: Electric
PP: 15
Power: 95
Accuracy: 100
Information: 10% chance of becoming paralyzed.
Suggestion: Awesome. This should be your electric move of choice.
TM25 - Thunder (Special)
Type: Electric
PP: 10
Power: 120
Accuracy: 70
Information: 10% chance of becoming paralyzed.
Suggestion: Great if you can land it. Awesome when used with Rain dance.
TM26 - Earthquake (Physical)
Type: Ground
PP: 10
Power: 100
Accuracy: 100
Information: If foe is using dig, damage is doubled.
Suggestion: Simply put, this move is quite incredible.
TM27 - Return (Physical)
Type: Normal
PP: 20
Power: ---
Accuracy: 100
Information: The power is stronger the more the Pokemon likes you.
Suggestion: Use if your Pokemon like you a bunch.
TM28 - Dig (Physical)
Type: Ground
PP: 10
Power: 80
Accuracy: 100
Information: Digs underground the first turn and attacks the second turn.
Suggestion: Good move to use if you want an earthquake alternative.
TM29 - Psychic (Special)
Type: Psychic
PP: 10
Power: 90
Accuracy: 100
Information: This may lower the foe's defense (10% chance).
Suggestion: Awesome. This should be your psychic move of choice.
TM30 - Shadow Ball (Special)
Type: Ghost
PP: 15
Power: 80
Accuracy: 100
Information: This may lower the foe's defense (20% chance).
Suggestion: Awesome. This should be your ghost move of choice.
TM31 - Brick Break (Physical)
Type: Fighting
PP: 15
Power: 75
Accuracy: 100
Information: Destroys Reflect and Light Screen
Suggestion: A decent fighting attack.
TM32 - Double Team (Other)
Type: Normal
PP: 15
Power: ---
Accuracy: ---
Information: Increases evasiveness
Suggestion: A risky move, but it could pay off.
TM33 - Reflect (Other)
Type: Psychic
PP: 20
Power: ---
Accuracy: ---
Information: This lowers attack damage.
Suggestion: Decent defender.
TM34 - Shock Wave (Special)
Type: Electric
PP: 20
Power: 60
Accuracy: ---
Information: Never misses
Suggestion: If you like accuracy, this is for you.
TM35 - Flamethrower (Special)
Type: Fire
PP: 15
Power: 95
Accuracy: 100
Information: 10% chance of becoming burned.
Suggestion: Awesome. This should be your fire move of choice.
TM36 - Sludge Bomb (Special)
Type: Poison
PP: 10
Power: 90
Accuracy: 100
Information: 30% chance of becoming poisoned.
Suggestion: Awesome. This should be your poison move of choice.
TM37 - Sandstorm (Other)
Type: Rock
PP: 10
Power: ---
Accuracy: ---
Information: A sandstorm starts. Hurts all Pokemon except ground, rock, and
steel Pokemon.
Suggestion: Use with caution. It can backfire.
TM38 - Fire Blast (Special)
Type: Fire
PP: 5
Power: 120
Accuracy: 85
Information: 10% chance of becoming burned.
Suggestion: Decent accuracy. Use only if you think your Pokemon is powerful
enough to knock out a foe in one hit with this move.
TM39 - Rock Tomb (Physical)
Type: Rock
PP: 10
Power: 50
Accuracy: 80
Information: This will lower the foe's speed
Suggestion: This can become quite annoying if you use it properly, but it
can easily be countered. Try not to use this more than a couple
of times unless you have to.
TM40 - Aerial Ace (Physical)
Type: Flying
PP: 20
Power: 60
Accuracy: ---
Information: Never misses.
Suggestion: If you like accuracy, this is for you.
TM41 - Torment (Other)
Type: Dark
PP: 15
Power: ---
Accuracy: 100
Information: Foe is unable to use the same move twice in a row.
Suggestion: This can become a pain for the opponent if used correctly.
TM42 - Facade (Physical)
Type: Normal
PP: 20
Power: 70
Accuracy: 100
Information: Doubles attack if Burned, Poison, Paralyzed.
Suggestion: 130 Base Power Ursaring + Guts + Facade = Goodbye
(unless you're a Ghost, Steel, or Rock type)
TM43 - Secret Power (Physical)
Type: Normal
PP: 20
Power: 70
Accuracy: 100
Information: The effect of this move depends on the location.
Suggestion: If you know where you are, it's a good move.
TM44 - Rest (Other)
Type: Psychic
PP: 10
Power: ---
Accuracy: ---
Information: The user becomes asleep. Lasts 2 turns.
Suggestion: Great for Pokemon with high HP.
TM45 - Attract (Other)
Type: Normal
PP: 15
Power: ---
Accuracy: 100
Information: Makes the opposite gender less likely to attack (50%).
Suggestion: Good if your opponent's Pokemon have the same gender and they
are opposite from the Pokemon on your team using charm.
TM46 - Thief (Physical)
Type: Dark
PP: 10
Power: 40
Accuracy: 100
Information: Has a chance of taking the foe's held item.
Suggestion: Useful when trying to get a foe's held item.
TM47 - Steel Wing (Physical)
Type: Steel
PP: 25
Power: 70
Accuracy: 90
Information: This may increase the user's defense (10%).
Suggestion: Decent steel maneuver.
TM48 - Skill Swap (Other)
Type: Psychic
PP: 10
Power: ---
Accuracy: 100
Information: Switches abilities with foe.
Suggestion: Use strategically. It can backfire.
TM49 - Snatch (Other)
Type: Dark
PP: 10
Power: ---
Accuracy: 100
Information: This steals the effects of the foe's next move.
Suggestion: Good if the foe keeps using stat-increasing moves.
TM50 - Overheat (Special)
Type: Fire
PP: 5
Power: 140
Accuracy: 90
Information: This lowers the user's special attack.
Suggestion: This can be a good alternative to Fire Blast.
TM51 - Roost (Other)
Type: Flying
PP: 10
Power: ---
Accuracy: ---
Information: This restores half of Max HP.
Suggestion: Great recover move.
TM52 - Focus Blast (Special)
Type: Fighting
PP: 5
Power: 120
Accuracy: 70
Information: This may lower the foe's speed.
Suggestion: Great if you can land it.
TM53 - Energy Ball (Special)
Type: Grass
PP: 10
Power: 80
Accuracy: 100
Information: This may lower the foe's speed.
Suggestion: Great grass-based attack.
TM54 - False Swipe (Physical)
Type: Fighting
PP: 40
Power: 40
Accuracy: 100
Information: Always leaves the foe with at least 1 HP.
Suggestion: Incredible when lowering legendary's HP for capture.
TM55 - Brine (Special)
Type: Water
PP: 10
Power: 65
Accuracy: 100
Information: Power is 130 if Pokemon's HP is less than half.
Suggestion: Can be deadly if used strategically well.
TM56 - Fling (Physical)
Type: Dark
PP: 10
Power: ???
Accuracy: 100
Information: This move hurls out the item the Pokemon is holding. The power
of the move depends on the item.
Suggestion: Use if you have a good item.
TM57 - Charge Beam (Special)
Type: Electric
PP: 10
Power: 50
Accuracy: 90
Information: A high chance of raising the Pokemon's special attack.
Suggestion: A decent electric attack.
TM58 - Endure (Other)
Type: Normal
PP: 10
Power: ---
Accuracy: ---
Information: Always leaves the Pokemon with at least 1 HP. It may fail if
used continuously.
Suggestion: A good move for stalling.
TM59 - Dragon Pulse (Special)
Type: Dragon
PP: 10
Power: 90
Accuracy: 100
Information: Nothing special as far as added effects go.
Suggestion: An excellent dragon attack. Good against dragon Pokemon.
TM60 - Drain Punch (Physical)
Type: Fight
PP: 5
Power: 60
Accuracy: 100
Information: Half of the inflicted damaged is restored to user's HP.
Suggestion: Decent attack.
TM61 - Will-O-Wisp (Other)
Type: Fire
PP: 15
Power: ---
Accuracy: 75
Information: Burns the foe.
Suggestion: Great if you can land it on all the opponent's Pokemon.
TM62 - Silver Wind (Special)
Type: Bug
PP: 5
Power: 60
Accuracy: 100
Information: May raise abilities.
Suggestion: Decent attack. Good if you can raise abilities.
TM63 - Embargo (Other)
Type: Dark
PP: 15
Power: ---
Accuracy: 100
Information: Prevents foe from using held items.
Suggestion: Great if you want to disable leftovers or other items.
TM64 - Explosion (Physical)
Type: Normal
PP: 5
Power: 250
Accuracy: 100
Information: User faints and flips over enemy for massive damage.
Suggestion: Use only as a last resort or as part of a strategic plan.
TM65 - Shadow Claw (Physical)
Type: Dark
PP: 15
Power: 70
Accuracy: 100
Information: Has a high chance of landing a critical hit.
Suggestion: Good if you can land critical hits.
TM66 - Payback (Physical)
Type: Dark
PP: 10
Power: 50
Accuracy: 100
Information: Power is 100 if foe attacks first.
Suggestion: Can be deadly if used strategically well.
TM67 - Recycle (Other)
Type: Normal
PP: 10
Power: ---
Accuracy: ---
Information: Recycles a used item for one more use.
Suggestion: Can be deadly if used strategically well.
TM68 - Giga Impact (Physical)
Type: Normal
PP: 5
Power: 150
Accuracy: 90
Information: Attacks for massive damage. Cannot attack second turn.
Suggestion: Should be used as a finishing move.
TM69 - Rock Polish (Other)
Type: Rock
PP: 20
Power: ---
Accuracy: ---
Information: Greatly raises Pokemon's speed.
Suggestion: Decent move. Use on Pokemon who need a speed boost.
TM70 - Flash (Other)
Type: Normal
PP: 20
Power: ---
Accuracy: 100
Information: Lowers the foe's accuracy.
Suggestion: Decent Move.
TM71 - Stone Edge (Physical)
Type: Rock
PP: 5
Power: 100
Accuracy: 80
Information: Has a high chance of landing a critical hit.
Suggestion: Great against flying Pokemon.
TM72 - Avalanche (Physical)
Type: Ice
PP: 10
Power: 60
Accuracy: 100
Information: Power is 120 if foe attacks first.
Suggestion: Can be deadly if used strategically well.
TM73 - Thunder Wave (Other)
Type: Electric
PP: 20
Power: ---
Accuracy: 100
Information: Paralyzes the foe.
Suggestion: Personally, I really like this move. Great as an annoyer.
TM74 - Gyro Ball (Physical)
Type: Steel
PP: 5
Power: ???
Accuracy: 100
Information: Power depends on the foe's speed.
Suggestion: Can be deadly if used strategically well.
TM75 - Swords Dance (Other)
Type: Normal
PP: 30
Power: ---
Accuracy: ---
Information: Sharply raises Pokemon's attack.
Suggestion: Can be deadly if used strategically well in combination with
attack moves.
TM76 - Stealth Rock (Other)
Type: Rock
PP: 20
Power: ---
Accuracy: ---
Information: Causes damage when opponent switches Pokemon.
Suggestion: Awesome move, especially to break opponents who use Focus Sash
on their team.
TM77 - Psych Up (Other)
Type: Normal
PP: 10
Power: ---
Accuracy: ---
Information: Copies the foe's effects and gives to the user.
Suggestion: Great to use if the foe has just used a lot of stat-increasing
moves.
TM78 - Captivate (Other)
Type: Normal
PP: 20
Power: ---
Accuracy: 100
Information: If the foe is the opposite gender of the user, then the foe's
special attack will be lowered.
Suggestion: Good if your opponent's Pokemon have the same gender and they
are opposite from the Pokemon on your team using charm.
TM79 - Dark Pulse (Special)
Type: Dark
PP: 15
Power: 80
Accuracy: 100
Information: May cause flinching.
Suggestion: Great dark-type attack.
TM80 - Rock Slide (Physical)
Type: Rock
PP: 10
Power: 75
Accuracy: 90
Information: May cause flinching.
Suggestion: Decent attack. Good against the flying types.
TM81 - X-Scissor (Physical)
Type: Bug
PP: 15
Power: 80
Accuracy: 100
Information: Nothing special as far as added effects go.
Suggestion: Great bug-type attack.
TM82 - Sleep Talk (Other)
Type: Normal
PP: 10
Power: ---
Accuracy: ---
Information: Uses a random move in its own moveset while asleep.
Suggestion: Great way to counter the effects of sleep.
TM83 - Nature Gift (Physical)
Type: Normal
PP: 15
Power: ???
Accuracy: 100
Information: The power of the move depends on the held berry.
Suggestion: Use if you have a good berry.
TM84 - Poison Jab (Physical)
Type: Poison
PP: 20
Power: 80
Accuracy: 100
Information: Foe may become poisoned.
Suggestion: Use on Poison Pokemon with a high attack.
TM85 - Dream Eater (Special)
Type: Psychic
PP: 15
Power: 100
Accuracy: 100
Information: Half of the inflicted damaged is restored to user's HP. This
attack only works while the foe is asleep.
Suggestion: Great if you can land a Hypnosis + Dream Eater combination.
TM86 - Grass Knot (Special)
Type: Grass
PP: 20
Power: ???
Accuracy: 100
Information: Power depends on the foe's weight.
Suggestion: Can be deadly if used strategically well.
TM87 - Swagger (Other)
Type: Normal
PP: 15
Power: ---
Accuracy: 90
Information: Raises the foe's attack but also causes confusion
Suggestion: Can be deadly if used strategically well.
TM88 - Pluck (Physical)
Type: Flying
PP: 20
Power: 60
Accuracy: 100
Information: Power is 120 if the foe is holding a berry.
Suggestion: Great if the foe is holding a berry.
TM89 - U-Turn (Physical)
Type: Bug
PP: 20
Power: 70
Accuracy: 100
Information: User switches out automatically after attack.
Suggestion: Can be deadly if used strategically well.
TM90 - Substitute (Other)
Type: Normal
PP: 10
Power: ---
Accuracy: ---
Information: Creates a substitute using 1/4 of user's Max HP.
Suggestion: Use this in combination with Focus Punch.
TM91 - Flash Cannon (Special)
Type: Steel
PP: 10
Power: 80
Accuracy: 100
Information: May lower the foe's special attack.
Suggestion: Use on a Steel Pokemon who has a high special attack.
TM92 - Trick Room (Other)
Type: Psychic
PP: 5
Power: ---
Accuracy: ---
Information: Slower Pokemon attack first for 5 turns.
Suggestion: Can be deadly if used strategically well in combination with
slow, high-attack Pokemon.
Berries:
Spoiler:
#01: Cheri – Spicy: 10
Stage: 3 hrs Maturity: 12 hrs Feel: 25
Min: 1 Max: 5
Effects: Cures paralysis
# 02: Chesto Berry – Dry: 10
Stage: 3 hrs Maturity: 12 hrs Feel: 25
Min: 1 Max: 5
Effect: Cures Sleep
# 03: Pecha – Sweet 10
Stage: 3 hrs Maturity: 12hrs Feel: 25
Min: 1 Max: 5
Effect: Cures Poison
# 04: Rawst – Bitter 10
Stage: 3 hrs Maturity: 12 hrs Feel: 25
Min: 1 Max: 5
Effect: Cures Burn
# 05: Aspear – Sour 10
Stage: 3 hrs Maturity: 12 hrs Feel: 25
Min: 1 Max: 5
Effect: Cures Frozen
# 06: Leppa – Spicy 10, Sweet 10, Bitter 10, Sour 10
Stage: 4 hrs Maturity: 16 hrs Feel: 20
Min: 1 Max: 5
Effect: Restores a move's PP by 10
# 07: Oran - Spicy 10, Dry 10, Bitter 10, Sour 10
Stage: 4 hrs Maturity: 16 hrs Feel: 20
Min: 1 Max: 5
Effect: Heal user's HP by 10
# 08: Persim – Spicy 10, Dry 10, Sweet 10, Sour 10
Stage: 4 hrs Maturity: 16 hrs Feel: 20
Min: 1 Max: 5
Effect: Recover from Confusion
# 09: Lum – Spicy 10, Dry 10, Sweet 10, Bitter 10
Stage: 12 hrs Maturity: 48 hrs Feel: 20
Min: 1 Max: 5
Effect: Cures any status problem
# 10: Sitrus – Dry 10, Sweet 10, Bitter 10, Sour 10
Stage: 8 hrs Maturity: 32 hrs Feel: 20
Min: 1 Max: 5
Effect: Heals the user's HP a little
# 11: Figy – Spicy 15
Stage: 5 hrs Maturity: 20 hrs Feel: 25
Min: 1 Max: 5
Effect: Will heal user in a pinch, but may cause confusion based on nature
# 12: Wiki – Dry 15
Stage: 5 hrs Maturity: 20 hrs Feel: 25
Min: 1 Max: 5
Effect: Will heal user in a pinch, but may cause confusion based on nature
# 13: Mago – Sweet 15
Stage: 5 hrs Maturity: 20 hrs Feel: 25
Min: 1 Max: 5
Effect: Will heal user in a pinch, but may cause confusion based on nature
# 14: Aguav – Bitter 15
Stage: 5 hrs Maturity: 20 hrs Feel: 25
Min: 1 Max: 5
Effect: Will heal user in a pinch, but may cause confusion based on nature
# 15: Iapapa – Sour 15
Stage: 5 hrs Maturity: 20 hrs Feel: 25
Min: 1 Max: 5
Effect: Will heal user in a pinch, but may cause confusion based on nature
# 16: Razz – Spicy 10, Dry 10
Stage: 2 hrs Maturity: 8 hrs Feel: 20
Min: 2 Max: 10
Effect: Poffin ingredient
# 17: Bluk – Dry 10, Sweet 10
Stage: 2 hrs Maturity: 8 hrs Feel: 20
Min: 2 Max: 10
Effect: Poffin ingredient
# 18: Nanab – Sweet 10, Bitter 10
Stage: 2 hrs Maturity: 8 hrs Feel: 20
Min: 2 Max: 10
Effect: Poffin ingredient
# 19: Wepear – Bitter 10, Sour 10
Stage: 2 hrs Maturity: 8 hrs Feel: 20
Min: 2 Max: 10
Effect: Poffin ingredient
# 20: Pinap - Sour 10, Spicy 10
Stage: 2 hrs Maturity: 8 hrs Feel: 20
Min: 2 hrs Max: 8 hrs
Effect: Poffin ingredient
# 21: Pomeg – Spicy 10, Sweet 10, Bitter 10
Stage: 8 hrs Maturity: 32 hrs Feel: 20
Min: 1 Max: 5
Effect: Using this berry makes the Pokemon more friendly, but lowers its base HP
# 22: Kelpsy – Dry 10, Bitter 10, Sour 10
Stage: 8 hrs Maturity: 32 hrs Feel: 20
Min: 1 Max: 5
Effect: Using this berry makes the Pokemon more friendly, but lowers its base Attack
# 23: Qualot – Spicy 10, Sweet 10, Sour 10
Stage: 8 hrs Maturity: 32 hrs Feel: 20
Min: 1 Max: 5
Effect: Using this berry makes the Pokemon more friendly, but lowers its base defense
# 24: Hondew – Spicy 10, Dry 10, Bitter 10
Stage: 8 hrs Maturity: 32 hrs Feel: 20
Min: 1 Max: 5
Effect: Using this berry makes the Pokemon more friendly, but lowers its base Sp. Attack
# 25: Grepa – Dry 10, Sour 10, Sweet 10
Stage: 8 hrs Maturity: 32 hrs Feel: 20
Min: 1 Max: 5
Effect: Using this berry makes the Pokemon more friendly, but lowers its base Sp. Defense
# 26: Tamato – Spicy 20, Dry 10
Stage: 8 hrs Maturity: 32 hrs Feel: 30
Min: 1 Max: 5
Effect: Using this berry makes the Pokemon more friendly, but lowers its base Speed
# 27: Cornn – Dry 20, Sweet 10
Stage: 6 hrs Maturity: 24 hrs Feel: 30
Min: 2 Max: 10
Effect: Poffin ingredient
# 28: Magost – Sweet 20, Bitter 10
Stage: 6 hrs Maturity: 24 hrs Feel: 30
Min: 2 Max: 10
Effect: Poffin ingredient
# 29: Rabuta – Bitter 20, Sour 10
Stage: 6 hrs Maturity: 24 hrs Feel: 30
Min: 2 Max: 10
Effect: Poffin ingredient
# 30: Nomel – Spicy 20, Sour 10
Stage: 6 hrs Maturity: 24 hrs Feel: 30
Min: 2 Max: 10
Effect: Poffin ingredient
# 31: Spelon – Spicy 30, Dry 10
Stage: 15 hrs Maturity: 60 hrs Feel: 35
Min: 3 Max: 15
Effect: Poffin ingredient
# 32: Pamtre – Dry 30, Sweet 10
Stage: 15 hrs Maturity: 60 hrs Feel: 35
Min: 3 Max: 15
Effect: Poffin ingredient
# 33: Watmel - Sweet 30, Bitter 10
Stage: 15 hrs Maturity: 60 hrs Feel: 35
Min: 3 Max: 15
Effect: Poffin ingredient
# 34: Durin – Bitter 30, Sour 10
Stage: 15 hrs Maturity: 60 hrs Feel: 35
Min: 3 Max: 15
Effect: Poffin ingredient
# 35: Belue – Spicy 30, Sour 10
Stage: 15 hrs Maturity: 60 hrs Feel: 35
Min: 3 Max: 15
Effect: Poffin ingredient
# 36: Occa – Spicy 15, Sweet 10
Stage: 18 hrs Maturity: 72 hrs Feel: 30
Min: 1 Max: 5
Effect: Reduces the damage from a Super Effective Fire-Type Attack
# 37: Passho – Dry 15, Bitter 10
Stage: 18 hrs Maturity: 72 hrs Feel: 30
Min: 1 Max: 5
Effect: Reduces the damage from a Super Effective Water-type attack
# 38: Wacan – Sweet 15, Sour 10
Stage: 18 hrs Maturity: 72 hrs Feel: 30
Min: 1 Max: 5
Effect: Reduces the damage from a Super Effective Electric-type attack
# 39: Rindo - Bitter 15, Spicy 10
Stage: 18 hrs Maturity: 72 hrs Feel: 30
Min: 1 Max: 5
Effect: Reduces the damage from a Super Effective Grass-type attack
# 40: Yache – Sour 15, Dry 10
Stage: 18 hrs Maturity: 72 hrs Feel: 30
Min: 1 Max: 5
Effect: Reduces the damage from a Super Effective Ice-type attack
# 41: Chople – Spicy 15, Bitter 10
Stage: 18 hrs Maturity: 72 hrs Feel: 30
Min: 1 Max: 5
Effect: Reduces the damage from a Super Effective Fighting-type attack
# 42: Kebia – Dry 15, Sour 10
Stage: 18 hrs Maturity: 72 hrs Feel: 30
Min: 1 Max: 5
Effect: Reduces the damage from a Super Effective Poison-type attack
# 43: Shuca – Sweet 15, Spicy 10
Stage: 18 hrs Maturity: 72 hrs Feel: 30
Min: 1 Max: 5
Effect: Reduces the damage from a Super Effective Ground-type attack
# 44: Coba – Bitter 15, Dry 10
Stage: 18 hrs Maturity: 72 hrs Feel: 30
Min: 1 Max: 5
Effect: Reduces the damage from a Super Effective Flying-type attack
# 45: Payapa – Sour 15, Sweet 10
Stage: 18 hrs Maturity: 72 hrs Feel: 30
Min: 1 Max: 5
Effect: Reduces the damage from a Super Effective Psychic-type attack
# 46: Tanga – Spicy 20, Sour 10
Stage: 18 hrs Maturity: 72 hrs Feel: 35
Min: 1 Max: 5
Effect: Reduces the damage from a Super Effective Bug-type attack
# 47: Charti – Dry 20, Spicy 10
Stage: 18 hrs Maturity: 72 hrs Feel: 35
Min: 1 Max: 5
Effect: Reduces the damage from a Super Effective Rock-type attack
# 48: Kasib – Sweet 20, Dry 10
Stage: 18 hrs Maturity: 72 hrs Feel: 35
Min: 1 Max: 5
Effect: Reduces the damage from a Super Effective Ghost-type attack
# 49: Haban – Bitter 20, Sweet 10
Stage: 18 hrs Maturity: 72 hrs Feel: 35
Min: 1 Max: 5
Effect: Reduces the damage from a Super Effective Dragon-type attack
# 50: Colbur – Sour 20, Bitter 10
Stage: 18 hrs Maturity: 72 hrs Feel: 35
Min: 1 Max: 5
Effect: Reduces the damage from a Super Effective Dark-type attack
# 51: Babiri – Spicy 25, Dry 10
Stage: 18 hrs Maturity: 72 hrs Feel: 35
Min: 1 Max: 5
Effect: Reduces the damage from a Super Effective Steel-type attack
# 52: Chilan – Dry 25, Sweet 10
Stage: 18 hrs Maturity: 72 hrs Feel: 35
Min: 1 Max: 5
Effect: Reduces the damage from a Super Effective Normal-type attack
# 53: Liechi – Spicy 30, Sweet 30, Dry 10
Stage: 24 hrs Maturity: 96 hrs Feel: 40
Min: 1 Max: 5
Effect: Raises holder's attack in a pinch
# 54: Galon – Dry 30, Bitter 30, Sweet 10
Stage: 24 hrs Maturity: 96 hrs Feel: 40
Min: 1 Max: 5
Effect: Raises holder's Defense in a pinch
# 55: Salac – Sweet 30, Sour 30, Bitter 10
Stage: 24 hrs Maturity: 96 hrs Feel: 40
Min: 1 Max: 5
Effect: Raises holder's Speed in a pinch
# 56: Petaya – Spicy 30, Bitter 30, Sour 10
Stage: 24 hrs Maturity: 96 hrs Feel: 40
Min: 1 Max: 5
Effect: Raises holder's Special Attack in a pinch
# 57: Apicot – Dry 30, Sour 30, Spicy 10
Stage: 24 hrs Maturity: 96 hrs Feel: 40
Min: 1 Max: 5
Effect: Raises holder's Special Defense in a pinch
# 58: Lansat – Spicy 30, Sweet 30, Sour 30, Dry 10, Bitter 10
Stage: 24 hrs Maturity: 96 hrs Feel: 50
Min: 1 Max: 5
Effect: Raises holder's Critical Hit ratio in a pinch
# 59: Starf – Spicy 30, Sweet 30, Sour 30, Dry 10, Bitter 10
Stage: 24 hrs Maturity: 96 hrs Feel: 50
Min: 1 Max: 5
Effect: Sharply raises one of the holder's stats in a pinch
# 60: Enigma – Spicy 40, Dry 10
Stage: 24 hrs Maturity: 96 hrs Feel: 60
Min: 1 Max: 5
Effect: Restores HP when hit by a Super Effective attack
# 61: Micle – Dry 40, Sweet 10
Stage: 24 hrs Maturity: 96 hrs Feel: 60
Min: 1 Max: 5
Effect: One time boost to accuracy to a move in a pinch
# 62: Custap – Sweet 40, Bitter 10
Stage: 24 hrs Maturity: 96 hrs Feel: 60
Min: 1 Max: 5
Effect: One time, in a pinch, user's move will go first
# 63: Jabco – Bitter 40, Sour 10
Stage: 24 hrs Maturity: 96 hrs Feel: 60
Min: 1 Max: 5
Effect: When held, if hit by a Foe's physical move, they also take damage
# 64: Rowap – Sour 40, Spicy 10
Stage: 24 hrs Maturity: 96 hrs Feel: 60
Min: 1 Max: 5
Effect: When held, if hit by a Foe's special attack move, they also take damage
Stage: 3 hrs Maturity: 12 hrs Feel: 25
Min: 1 Max: 5
Effects: Cures paralysis
# 02: Chesto Berry – Dry: 10
Stage: 3 hrs Maturity: 12 hrs Feel: 25
Min: 1 Max: 5
Effect: Cures Sleep
# 03: Pecha – Sweet 10
Stage: 3 hrs Maturity: 12hrs Feel: 25
Min: 1 Max: 5
Effect: Cures Poison
# 04: Rawst – Bitter 10
Stage: 3 hrs Maturity: 12 hrs Feel: 25
Min: 1 Max: 5
Effect: Cures Burn
# 05: Aspear – Sour 10
Stage: 3 hrs Maturity: 12 hrs Feel: 25
Min: 1 Max: 5
Effect: Cures Frozen
# 06: Leppa – Spicy 10, Sweet 10, Bitter 10, Sour 10
Stage: 4 hrs Maturity: 16 hrs Feel: 20
Min: 1 Max: 5
Effect: Restores a move's PP by 10
# 07: Oran - Spicy 10, Dry 10, Bitter 10, Sour 10
Stage: 4 hrs Maturity: 16 hrs Feel: 20
Min: 1 Max: 5
Effect: Heal user's HP by 10
# 08: Persim – Spicy 10, Dry 10, Sweet 10, Sour 10
Stage: 4 hrs Maturity: 16 hrs Feel: 20
Min: 1 Max: 5
Effect: Recover from Confusion
# 09: Lum – Spicy 10, Dry 10, Sweet 10, Bitter 10
Stage: 12 hrs Maturity: 48 hrs Feel: 20
Min: 1 Max: 5
Effect: Cures any status problem
# 10: Sitrus – Dry 10, Sweet 10, Bitter 10, Sour 10
Stage: 8 hrs Maturity: 32 hrs Feel: 20
Min: 1 Max: 5
Effect: Heals the user's HP a little
# 11: Figy – Spicy 15
Stage: 5 hrs Maturity: 20 hrs Feel: 25
Min: 1 Max: 5
Effect: Will heal user in a pinch, but may cause confusion based on nature
# 12: Wiki – Dry 15
Stage: 5 hrs Maturity: 20 hrs Feel: 25
Min: 1 Max: 5
Effect: Will heal user in a pinch, but may cause confusion based on nature
# 13: Mago – Sweet 15
Stage: 5 hrs Maturity: 20 hrs Feel: 25
Min: 1 Max: 5
Effect: Will heal user in a pinch, but may cause confusion based on nature
# 14: Aguav – Bitter 15
Stage: 5 hrs Maturity: 20 hrs Feel: 25
Min: 1 Max: 5
Effect: Will heal user in a pinch, but may cause confusion based on nature
# 15: Iapapa – Sour 15
Stage: 5 hrs Maturity: 20 hrs Feel: 25
Min: 1 Max: 5
Effect: Will heal user in a pinch, but may cause confusion based on nature
# 16: Razz – Spicy 10, Dry 10
Stage: 2 hrs Maturity: 8 hrs Feel: 20
Min: 2 Max: 10
Effect: Poffin ingredient
# 17: Bluk – Dry 10, Sweet 10
Stage: 2 hrs Maturity: 8 hrs Feel: 20
Min: 2 Max: 10
Effect: Poffin ingredient
# 18: Nanab – Sweet 10, Bitter 10
Stage: 2 hrs Maturity: 8 hrs Feel: 20
Min: 2 Max: 10
Effect: Poffin ingredient
# 19: Wepear – Bitter 10, Sour 10
Stage: 2 hrs Maturity: 8 hrs Feel: 20
Min: 2 Max: 10
Effect: Poffin ingredient
# 20: Pinap - Sour 10, Spicy 10
Stage: 2 hrs Maturity: 8 hrs Feel: 20
Min: 2 hrs Max: 8 hrs
Effect: Poffin ingredient
# 21: Pomeg – Spicy 10, Sweet 10, Bitter 10
Stage: 8 hrs Maturity: 32 hrs Feel: 20
Min: 1 Max: 5
Effect: Using this berry makes the Pokemon more friendly, but lowers its base HP
# 22: Kelpsy – Dry 10, Bitter 10, Sour 10
Stage: 8 hrs Maturity: 32 hrs Feel: 20
Min: 1 Max: 5
Effect: Using this berry makes the Pokemon more friendly, but lowers its base Attack
# 23: Qualot – Spicy 10, Sweet 10, Sour 10
Stage: 8 hrs Maturity: 32 hrs Feel: 20
Min: 1 Max: 5
Effect: Using this berry makes the Pokemon more friendly, but lowers its base defense
# 24: Hondew – Spicy 10, Dry 10, Bitter 10
Stage: 8 hrs Maturity: 32 hrs Feel: 20
Min: 1 Max: 5
Effect: Using this berry makes the Pokemon more friendly, but lowers its base Sp. Attack
# 25: Grepa – Dry 10, Sour 10, Sweet 10
Stage: 8 hrs Maturity: 32 hrs Feel: 20
Min: 1 Max: 5
Effect: Using this berry makes the Pokemon more friendly, but lowers its base Sp. Defense
# 26: Tamato – Spicy 20, Dry 10
Stage: 8 hrs Maturity: 32 hrs Feel: 30
Min: 1 Max: 5
Effect: Using this berry makes the Pokemon more friendly, but lowers its base Speed
# 27: Cornn – Dry 20, Sweet 10
Stage: 6 hrs Maturity: 24 hrs Feel: 30
Min: 2 Max: 10
Effect: Poffin ingredient
# 28: Magost – Sweet 20, Bitter 10
Stage: 6 hrs Maturity: 24 hrs Feel: 30
Min: 2 Max: 10
Effect: Poffin ingredient
# 29: Rabuta – Bitter 20, Sour 10
Stage: 6 hrs Maturity: 24 hrs Feel: 30
Min: 2 Max: 10
Effect: Poffin ingredient
# 30: Nomel – Spicy 20, Sour 10
Stage: 6 hrs Maturity: 24 hrs Feel: 30
Min: 2 Max: 10
Effect: Poffin ingredient
# 31: Spelon – Spicy 30, Dry 10
Stage: 15 hrs Maturity: 60 hrs Feel: 35
Min: 3 Max: 15
Effect: Poffin ingredient
# 32: Pamtre – Dry 30, Sweet 10
Stage: 15 hrs Maturity: 60 hrs Feel: 35
Min: 3 Max: 15
Effect: Poffin ingredient
# 33: Watmel - Sweet 30, Bitter 10
Stage: 15 hrs Maturity: 60 hrs Feel: 35
Min: 3 Max: 15
Effect: Poffin ingredient
# 34: Durin – Bitter 30, Sour 10
Stage: 15 hrs Maturity: 60 hrs Feel: 35
Min: 3 Max: 15
Effect: Poffin ingredient
# 35: Belue – Spicy 30, Sour 10
Stage: 15 hrs Maturity: 60 hrs Feel: 35
Min: 3 Max: 15
Effect: Poffin ingredient
# 36: Occa – Spicy 15, Sweet 10
Stage: 18 hrs Maturity: 72 hrs Feel: 30
Min: 1 Max: 5
Effect: Reduces the damage from a Super Effective Fire-Type Attack
# 37: Passho – Dry 15, Bitter 10
Stage: 18 hrs Maturity: 72 hrs Feel: 30
Min: 1 Max: 5
Effect: Reduces the damage from a Super Effective Water-type attack
# 38: Wacan – Sweet 15, Sour 10
Stage: 18 hrs Maturity: 72 hrs Feel: 30
Min: 1 Max: 5
Effect: Reduces the damage from a Super Effective Electric-type attack
# 39: Rindo - Bitter 15, Spicy 10
Stage: 18 hrs Maturity: 72 hrs Feel: 30
Min: 1 Max: 5
Effect: Reduces the damage from a Super Effective Grass-type attack
# 40: Yache – Sour 15, Dry 10
Stage: 18 hrs Maturity: 72 hrs Feel: 30
Min: 1 Max: 5
Effect: Reduces the damage from a Super Effective Ice-type attack
# 41: Chople – Spicy 15, Bitter 10
Stage: 18 hrs Maturity: 72 hrs Feel: 30
Min: 1 Max: 5
Effect: Reduces the damage from a Super Effective Fighting-type attack
# 42: Kebia – Dry 15, Sour 10
Stage: 18 hrs Maturity: 72 hrs Feel: 30
Min: 1 Max: 5
Effect: Reduces the damage from a Super Effective Poison-type attack
# 43: Shuca – Sweet 15, Spicy 10
Stage: 18 hrs Maturity: 72 hrs Feel: 30
Min: 1 Max: 5
Effect: Reduces the damage from a Super Effective Ground-type attack
# 44: Coba – Bitter 15, Dry 10
Stage: 18 hrs Maturity: 72 hrs Feel: 30
Min: 1 Max: 5
Effect: Reduces the damage from a Super Effective Flying-type attack
# 45: Payapa – Sour 15, Sweet 10
Stage: 18 hrs Maturity: 72 hrs Feel: 30
Min: 1 Max: 5
Effect: Reduces the damage from a Super Effective Psychic-type attack
# 46: Tanga – Spicy 20, Sour 10
Stage: 18 hrs Maturity: 72 hrs Feel: 35
Min: 1 Max: 5
Effect: Reduces the damage from a Super Effective Bug-type attack
# 47: Charti – Dry 20, Spicy 10
Stage: 18 hrs Maturity: 72 hrs Feel: 35
Min: 1 Max: 5
Effect: Reduces the damage from a Super Effective Rock-type attack
# 48: Kasib – Sweet 20, Dry 10
Stage: 18 hrs Maturity: 72 hrs Feel: 35
Min: 1 Max: 5
Effect: Reduces the damage from a Super Effective Ghost-type attack
# 49: Haban – Bitter 20, Sweet 10
Stage: 18 hrs Maturity: 72 hrs Feel: 35
Min: 1 Max: 5
Effect: Reduces the damage from a Super Effective Dragon-type attack
# 50: Colbur – Sour 20, Bitter 10
Stage: 18 hrs Maturity: 72 hrs Feel: 35
Min: 1 Max: 5
Effect: Reduces the damage from a Super Effective Dark-type attack
# 51: Babiri – Spicy 25, Dry 10
Stage: 18 hrs Maturity: 72 hrs Feel: 35
Min: 1 Max: 5
Effect: Reduces the damage from a Super Effective Steel-type attack
# 52: Chilan – Dry 25, Sweet 10
Stage: 18 hrs Maturity: 72 hrs Feel: 35
Min: 1 Max: 5
Effect: Reduces the damage from a Super Effective Normal-type attack
# 53: Liechi – Spicy 30, Sweet 30, Dry 10
Stage: 24 hrs Maturity: 96 hrs Feel: 40
Min: 1 Max: 5
Effect: Raises holder's attack in a pinch
# 54: Galon – Dry 30, Bitter 30, Sweet 10
Stage: 24 hrs Maturity: 96 hrs Feel: 40
Min: 1 Max: 5
Effect: Raises holder's Defense in a pinch
# 55: Salac – Sweet 30, Sour 30, Bitter 10
Stage: 24 hrs Maturity: 96 hrs Feel: 40
Min: 1 Max: 5
Effect: Raises holder's Speed in a pinch
# 56: Petaya – Spicy 30, Bitter 30, Sour 10
Stage: 24 hrs Maturity: 96 hrs Feel: 40
Min: 1 Max: 5
Effect: Raises holder's Special Attack in a pinch
# 57: Apicot – Dry 30, Sour 30, Spicy 10
Stage: 24 hrs Maturity: 96 hrs Feel: 40
Min: 1 Max: 5
Effect: Raises holder's Special Defense in a pinch
# 58: Lansat – Spicy 30, Sweet 30, Sour 30, Dry 10, Bitter 10
Stage: 24 hrs Maturity: 96 hrs Feel: 50
Min: 1 Max: 5
Effect: Raises holder's Critical Hit ratio in a pinch
# 59: Starf – Spicy 30, Sweet 30, Sour 30, Dry 10, Bitter 10
Stage: 24 hrs Maturity: 96 hrs Feel: 50
Min: 1 Max: 5
Effect: Sharply raises one of the holder's stats in a pinch
# 60: Enigma – Spicy 40, Dry 10
Stage: 24 hrs Maturity: 96 hrs Feel: 60
Min: 1 Max: 5
Effect: Restores HP when hit by a Super Effective attack
# 61: Micle – Dry 40, Sweet 10
Stage: 24 hrs Maturity: 96 hrs Feel: 60
Min: 1 Max: 5
Effect: One time boost to accuracy to a move in a pinch
# 62: Custap – Sweet 40, Bitter 10
Stage: 24 hrs Maturity: 96 hrs Feel: 60
Min: 1 Max: 5
Effect: One time, in a pinch, user's move will go first
# 63: Jabco – Bitter 40, Sour 10
Stage: 24 hrs Maturity: 96 hrs Feel: 60
Min: 1 Max: 5
Effect: When held, if hit by a Foe's physical move, they also take damage
# 64: Rowap – Sour 40, Spicy 10
Stage: 24 hrs Maturity: 96 hrs Feel: 60
Min: 1 Max: 5
Effect: When held, if hit by a Foe's special attack move, they also take damage
Balls:
Every one!!!
Affiliated with: *Pokefriends*
What i am looking for is basically rare-legendary Pokemon. Shinies are preferred, but i know they are hard to get, so don't worry if you don't have them. Also, event Pokemon are also accepted! All of the types of Pokemon i just listed are the ones i am looking for. So now, please enjoy, and thank you for shopping at Ye Olde Trading Corner!
UPDATE: I am looking for Lugia and Ho-Oh! I will trade well for these Pokemon!!! I also have a fire stone, magmarizer, dawn stone, a helix fossil, 2 moon stones, 2 metal coats, an up-grade, stone plate, dread plate, icicle plate, 10 green shards, dubious disc, 2 dusk stones, 10 red shards, 9 yellow shards, 3 nuggets, a thunderstone, and 7 blue shards. As you see these are limited, so get while u can!
Update!: Now trading Pokemon!:
Heatran UT- Calm- Lv. 50
Azelf UT-Rash- Lv. 50
Uxie UT
Mesprit UT
Salamance
Magikarp UT
Pinser UT
Regigigas UT
Cresselia UT
Moltres UT
Latias UT
Palkia- Jolly Lv. 77
Palkia- Jolly Lv. 74
Tyranitar- Hardy Lv. 66 @ Shuca Berry
Dialga- Bold Lv 75
Gyarados-Timid Lv 25
Bronzong UT-Naive Lv 54
Drowzee UT- Relaxed Lv 19
Staravia UT- LV 22
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