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Yeah, again. RMT.

Outlawed

Think you can beat me?
  • 237
    Posts
    17
    Years
    This team was inspired by the anger you get when confuhax, flinchhax, and missing everything.

    Walls:
    Snorlax - Special Wall, status absorber adding to NC with Starmie.
    Skarmory - Phazer, Spikes + Physical Wall

    Tanks:
    Swampert - Setter, Dragon Counter + Physical Tank

    Sweepers:
    Infernape - Mixed Sweeper, Wall Killer.
    Salamence - DD/Physical Sweeper.

    Support:
    Starmie - Spinner, Special attacking support.

    _________________________________________________________________________

    Snorlax @ Leftovers
    Thick Fat
    Careful
    252 HP / 4 Atk / 252 Sp.Def
    ~ Rest Talk
    ~ Rest
    ~ Crunch
    ~ Body Slam/Earthquake

    Skarmory @ Shed Shell
    Sturdy
    Impish
    252 Hp / 4 Atk / 252 Def
    ~ Whirlwind
    ~ Spikes
    ~ Brave Bird
    ~ Roost

    Swampert @ Leftovers
    Torrent
    Relaxed
    252 Hp / 4 Atk / 252 Def
    ~ Avalanche
    ~ Waterfall
    ~ Earthquake
    ~ Stealth Rock

    Ok, so these are PURE walls. What they do is wall and own things, because Spikes and Stealth Rock will take off so much damage off opponent that the sweepers and even Starmie can come in and clean up.

    ____________________________________________

    Salamence @ Life Orb
    Intimidate
    Adamant
    60 Hp / 252 Atk / 196 Spe
    ~ Dragon Dance
    ~ Dragon Claw
    ~ Earthquake
    ~ Fire Fang

    Infernape @ Life Orb
    Blaze
    Naive
    24 Atk / 252 Sp.Atk / 232 Spe
    ~ Flamethrower
    ~ Close Combat
    ~ Grass Knot
    ~ Nasty Plot

    Alright, they sweep and kill walls. Nothing more to say really, mence according to D_A, can outspeed Lucario without anything and takes on anything with bass speed 125 after 1 DD which leaves, Aero, Jolteon, Electrod, Weavile, Deoxys... and some more lol.

    __________________________________________________

    Starmie @ Leftovers
    Natural Cure
    Timid
    160 Hp / 134 Sp.Atk / 216 Spe
    ~ Surf
    ~ Thunder Bolt
    ~ Recover
    ~ Rapid Spin

    Standard. The whole team is pretty much.
     
    Last edited:
    Protect is useless on Infernape. U-Turn is far superior for scouting (hitting common mixape counters Cresselia and Starmie supereffective might I add) while protect grants you immunity for one turn, a turn where the opponent will probably be switching anyways. Blissey needs Seismic Toss in there somewhere as well I'd use it over Aromatherapy, or thunder wave if you don't want to replace it.

    Really, do people actually try to status DDmence? It's a good one-time status taker, but a lot of status inducers can give it trouble. Give it Life Orb or something...it's generally more useful.

    Use WW >>> Roar on Skarm to prevent Soundproof pokemon from beating you.
     
    Disliking Lum Berry to be honest. If anything, go Life Orb since Mence would appreciate that 30% boost a lot.

    Also, from my experiances with Swampert, it basically just takes hits until it dies. What you could do is take off a move (preferably SR since Skarm is already Spiking) and give Swampert Rest. It'll make him a longer lasting 'wall'

    Blissey needs Seismic Toss. Things that Blissey should be walling will get the upper hand and completely kill her (CMers, I'm looking at you) Either get rid of Twave or Aromatherapy. Also, was it a typo, or did you really mean Bold Blissey? Go Calm, considering that EV spread is for a Calm set.
     
    People only use Roar because they are too lazy to breed that one extrapoke to get Whirlwind. Mr. Mime loves that.
     
    People only use Roar because they are too lazy to breed that one extrapoke to get Whirlwind. Mr. Mime loves that.

    Don't forget about Electrode, who counters Skarm ;D
     
    & Exploud.

    Yeah, I know that they won't be seen much, but nothing is as embarassing as losing to an Exploud, or having Mr. Mime set up on you.
     
    The team's generic as hell and it appears to me that you didn't put much thought or detail into the presentation either (baseless conjecture, nothing to back it up) so I won't go into that much detail. Now moving on.

    I'm thoroughly against placing Seismic Toss over anything on Blissey's current moveset. Thunder Wave cripples the omnipresent Lucario and Gyarados and other offensive threats like Tyranitar. Invaluable in today's metagame, I'd say. Also, your team can't sponge status to save its life so keeping Aromatherapy is pretty vital as well. Raikou is hansomely dealt with by Swampert and other common Calm Minders in Jirachi, Spiritomb, Suicune and Celebi view Blissey as set up fodder despite Seismic Toss. Also, Seismic Toss does jack to ReSTalk Machamp and Garchomp that everyone and their mother seems to be using.

    I recommend investing more bulk for Salamence and using Roost over Fire Fang. Not only can it be a potentially dangerous lategame sweeper, but it could also abuse Intimidate, thus making it a proficient counter to Lucario and the like.

    Starmie needs to be turned into Deoxys-S, superior revenge killer + special attack = indefinately better. Rapid Spin isn't as important as you think. Aromatherapy deals with Toxic Spikes, Spikes is nonexistant, and Stealth Rock only really effects Salamence whom can heal via Roost. The only time when Stealth Rock plays a major role is when an opposing Adamant LO Lucario has an SD under its belt and somehow Salamence has died, then you are utterly screwed.
     
    Last edited:
    Well Seismic Toss isn't really for CMers (or at least that's not wh yI use it), it's so Blissey doesn't turn into Cradily essentially where it's easy to stall Blissey's brains out with a lot of pokemon. Blissey needs a way to deal consistent damage. I would agree that it is a little short on moveslots, but Aromatherapy is just kind of inviting anything to easily switch in on Blissey and force it out.

    also I agree that Deoxys-S >>> Starmie here. Rapid Spin is starting to become useless and Deoxys makes a better counter utility and special sweeper.
     
    Well Seismic Toss isn't really for CMers (or at least that's not wh yI use it), it's so Blissey doesn't turn into Cradily essentially where it's easy to stall Blissey's brains out with a lot of pokemon. Blissey needs a way to deal consistent damage. I would agree that it is a little short on moveslots, but Aromatherapy is just kind of inviting anything to easily switch in on Blissey and force it out.

    There's logic behind both sides of the argument, but one thing's certain, this guy needs a status absorber. Blissey's fine and dandy, but what I think we both agree on is that Blissey's not pulling it's own weight on the team (aha). Why not replace Blissey all together? That's right, ReSTalk/Crunch/Body Slam Snorlax fills up most the holes in the team.
     
    Last edited:
    Note: I already said this team was pretty much all standard so I don't need to get reminded, because I don't really care. The only reason I did WW is because as someone said, I'm not bothered to breed my awesome iv'd Skarmory. Since Mr.Mime and Electrode are so common, I'll go ahead and breed one with WW. (sarcasm)

    Moving on, Physical Pert would like protect, more than it would like Rest. It can't heal and it doesn't need to heal really. Because what I'll be doing is forcing physical threats out, while SR'ing + Spikes, if not I would hit with a strong STAB, or see Infernape coming and Waterfall/Earthquake.

    Status absorber, Hmm. With 2 Pokemon with Natural Cure, one who has the ability of riding my team of TS so that I don't have to get Blissey down there to AR my team. So I don't see how a status absorber is THAT much needed to be fully honest.

    As for Sleep-Talking Lax, I'm all for it, and seeing that Starmie can act like a Status absorber, yeah it sounds a like a good choice and gives me more immunity to switching on Ice.

    Bullky Mence is a good friend of mine, and I do not want one here. Personally, I like speedy Mence much better. Because when simply I want a Pokemon that does the job, quickly and efficiently, hence the spread. Lum Berry stays, because when I stand there in the face of Bronzong and it puts me to sleep after a DD dance or two and I'm forced out, that's pathetic. Life Orb wont kill it. 2HKO it will be and if Zong uses Trick Room and I have Life Orb it would even more embarrassing.

    Final notes. I don't know what I was thinking even listing Protect on that Nape. Also, about Blissey, I meant Bold, that was not a typo, but that's going to change any how.

    So fixes:
    WW > Roar - As not to be owned by Mr.Mime and Exploud ..
    Snorlax > Blissey - I played Blissey to heal the team, or in other words Salamence. Lum Berry does that.
    Nasty Plot > Protect - yeah that was a dumb idea.
    SR > Rest - IMO, inflicting more damage with hazards to even fliers who laugh at spiking Skarmory. I like it when walls lose ALOT of Hp to SR + Spikes, hence the use.

    EDIT: Fixes done.
     
    First off, the reason that he said your team was generic wasn't to rub it in, but to point out that it was generic with no thought, like you just threw a bunch of pokes together. Nobody cares how standard your team is (I mean no rater), and if it is just a bunch of generic pokes thrown together, it will be mentioned.

    You have two pokes with Natural Cure, and are both very easy to take down. A real status absorber is needed.

    Without a way of healing, Swampert is no wall. A tank, at best. I don't see the need of both SR & Spikes on the same team, especially since flyers aren't your main threat.

    That Mence seems pretty half assed, not to be rude. Lum Berry will only work once. Without Life Orb, you aren't doing enough damage. Without Lefties, you are easily worn down. You WON'T do enough damage without it, so using Lum Berry is just playing scared. You won't always be able to DD.

    Be sarcastic all you want. It's called covering all bases. As I said, Roar is for those trainers too lazy to breed. If it's too late, oh well. But being safe is far smarter than relying on what the oponnent doesn't have. Hell, Mime & Ploud are pretty painful pokemon on their own, especially since they can both boost, & Mime can pass those boost.
     
    First off, the reason that he said your team was generic wasn't to rub it in, but to point out that it was generic with no thought, like you just threw a bunch of pokes together. Nobody cares how standard your team is (I mean no rater), and if it is just a bunch of generic pokes thrown together, it will be mentioned.

    You have two pokes with Natural Cure, and are both very easy to take down. A real status absorber is needed.

    Without a way of healing, Swampert is no wall. A tank, at best. I don't see the need of both SR & Spikes on the same team, especially since flyers aren't your main threat.

    That Mence seems pretty half assed, not to be rude. Lum Berry will only work once. Without Life Orb, you aren't doing enough damage. Without Lefties, you are easily worn down. You WON'T do enough damage without it, so using Lum Berry is just playing scared. You won't always be able to DD.

    Be sarcastic all you want. It's called covering all bases. As I said, Roar is for those trainers too lazy to breed. If it's too late, oh well. But being safe is far smarter than relying on what the oponnent doesn't have. Hell, Mime & Ploud are pretty painful pokemon on their own, especially since they can both boost, & Mime can pass those boost.

    As for the WW story, it was a long a funny one, but I don't want to start it here and get off topic. Trust me it wasn't me being lazy Xd I bred this team in like 2 days.

    Snorlax has been added as a status absorber, also, Life Orb on Adamant Mence still doesn't get to me.. What do I need to hit harder that gets OHKO'd w/LO and doesn't without it?
     
    Sorry, the last sentence confused me abit. Could you explain a bit more?
     
    What I mean to say is, Where would Life Orb make a difference? Fire Fang will still 2HKO Fire fang with or without it.
    Yeah, Lum Berry works once, but that gives me atleast 2 DD's
     
    No,that is incorrect. You will fail to KO many most things without that 30% boost, and you are too reliant on those boost to begin with. If you aren't bulky,it will be hard to get those boost. Without the Orb, you aren't stronng enough. As I said, you will not always get in two DDs, and when you have em, you won't hit hard enough.

    For example, after two Dragon Dances, you fail to even 2HKO a Tangrowth with lefties. You do much more to Growth with Life Orb.

    Of course, he will Knock it off anyway, but that was just an example. Any random hazer will just blow those boosts away. Now, you're stuck with no item, and no boost.
     
    I supose. Alright, Life Orb it is.
    You are right, that boost does make a difference.
     
    It ain't like a 10% boost to one move, it's 30% for everything. SD Lucario just can't sweep without that boost, for example. Yeah, wise decison.
     
    Yeah thats what came to mind, I was thinking about SD Luke and how his power is in the Life Orb.
    Well I guess this team was a bit too cleache. Maybe I should get back to my Porygon-2 Muk alliance =P
     
    It's not about it being too generic, it's about those choices of pokes. Being creative doesn't stop poor choices, same with being generic.
     
    Outlawed said:
    Your team is far too OU, seriously, it is so boring, and nothing unique about it.

    I thought I would put in my two cents. ;) [/jks]

    With Swampert at anywhere under say....60% health, Deoxys-E shreds your team. Considering you're using it as a core part of your walling, it will be switching into attacks a lot, and without reliable recovery, you'd better hope you can take D-E out fast.

    Your walling is torn apart by Mix-Ape, and nothing you have bar Slamence can really switch in, and it doesn't like taking LO NP Flamethrower. Suicune sets up on you and you have nothing in return, Skarm can't reliably phaze withot taking OHKO or serious damage in the process, and Surf/HP ELECTRIC loves you. Starmie won't be able to resists STAB surf often, and after a few CM's, Thunderbolt may as well not be there.

    I am all for removing Starmie for Deoxys-E, but I see a problem in the fact Salamence is weak to SR, and as mentioned, it's the only 'real' thing that can switch into a Mix-Ape attack.

    ~T_S
     
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